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    Auriko

    @Auriko

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    Best posts made by Auriko

    • RE: Council of Setons EXPOSED - Part 1

      To be frank this is just unacceptable way of managing an organization.

      Few members of the council can't stand eachother, ok. So instead of resolving the conflict internally and finding a way to work together, you (and i mean all councillors ...) choose to make this some kind of public showdown, and no less that at the time of the PC election ...

      What are we suppose to do as players ??? Judge this childish conflict and say who's wrong who's right ?? Are we supposed to vote for team 1 or team 2 depending on who throws the more text and revelations ?
      The common player like me has NO IDEA of what your little conflict are, and we don't care, are we supposed to catch up on years of drama to vote appropriatly ??

      Seriously, i want to vote for some concrete stuff like how we will manage tourneys and ladder. This bullcrap is just turning this election into a joke, it's annoying to witness, and completly uniteresting ... And it's taking so much space that i can't find the will to read the PC election thread anymore, even though i'm interested into what the candidates are offering for the game.

      Can't you just collectively get your shit together and act like adults ? Or are you going to feed us hundreds more pages of pointless talk ?

      posted in General Discussion
      AurikoA
      Auriko
    • [Format discussion] 2v2 weekly showmatch - The Commanders of Calypso

      Disclaimer : this is the thread to ask questions and discuss about the Commanders of Calypso, to register please go to this thread.

      Right below are outdated discussions from May 2021, when i first talked about the subject, updated rules are on the thread i linked above.

      ================================

      Hi there,
      While everybody is concerned with the election, i'm entertaining the idea of resurrecting on old weekly tourney that was going on between 2007 and 2009 in the french community.

      I'll spare you the cringe lore about the secret guild of pirate commanders hidden on the planet Calypso, their mighty leaders designated by the law of the strongest, the pantheon .. etc. I might translate all this old post later to hype people up, but for now i'll just stick with explaining the format :

      • 2v2 weekly match between two teams
      • the winning team is the champion team, next challengers fight the champions next week, on a map the challengers choose. You beat the champions, you become the champions.
      • the tourney goes on as long as people register to challenge the champion
      • after X consecutive wins, the champions enter the "pantheon" and can't play anymore. They are forever champions of Calypso and get a mighty avatar. This opens the title for weaker teams (notably if the champions are just steam rolling everybody).
      • if this goes long enough, you can even have tourneys or showmatches between teams in the pantheon.

      So that's it, basically. Few rules have to be set up :

      • do you go for one single match (it used to promote cheese strats), or some BO3 for a longer stream
      • how many consecutive wins to enter pantheon
      • a map pool or some rules regarding the map chosen by the challengers
      • few rules to avoid "base donation"
      • a rating limit to avoid stacks of the top 20 best players fighting eachother forever ?

      💡 This last point is important and has to be discussed. I remember this tourney to be very "casual" : the champions used to be good, but not unbeatable. It used to be a big deal, because everybody in the community thought they had a chance, and also because you would be featured in an event followed by everybody with around 100 viewers weekly (it was just the french community remember !).

      Now i'm not sure we can recreate that .. without rating limit, it would become a big show of all the pros, which can be interesting. With a rating limit, it can appeal to a more casual player base ... I'm really torn on this.

      Don't hesitate to comment on this idea. I have an exam in June, so won't host anything until this summer, so plenty of time to talk it out.

      posted in Tournaments
      AurikoA
      Auriko
    • RE: The Settling Scores Tournament ($160 total prizepool, 1v1)

      The only humiliation will be when your ACU will explose repeatingly on the 2nd of October !

      posted in Tournaments
      AurikoA
      Auriko
    • RE: 1v1 Ladder Map Pool Feedback Thread

      In celebration of the 15th anniversary of SupCom, I propose that one ladder map pool will contain only OG SupCom/FA maps.

