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    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
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    • svenni_badbwoiS Offline
      svenni_badbwoi
      last edited by svenni_badbwoi

      Syrtis Major - FAF version .v0002
      top based rework from original FA map (v60): SCMP_017

      Issue 2, 17 & 21
      FAF version ensures symmetrical marker, props, structures and no rush radius.
      The 180° rotation of the props and structure rework results in a total increase of 309 mass and 430 energy (see below).
      Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

      Marker
      --> ARMY_1
      alt text

      --> ARMY_3
      alt text

      Props
      The 180° rotation of the props results in a slight increase of mass and energy.
      alt text

      Structures
      In the middle and on the sides, the distribution and the sum of mass has been adjusted.
      An energy generator has been added to the middle to compensate for the loss of an 61 mass Structure. An energy storage (203 mass) has also been added to the mid to compensate for the T2 AA (324 mass) which is closer to player 2.
      mid base: 3606 mass > 3806 mass
      top base: 231 mass > 304 mass
      bottom base: 341 mass > 304 mass
      The total unit based mass gain is 236 mass.
      alt text

      Issue 18
      The map now contains improved AI marker --> No air marker displayed
      alt text

      Creator of:

      • My maps
      • FAF version
      • Supreme Props
      1 Reply Last reply Reply Quote 1
      • svenni_badbwoiS Offline
        svenni_badbwoi
        last edited by svenni_badbwoi

        Crossfire Canal - FAF version .v0002
        bottom based rework from original FA map (v60): SCMP_024

        Issue 22
        ARMY spawns set to odd vs even. Needed for Team Match Maker (TMM).
        alt text

        Issue 1 & 19
        FAF version ensures symmetrical marker and props.
        Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

        Marker
        --> ARMY_2
        alt text

        --> ARMY_4 (former ARMY_3)
        alt text

        --> ARMY_6 (former ARMY_5)
        alt text

        Props
        The 180° rotation of the props does not change the mass and energy values.
        alt text

        Issue 20
        The map now contains improved AI marker --> No air and amphibuous marker displayed
        alt text

        Creator of:

        • My maps
        • FAF version
        • Supreme Props
        1 Reply Last reply Reply Quote 1
        • svenni_badbwoiS Offline
          svenni_badbwoi
          last edited by svenni_badbwoi

          Red Rocks - FAF version .v0001
          bottom based rework from unknown author map (v56): Red Rocks

          Issue 23
          FAF version ensures symmetrical props. The 180° rotation of the props results in a slight increase of mass and energy.
          alt text
          alt text
          alt text

          Issue 24a
          The FAF version ensures symmetrical marker.
          Almost every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).

          --> ARMY_1
          alt text

          Issue 24b
          The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved) --> No air marker displayed
          alt text

          Creator of:

          • My maps
          • FAF version
          • Supreme Props
          1 Reply Last reply Reply Quote 2
          • svenni_badbwoiS Offline
            svenni_badbwoi
            last edited by svenni_badbwoi

            Loki - FAF version .v0004
            left and right based rework from unknown author map (v56): Loki.v0003

            Issue 25
            FAF version ensures symmetrical props (right based rework). The 180° rotation of the props results in an decrease of mass and energy.
            props_compare.png

            Issue 25a
            The FAF version ensures symmetrical marker (left based rework). Every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).
            left based marker rework.png

            Issue 25b
            The map now contains improved AI marker --> No air marker displayed
            AI_marker_compare.png

            Issue - Water Reflections
            Because of the Water Shader Improvements the following water properties were lowered in .v0004
            Sun reflection 3.5 > 1.25
            Sky reflection: 1.5 > 0.5
            Loki - FAFversion 0004.png

            Note:
            The units and structures are scripted (invincible walls, lowered mass for all placed units). These remain unchanged despite slight differences, since the low mass value is not an advantage.

