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    Mercy simple suggestion: reduce damage vs ACU

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    • veteranasheV Offline
      veteranashe
      last edited by

      Vakli if mercy has hp it will 100% kill on the first run

      It's not the same with T2 bombers.

      Look up how to mod, it's easy, change the hp and try it out.

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      • ValkiV Offline
        Valki
        last edited by

        @veteranashe What situations would you propose I test?
        I already assume it will kill any unshielded structure it has sufficient damage for if it is not intercepted.

        Are you concerned that it is too good at sniping T2 mex and T2 pgens?

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        • ZeldafanboyZ Offline
          Zeldafanboy @TheWeakie
          last edited by

          @thewheelie said in Mercy simple suggestion: reduce damage vs ACU:

          and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

          That’s why we make interceptors kids

          put the xbox units in the game pls u_u

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          • ZeldafanboyZ Offline
            Zeldafanboy @FtXCommando
            last edited by

            @ftxcommando

            But t1 maa aren’t the optimal counter to mercies, t1 interceptors or t2 flak are

            put the xbox units in the game pls u_u

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            • ThomasHiattT Offline
              ThomasHiatt
              last edited by

              Flak is not optimal it has too low of a muzzle velocity.

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              • veteranasheV Offline
                veteranashe
                last edited by

                Change the mercy hp to whatever you think, Ive tested 50-200, change the range if you want. It works don't to range 6 I think.

                Then load the game non faf with your mod, enable cheats, give yourself a mercy and the enemy a t3 pgen, Omni and 1 flak. Have the mercy target the flak. Add more flak till your happy.

                Lol once I gave the mercy like range 2 and it would fly over and not target then circle back to it and activate. At 200 hp 1 flak couldn't stop it even flying over twice

                ValkiV 1 Reply Last reply Reply Quote 0
                • ValkiV Offline
                  Valki @veteranashe
                  last edited by Valki

                  @veteranashe I tried something else, 1 T2 mex and 1 Flak vs a T2 Fighter/Bomber.

                  1 flak fails to defend against Corsair or Notha, both taking 2 passes to destroy the mex and releasing their second bomb before being destroyed. Janus gets the mex below 50% before it is destroyed by flak.

                  Aeon taking 1 pass to destroy it, despite 1 flak, with a suicide unit, doesn't look that bad.

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    I believe that's cheaper than a tml.

                    KaletheQuickK ValkiV 2 Replies Last reply Reply Quote 1
                    • KaletheQuickK Offline
                      KaletheQuick @veteranashe
                      last edited by

                      @veteranashe So it's potentially viable?

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                      • ValkiV Offline
                        Valki @veteranashe
                        last edited by

                        @veteranashe said in Mercy simple suggestion: reduce damage vs ACU:

                        I believe that's cheaper than a tml.

                        Interesting comparison, the more because at one point at least Aeon TMD would attract Mercy missiles.

                        We could do 2 things, either:
                        A. Accept that defending against Aeon T2 means having interceptors ready to intercept Mercies eco snipes, while saving on TMD.
                        B. Make the mercy projectile officially a Tac Missile so TMD (deliberately) shoots down the projectile.

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                        • O Offline
                          Olezha1
                          last edited by

                          Mercy doesnt need any changes

                          KaletheQuickK 1 Reply Last reply Reply Quote 2
                          • KaletheQuickK Offline
                            KaletheQuick @Olezha1
                            last edited by

                            @olezha1 what make you say that?

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              It's already strong and at the same time weak. The only thing I'd like to see is that you could have some dmg so you could take out groups of tanks or clouds of unties/asf, and make volatile so they could chain blow up and ruin a attack

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                              • ResistanceR Offline
                                Resistance
                                last edited by

                                this unit is weak when you have 25125151 aa,radar coverage,intie coverage,only x10 res to counter it,yes,very balanced

                                queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                                • KaletheQuickK Offline
                                  KaletheQuick
                                  last edited by

                                  I really would like it to be more useful. I just hate when units are so rarely used that I practically forget about them.

                                  Like the shard, mercy, fire beetles, and aeon sacrifice ability.

                                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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