      Few maps I would personally like to see again :

      • Finn's
      • Crag Dunes
      • Blasted rock
      • Canis river
      • Four leaf clover
      • Haven reef
      • High Noon
      • The Dark Heart
      • Saltorck Colony
      • Snoey triangle
      • Sentry point
      • Field of Isis
      posted in General Discussion
      AurikoA
      Auriko
    • Is aeon arty nerf a bit too much ?

      @Fremy_Speeddraw can you explain the heavy T2 aeon arty nerf ?
      The damage was probably bugged i agree, but nerfing the accuracy as well ? Right now, aeon arty misses small stuctures (a mex) 40% of the time (small testing on ~15 shots here : #14147797), i'm afraid lowering the accuracy that much render it completly useless against small structures. 2.5 accuracy is cybran's arty accuracy, which has double the AoE to compensate.

      Have you been testing ? What are the results of it ?

      posted in Balance Discussion
      AurikoA
      Auriko
    • RE: I cri everytim

      Join the ladder army tatsu, forget about custom games, they are wrong

      posted in General Discussion
      AurikoA
      Auriko
    • RE: Templates: what's recommended?

      You obviously need a template full of walls to draw a giant logo/signature when your opponent is crushed 8]

      posted in Game Issues and Gameplay questions
      AurikoA
      Auriko
    • RE: Chrono Dampener Rework

      My impression as Aeon 1v1 ladder player. I cannot speak for lower ratings and for TMM.

      The situation it fixes :
      If the duration of the stun is tuned appropriatly, it would end two frustrating situations :

      • Your units just can't chase a retreating chrono ACU, cause they get stunned out of their gun range, and can't progress past chrono range (i think percy is the only non sniper unit which can chase and shoot at a chrono acu ?)
      • Once caught in the chrono field and if the ACU marches forward, your units have very little room to escape, if none, which often leads to the death of all units caught.
        I'm fine with those situations being less oppressive : the DPS and movements of units should be impaired, but not cancelled completly.

      But :
      If you nerf the range / duration too much, you might end up with some t2 units being barely affected (think of the hoplite or the mangoose for example). I think chrono should give you a decent edge against those units and not only vs low range tank (pillars/ obsidians / rhino / t1 tanks ...), because it's an upgrade that comes late due to its price (usually you need 2 t2 pgen to afford it with decent assistance).

      Last observation about the relevancy of chrono:
      The fact that chrono has a low window of opportunity already prevents it to be seen and abused in 95% of the games. Think of it, chrono ACU becomes obsolete once one of those unit comes into play : snipers, percies, few t2 pd, and of course the threat of t2/t3 air snipe. Only cybran have limited options to counter it.

      I play 100% aeon, and I can barely find you replays of me winning just because of chrono, because
      1°) it's hard to find the right opportunity to use it, and it's often very dangerous
      2°) once the opponent knows you have it, he can retreat, make pds, avoid your acu, or make t3 counters ... Basically it only kinda works when rushed on maps like twin rivers, open palms, badlands ... and if the opponent is surprised by it.

      So please don't make it completly useless 🙂

      posted in Balance Discussion
      AurikoA
      Auriko
    • RE: Complaint about TMM and Ladder Pool Rating Brackets

      Alright I did it for you all :

      ladderoool fixed.png

      Easy enough, i'm such a genuis 😇

      posted in General Discussion
      AurikoA
      Auriko
    • RE: the aeon t1 unit composition thistle price increase

      It is indeed the only AA that dies to all bombers (except Aeon) in one pass. And seeing your entire army, including AA, dying in one bomber suicide raid is quite demoralizing sometimes ^^
      A little +10 HP to bring it to 260HP and resist the sera bomber (and help a little against UEF and cybran) would be good quality of life improvement.

      posted in Balance Discussion
      AurikoA
      Auriko

    Latest posts made by Auriko

    • RE: Weekly Discussion #13 - What faction do you like playing most?