            Creator of:

            • My maps
            • FAF version
            • Supreme Props
            1 Reply Last reply Reply Quote 2
            • svenni_badbwoiS Offline
              svenni_badbwoi
              last edited by svenni_badbwoi

              Forbidden Pass - FAF version .v0004
              150° angle based rework from Krapougnak´s (inactive author) map (v56): Forbidden Pass v4

              150_white_used.png

              Issue 4a, 4b & 4d
              FAF version ensures symmetrical heightmap, strata, decals & marker (180° rotation based on 150° angle of original content). Every resource & spawn marker had to be moved to the corresponding 180 ° position.

              --> Original heightmap 180° rotation Video-Demo

              heightmap, strata, decals, marker compare.jpg

              Amphibious Passage
              To avoid confusion, decals were added to the amphibious mountain passage. All amphibious units can use the passage, except experimentals.
              amphibious passage through mountain.png

              Issue 4
              FAF version ensures symmetrical props (180° rotation based on 150° angle of original content). The 180° rotation of the props results in a slight increase of mass and energy.
              props_value_diff.png

              Issue 4c
              The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved) --> No air marker displayed
              AI_marker_compare.png

              Creator of:

              • My maps
              • FAF version
              • Supreme Props
              1 Reply Last reply Reply Quote 2
              • K Offline
                keyser
                last edited by

                about loki, what have you done to close by reclaim ? you used the props from the base with the lowest amount of reclaim and copied them to the other spawn ?

                svenni_badbwoiS 1 Reply Last reply Reply Quote 0
                • svenni_badbwoiS Offline
                  svenni_badbwoi @keyser
                  last edited by svenni_badbwoi

                  @keyser
                  In coordination with the ladder team, the lowest reclaim value was used. I copied the props on the right side and shifted them by 180 ° to the left side.
                  props_compare_4_ppssibilities.png

                  Creator of:

                  • My maps
                  • FAF version
                  • Supreme Props
                  1 Reply Last reply Reply Quote 1
                  • svenni_badbwoiS Offline
                    svenni_badbwoi
                    last edited by svenni_badbwoi

                    White Fire - FAF version .v0002
                    top and bottom based rework from original FA map (v60): SCMP_033
                    includes changes from White Fire v4 (v56)

                    Issue 26
                    FAF version ensures symmetrical props and wreckage (bottom based rework).

                    Props
                    The 180° rotation of the props results in an decrease of mass and energy.
                    white_fire_props_bottom_based.png

                    Wreckage
                    The shipwrecks were removed like in White Fire v4 and the T3 naval factory wrecks have been placed symmetrical.
                    structures_compare.png

                    Issue 26a
                    The FAF version ensures symmetrical marker (top based rework). Every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).
                    Marker_rework_top_based.png

                    Issue 26b
                    The map now contains improved AI marker --> No air marker displayed
                    ai_compare.png

                    Note
                    The GPG version (SCMP_033) and White Fire v4 have different lighting. The values of the GPG version were used for the FAF version.
                    ligthing differences.png

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
                    1 Reply Last reply Reply Quote 2
                    • Brutus5000B Offline
                      Brutus5000 FAF Server Admin
                      last edited by Brutus5000

                      Amazing how much time was spent on this! Love it!
                      How did you analyze this differences? All manual or any tooling for the grid?

                      "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                      – Benno Rice

                      svenni_badbwoiS 1 Reply Last reply Reply Quote 1
                      • svenni_badbwoiS Offline
                        svenni_badbwoi @Brutus5000
                        last edited by svenni_badbwoi

                        @Brutus5000 Until now I did everything manual. The prop stats can be checked via FAF Editor.

                        Creator of:

                        • My maps
                        • FAF version
                        • Supreme Props
                        1 Reply Last reply Reply Quote 1
                        • svenni_badbwoiS Offline
                          svenni_badbwoi
                          last edited by svenni_badbwoi

                          Tag Craftious Maximus - FAF version .v0004
                          78° angle based rework of TAG_Rock's (inactive author)map (v56): Tag_Craftious Maximus
                          78 angle.png

                          Issue 13 & 13a
                          FAF version ensures symmetrical heightmap, textures/strata, decals, marker and props (180° rotation based on 78° angle of original content). Every resource & spawn marker had to be moved to the corresponding 180 ° position.
                          heightmap_marker compare.svg.jpg

