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    Mercy simple suggestion: reduce damage vs ACU

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    • C Offline
      Cyborg16 @Tagada
      last edited by

      @tagada said in Mercy simple suggestion: reduce damage vs ACU:

      I began reworking mercy some time ago (half a year?) but never finished it, the idea is to make mercy a dedicated 1 use anti-army unit with low alpha, big AoE and DoT forcing enemy to move their army out of the AoE effect. It could also be used as a Area denial weapon (ground fire in order to discentivize enemy to move through there to avoid taking dmg)

      So a suicide variant of the Janis? Aeon will be the new banned faction on Crazy Rush (not that the map ever made much sense).

      I'm guessing this unit would also be used to deny reclaim fields. Could be decent. May be too strong vs T1/T2 power grids though?

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      • veteranasheV Offline
        veteranashe
        last edited by

        I've messed with the mercy, any change to the hp makes the unit unstoppable and pretty much guarantees a hit unless there's tons of aa

        ValkiV 1 Reply Last reply Reply Quote 0
        • ValkiV Offline
          Valki @veteranashe
          last edited by

          @veteranashe but isn't that the same for a corsair that deals 1200 damage? It is quite difficult to stop 1 or 2 corsairs, they are faster, have more hitpoints (1100) and their weapon range is greater with 40 vs 25.

          This 1 Mercy will get more damage from first pass, but if you get 3 passes out of a corsair it is already more mass-efficient (not 2, as it costs more mass).

          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ Offline
            Zeldafanboy @Valki
            last edited by

            @valki
            Corsair rarely does its full damage on a single unit thats not a building, plus it's super easy to dodge most of the rockets with your acu. Mercy is far superior for ACU snipes.

            Also the Mercy is fine as it is and doesn't need a rework. It's not a great unit overall, sniping people with it is fun.

            put the xbox units in the game pls u_u

            ValkiV 1 Reply Last reply Reply Quote 0
            • ValkiV Offline
              Valki @Zeldafanboy
              last edited by

              @zeldafanboy Personally I feel dirty when I kill an ACU with it, which I do every opportunity offcourse.

              I would trade that in for a stronger snipe unit for buildings and big units.

              ZeldafanboyZ 1 Reply Last reply Reply Quote 0
              • ZeldafanboyZ Offline
                Zeldafanboy @Valki
                last edited by

                @valki said in Mercy simple suggestion: reduce damage vs ACU:

                Personally I feel dirty when I kill an ACU with it

                Why? It dies if you sneeze on it and it's expensive. If it gets scouted, it's totally over. Your opponent deserved to die for not scouting.

                put the xbox units in the game pls u_u

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Because I can scout it and then make 5 t1 aa all around my acu but because projectiles are simulated they might miss the initial shot which is all it takes for the mercy to then kill me.

                  1 Reply Last reply Reply Quote 1
                  • ZeldafanboyZ Offline
                    Zeldafanboy
                    last edited by

                    Just like SAMs can only really protect things a ways behind them from T3 bombers, you need to put T1 MAA in front of your commander, not next to it. And T1 MAA is the weakest AA, a handful of inties or one flak (which should be in play by that stage of the game) just delete Mercies

                    put the xbox units in the game pls u_u

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                    • A Offline
                      Aulex
                      last edited by

                      Make the mercy an anti air weapon that has massive AOE and can take out huge blobs of ASFs and intis. Really make air play spicier and more frustrating. /s

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        bro they are in front of my commander r u trying to tell me because an aeon has a t2 air fac i must always keep my acu 500 m behind t1 maa so it doesn't die?

                        ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                        • ZeldafanboyZ Offline
                          Zeldafanboy @FtXCommando
                          last edited by

                          @ftxcommando

                          I would say the distance you need to park them is around twice the build range of the ACU, it's not really that far. Less distance if you have radar coverage.

                          put the xbox units in the game pls u_u

                          1 Reply Last reply Reply Quote 0
                          • TheWeakieT Offline
                            TheWeakie Balance Team
                            last edited by

                            and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

                            ZeldafanboyZ 1 Reply Last reply Reply Quote 4
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by FtXCommando

                              the point here is that aeon has the ability to simply lose u any game situation where you need to have acu v acu combat in teamgames through no fault of your own, you could have scouted it 30 seconds ago, built the correct counter, but just lose cuz the turret cant turn fast enough to kill the mercy in time

                              saying "oh just dont have your acu there" is like saying "oh just lose the game"

                              ZeldafanboyZ 1 Reply Last reply Reply Quote 2
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                Vakli if mercy has hp it will 100% kill on the first run

                                It's not the same with T2 bombers.

                                Look up how to mod, it's easy, change the hp and try it out.

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                                • ValkiV Offline
                                  Valki
                                  last edited by

                                  @veteranashe What situations would you propose I test?
                                  I already assume it will kill any unshielded structure it has sufficient damage for if it is not intercepted.

                                  Are you concerned that it is too good at sniping T2 mex and T2 pgens?

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                                  • ZeldafanboyZ Offline
                                    Zeldafanboy @TheWeakie
                                    last edited by

                                    @thewheelie said in Mercy simple suggestion: reduce damage vs ACU:

                                    and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

                                    That’s why we make interceptors kids

                                    put the xbox units in the game pls u_u

                                    1 Reply Last reply Reply Quote 0
                                    • ZeldafanboyZ Offline
                                      Zeldafanboy @FtXCommando
                                      last edited by

                                      @ftxcommando

                                      But t1 maa aren’t the optimal counter to mercies, t1 interceptors or t2 flak are

                                      put the xbox units in the game pls u_u

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                                      • ThomasHiattT Offline
                                        ThomasHiatt
                                        last edited by

                                        Flak is not optimal it has too low of a muzzle velocity.

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                                        • veteranasheV Offline
                                          veteranashe
                                          last edited by

                                          Change the mercy hp to whatever you think, Ive tested 50-200, change the range if you want. It works don't to range 6 I think.

                                          Then load the game non faf with your mod, enable cheats, give yourself a mercy and the enemy a t3 pgen, Omni and 1 flak. Have the mercy target the flak. Add more flak till your happy.

                                          Lol once I gave the mercy like range 2 and it would fly over and not target then circle back to it and activate. At 200 hp 1 flak couldn't stop it even flying over twice

                                          ValkiV 1 Reply Last reply Reply Quote 0
                                          • ValkiV Offline
                                            Valki @veteranashe
                                            last edited by Valki

                                            @veteranashe I tried something else, 1 T2 mex and 1 Flak vs a T2 Fighter/Bomber.

                                            1 flak fails to defend against Corsair or Notha, both taking 2 passes to destroy the mex and releasing their second bomb before being destroyed. Janus gets the mex below 50% before it is destroyed by flak.

                                            Aeon taking 1 pass to destroy it, despite 1 flak, with a suicide unit, doesn't look that bad.

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