      I like UEF cause they are cool looking, espacially their T3 bots that reminds me of Half Life 2 and their exp units, although it's clearly not the strongest faction at those stages.
      Otherwise it's just the best T2 faction on land so it's quite good for ladder where a lot is decided at this stage. Also love to make people with skill issues rage at random units or upgrades that this faction possesses.

      posted in Weekly Discussions
      AurikoA
      Auriko
    • RE: Knights and King Tournament

      King of Aeon ready to teach the future Sword of the Way.
      Did you know that Aeon officials call the player "Knight" during the first campaign missions before you're chosen to be the champion of the Princess ? I can role play as Rhiza and call you my knight if you want 🐵

      posted in Tournaments
      AurikoA
      Auriko
    • RE: Chrono Dampener Rework

      I've thought about the rework a bit, and I tend to like harzer's idea : just make it into an early game upgrade that prevents from dying too hard from shift g.

      Reasoning :

      • As i've stated before, the upgrade is in a strange spot atm since it''s quite expansive, and comes up at a time (late T2 / early T3) where you really want your ACU to be safe and not on the frontline.
      • So now that it's going to be weaker, i think it should also be less expansive, otherwise it will never be played : it will be too weak to handle t3 units, and barely strong enough to juggle a big t2 army, and it doesn't protect you from air snipes, why pick it over shield then ?

      Solution : maybe this upgrade should be used as UEF nano : a secondary upgrade for t1 and early t2 stage, that doesn't require a t2 pgen.
      Another idea : maybe the shield could be a direct upgrade of chrono, so it would remove the awkward choice we have to make right now. Again, if shield is just a better upgrade than chrono (cause it protects you against air as well as land units ...), you will never seen chrono chosen over it.

      posted in Balance Discussion
      AurikoA
      Auriko
    • RE: Supreme commander boardgame

      Are you going to paint those ? 🌟

      posted in Contribution
      AurikoA
      Auriko
    • RE: Weekly Discussion #10 - Frequent noob mistakes

      Attempting to build a 5th mex before hydro is finished
      (and it happened again to me in a tourney game ..)

      posted in Weekly Discussions
      AurikoA
      Auriko
    • RE: Lab stuck on rocks : Volume 1

      That's great news

      posted in Game Issues and Gameplay questions
      AurikoA
      Auriko
    • Lab stuck on rocks : Volume 1

      Hey.

      Everytime desert arena or Bermuda locket comes into the ladder pool, this infuriating issue resurfaces.

      Exhibit A : https://replay.faforever.com/17499057

      Labs get stuck on rocks, lose move orders and then stand idle. Clicking fast might cause them to turn and break free, or not, depending on your current level of luck this day.

      Since this has been around for ages, i guess there is no easy fix to this. I'd like to know the devs opinion on this. I don't know if this is specific to aeon labs or not.

      posted in Game Issues and Gameplay questions
      AurikoA
      Auriko
    • RE: Personal UI Waifu [UI]

      Hey, what controls the frame rate/ speed of the animation ?
      I replaced the gif by a 34 frames one, but it goes a bit to fast for my liking.

      posted in Modding & Tools
      AurikoA
      Auriko
    • RE: Weekly Discussion #6 - Most awesome ACU nuke

      I've always loved this part of an ACU explosion.

      aeon.png

      posted in Weekly Discussions
      AurikoA
      Auriko
    • RE: BO Request - Auburn Canyon

      Don't listen to those haters, they're only here to be mean, kill your dreams and make you quit FAF.

      Here's a reasonable one : 17199921
      I would advise to look at harzer's POV (BangerNOOB), his take is closest to generic BOs (so easier to reproduce), it looks better rounded and safer. Grim's one is interesting though.

      Here's my wacky aggressive BO : 17305261
      Not perfect by any mean, bomber side is questionable, depending on what results the first lab got. Number and direction of labs can vary depending on your elo's meta. I'm making a bit too much power, you can remove one pgen after the second land fac. Follow up can be lots of power into gun, more land fac, more air fac, a transport if cliff build fails ...

      posted in General Discussion
      AurikoA
      Auriko