                          Textures/Strata
                          The unsightly mountain and grass textures in the water have been extensively revised.
                          strata_compare.png

                          Props
                          FAF version ensures symmetrical props (180° rotation based on 78° angle of original content). The 180° rotation of the props results in a slight increase of mass and energy.
                          tcm_props.png

                          Issue 13b
                          The map now contains AI marker --> No air marker displayed
                          new_ai_marker.png

                          Issue 13c
                          Due to the different heightmap depending slope calculation for structure placement the hydro on the bottom-left could not be build in v0001. The hydro at bottom-left and top-right (+ mass marker around it) have been move 3 in game units to the map center, to ensure that all hydros can be build. The same issue leads to factorys that cannot be build on the left side, if 1-2 in game units are used. See here for more information.

                          Issue 13d
                          Tweaked water settings and added waves.
                          Color Lerp Max: 0.101 -> 0.036
                          Refelction Sun: 1.100 -> 2.480

                          Creator of:

                          • My maps
                          • FAF version
                          • Supreme Props
                          1 Reply Last reply Reply Quote 3
                          • svenni_badbwoiS Offline
                            svenni_badbwoi
                            last edited by svenni_badbwoi

                            Setons Clutch - FAF version.v0003 is in the vault. After further coordination, a 115 ° angle was chosen for the rework. The first FAF version was bottom based.

                            Thanks to @Sheikah and his MapTransformer, the rework was easier than ever.

                            Creator of:

                            • My maps
                            • FAF version
                            • Supreme Props
                            1 Reply Last reply Reply Quote 1
                            • svenni_badbwoiS Offline
                              svenni_badbwoi
                              last edited by svenni_badbwoi

                              I just uploaded tag_craftious_maximus_-_faf_version.v0003 to the vault to bypass this problem:

                              @Tagada told me that one hydro cant be build on tag_craftious_maximus_-_faf_version.v0001
                              alt text

                              Since the heightmap and marker placement looks okay, I did some testing with @Sheikah -thanks a lot- and we narrowed it down to a slope calculation error/difference. Because the broken hydro gets fixed when it gets gets rotated/mirrored it to the right side and the working hydro breaks if it gets rotated/mirrored to the left side. heightmap was rotated/mirrored as well!
                              alt text

                              Because of the way the slope gets calculated the hydros/structures behave differently on the left and right side of the map. The same issue occurs with factories, if the marker are moved step by step to the map center.

                              Vert1.y = ScmapEditor.GetHeight(x + 1, y) * ScaleHeight;
                              Vert2.y = ScmapEditor.GetHeight(x + 1, y + 1) * ScaleHeight;
                              Vert3.y = ScmapEditor.GetHeight(x, y + 1) * ScaleHeight;
                              
                              float Dot = getSupComSlope(Vert0.y, Vert1.y, Vert2.y, Vert3.y);
                              static float getSupComSlope(float a, float b, float c, float d)
                                  {
                                      return Mathf.Max(Mathf.Abs(a - b), Mathf.Abs(b - c), Mathf.Abs(c - d), Mathf.Abs(d - a));
                                  }```
                              
                              To fix this forever the slope calculation needs to be changed/improved. This reminds me of @Balthazar 's mod that places structures according to slope (and also solves heightmap terraforming issues). Maybe parts of it could be integrated into FAF some day.

                              Creator of:

                              • My maps
                              • FAF version
                              • Supreme Props
                              1 Reply Last reply Reply Quote 1
                              • svenni_badbwoiS Offline
                                svenni_badbwoi
                                last edited by svenni_badbwoi

                                Seraphim Glaciers - FAF version .v0001
                                77° angle and top based rework from original FA map (v60): SCMP_008

                                Issue 38
                                FAF version ensures symmetrical heightmap (except middle island). 180° rotation based on 77° angle of original content.

                                Issue 38a
                                FAF version ensures symmetrical marker (except middle island), no rush radius and props. Top based 180° rotation based on top half of original content.

