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    Mercy simple suggestion: reduce damage vs ACU

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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      Because I can scout it and then make 5 t1 aa all around my acu but because projectiles are simulated they might miss the initial shot which is all it takes for the mercy to then kill me.

      1 Reply Last reply Reply Quote 1
      • ZeldafanboyZ Offline
        Zeldafanboy
        last edited by

        Just like SAMs can only really protect things a ways behind them from T3 bombers, you need to put T1 MAA in front of your commander, not next to it. And T1 MAA is the weakest AA, a handful of inties or one flak (which should be in play by that stage of the game) just delete Mercies

        put the xbox units in the game pls u_u

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        • A Offline
          Aulex
          last edited by

          Make the mercy an anti air weapon that has massive AOE and can take out huge blobs of ASFs and intis. Really make air play spicier and more frustrating. /s

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            bro they are in front of my commander r u trying to tell me because an aeon has a t2 air fac i must always keep my acu 500 m behind t1 maa so it doesn't die?

            ZeldafanboyZ 1 Reply Last reply Reply Quote 1
            • ZeldafanboyZ Offline
              Zeldafanboy @FtXCommando
              last edited by

              @ftxcommando

              I would say the distance you need to park them is around twice the build range of the ACU, it's not really that far. Less distance if you have radar coverage.

              put the xbox units in the game pls u_u

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              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

                ZeldafanboyZ 1 Reply Last reply Reply Quote 4
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by FtXCommando

                  the point here is that aeon has the ability to simply lose u any game situation where you need to have acu v acu combat in teamgames through no fault of your own, you could have scouted it 30 seconds ago, built the correct counter, but just lose cuz the turret cant turn fast enough to kill the mercy in time

                  saying "oh just dont have your acu there" is like saying "oh just lose the game"

                  ZeldafanboyZ 1 Reply Last reply Reply Quote 2
                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Vakli if mercy has hp it will 100% kill on the first run

                    It's not the same with T2 bombers.

                    Look up how to mod, it's easy, change the hp and try it out.

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                    • ValkiV Offline
                      Valki
                      last edited by

                      @veteranashe What situations would you propose I test?
                      I already assume it will kill any unshielded structure it has sufficient damage for if it is not intercepted.

                      Are you concerned that it is too good at sniping T2 mex and T2 pgens?

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                      • ZeldafanboyZ Offline
                        Zeldafanboy @TheWeakie
                        last edited by

                        @thewheelie said in Mercy simple suggestion: reduce damage vs ACU:

                        and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

                        That’s why we make interceptors kids

                        put the xbox units in the game pls u_u

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                        • ZeldafanboyZ Offline
                          Zeldafanboy @FtXCommando
                          last edited by

                          @ftxcommando

                          But t1 maa aren’t the optimal counter to mercies, t1 interceptors or t2 flak are

                          put the xbox units in the game pls u_u

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                          • ThomasHiattT Offline
                            ThomasHiatt
                            last edited by

                            Flak is not optimal it has too low of a muzzle velocity.

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                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              Change the mercy hp to whatever you think, Ive tested 50-200, change the range if you want. It works don't to range 6 I think.

                              Then load the game non faf with your mod, enable cheats, give yourself a mercy and the enemy a t3 pgen, Omni and 1 flak. Have the mercy target the flak. Add more flak till your happy.

                              Lol once I gave the mercy like range 2 and it would fly over and not target then circle back to it and activate. At 200 hp 1 flak couldn't stop it even flying over twice

                              ValkiV 1 Reply Last reply Reply Quote 0
                              • ValkiV Offline
                                Valki @veteranashe
                                last edited by Valki

                                @veteranashe I tried something else, 1 T2 mex and 1 Flak vs a T2 Fighter/Bomber.

                                1 flak fails to defend against Corsair or Notha, both taking 2 passes to destroy the mex and releasing their second bomb before being destroyed. Janus gets the mex below 50% before it is destroyed by flak.

                                Aeon taking 1 pass to destroy it, despite 1 flak, with a suicide unit, doesn't look that bad.

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                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  I believe that's cheaper than a tml.

                                  KaletheQuickK ValkiV 2 Replies Last reply Reply Quote 1
                                  • KaletheQuickK Offline
                                    KaletheQuick @veteranashe
                                    last edited by

                                    @veteranashe So it's potentially viable?

                                    You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                    • ValkiV Offline
                                      Valki @veteranashe
                                      last edited by

                                      @veteranashe said in Mercy simple suggestion: reduce damage vs ACU:

                                      I believe that's cheaper than a tml.

                                      Interesting comparison, the more because at one point at least Aeon TMD would attract Mercy missiles.

                                      We could do 2 things, either:
                                      A. Accept that defending against Aeon T2 means having interceptors ready to intercept Mercies eco snipes, while saving on TMD.
                                      B. Make the mercy projectile officially a Tac Missile so TMD (deliberately) shoots down the projectile.

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                                      • O Offline
                                        Olezha1
                                        last edited by

                                        Mercy doesnt need any changes

                                        KaletheQuickK 1 Reply Last reply Reply Quote 2
                                        • KaletheQuickK Offline
                                          KaletheQuick @Olezha1
                                          last edited by

                                          @olezha1 what make you say that?

                                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                          • veteranasheV Offline
                                            veteranashe
                                            last edited by

                                            It's already strong and at the same time weak. The only thing I'd like to see is that you could have some dmg so you could take out groups of tanks or clouds of unties/asf, and make volatile so they could chain blow up and ruin a attack

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