                                Marker
                                ARMY spawns have been adjusted for Team Match Maker (TMM).
                                army_compare.png

                                Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).
                                alt text

                                Props
                                The 180° rotation of the props does not change the mass and energy values.
                                760d2e12-696e-44d9-93fb-48f26e695996-image.png

                                Issue 38b
                                The map now contains improved AI marker --> No air marker displayed
                                ai_compare(no_air)2.jpg

                                Creator of:

                                • My maps
                                • FAF version
                                • Supreme Props
                                1 Reply Last reply Reply Quote 2
                                • svenni_badbwoiS Offline
                                  svenni_badbwoi
                                  last edited by svenni_badbwoi

                                  The Bermuda Locket - FAF version .v0001
                                  bottom-right based rework from original FA map (v60): SCMP_014
                                  315 - BOTTOM-RIGHT.png

                                  Issue 31 & 31a
                                  FAF version ensures symmetrical heightmap, textures/strata, decals, marker, no rush radius and props (180° rotation based on bottom-right of original content).

                                  Marker
                                  ARMY spawns have been adjusted for Team Match Maker (TMM).
                                  army_change.png

                                  Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).
                                  marker_change.png

                                  Props
                                  FAF version ensures symmetrical props (180° rotation based on bottom-right of original content). The 180° rotation of the props results in a slight increase of mass and energy.
                                  a9375438-f1fe-416e-919f-cae4790f9bdc-image.png

                                  Issue 31b
                                  The map now contains improved AI marker --> No air marker displayed
                                  bermude_ai_compare (no_air).png

                                  .

                                  Thanks again to @Sheikah for his MapTransformer and the consumer-friendly customer support 😁

                                  Creator of:

                                  • My maps
                                  • FAF version
                                  • Supreme Props
                                  1 Reply Last reply Reply Quote 1
                                  • svenni_badbwoiS Offline
                                    svenni_badbwoi
                                    last edited by

                                    The waves got lost while mapping in Setons Clutch - FAF version.v0003. They got re-added in Setons Clutch - FAF version .v0004.
                                    gl hf

                                    Creator of:

                                    • My maps
                                    • FAF version
                                    • Supreme Props
                                    1 Reply Last reply Reply Quote 1
                                    • Sir-PrizeS Offline
                                      Sir-Prize
                                      last edited by Sir-Prize

                                      Bump - Arctic Refuge is imbalanced in favour of the northern spawn(s) due to the trucks on the northern side of the civ base in the middle being worth thousands of mass. The buildings are also slightly weighted to the north as well - when I tested it I got about 3k more mass that was obviously northern in the Civ base than I got out of obviously southern mass. Didn't count stuff in the middle.

                                      1 Reply Last reply Reply Quote 1
                                      • archsimkatA Offline
                                        archsimkat
                                        last edited by

                                        Another thing is that the hostile civilian trucks are prioritized by default over the hostile pd, not sure if that's desirable.

                                        1 Reply Last reply Reply Quote 1
                                        • AurikoA Offline
                                          Auriko
                                          last edited by

                                          On the contrary, I find that last part very convenient, it's much better to shoots trucks instead of the T2 pgen, and you woudn't shoot the pds with the com anyway since shots are block by walls or buildings

                                          1 Reply Last reply Reply Quote 0
                                          • svenni_badbwoiS Offline
                                            svenni_badbwoi
                                            last edited by svenni_badbwoi

                                            Hey guys, first of all thank you for posting the info here in the channel 😉

                                            I added Arctic Refuge to the to-do list.
                                            But what exactly should be done? Should the northern or southern spawn or map area be used as a base for the rework? @Sir-Prize

                                            Another thing is that the hostile civilian trucks are prioritized by default over the hostile pd, not sure if that's desirable.

                                            @archsimkat @Auricocorico Thats unit related, I can't do anything about it mapping wise.

                                            Creator of:

                                            • My maps
                                            • FAF version
                                            • Supreme Props
                                            Sir-PrizeS 1 Reply Last reply Reply Quote 0
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