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    Scheduled Pinned Locked Moved General Discussion
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    • AurikoA Offline
      Auriko
      last edited by

      Did you know ?
      The fervor (Aeon T1 arty) is a reliable anti-air unit, and an underated counter to mercy. 😮
      mercy.png

      T 1 Reply Last reply Reply Quote 2
      • T Offline
        Tagada Balance Team @Auriko
        last edited by

        @auricocorico I knew I saw that correctly when I was casting that game!

        1 Reply Last reply Reply Quote 0
        • epic-bennisE Offline
          epic-bennis Banned
          last edited by

          Did you know that you can get full t2 beach mex by min 7:10 and then need pricisely 31 T1 pgens to spend every single point of mass for t2 destroyer production.

          1 Reply Last reply Reply Quote 2
          • ZLOZ Offline
            ZLO
            last edited by

            From what i know ALL units can only shoot KINDA in sync with game ticks.
            I mean that game engine can only wait whole amount of ticks between shots, no fractional amount of ticks possible.
            For example t1 PD (according to blueprint) shoots 3 times a second, 50 damage per shot
            with some easy calculations we get 3 * 50 = 150 DPS...
            If you look in unit DB now you will see that it sais 166 DPS. But it only was "fixed" in databasy relatively recently.
            The thing is that if you want to shoot 3 times per second you would need to shoot every 0.333333s

            and i honestly have no idea how this actually works but in my mind i imagine engine reading blueprint and calculating
            "i need to wait 0.33333 after that shot, okay waiting 0.3 seconds" and it does that after every shot
            afaik it is not rounding, fractional part of the number just get trown away, cause that what computers do.
            can check that if you look at a pillar, pillar is supposed to wait 1.25 second between every shot, but THATS ILLIGAL for engine and it just trows away numbers that are to small for him to comprehend, and pillar is shooting every 1.2 seconds

            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

            1 Reply Last reply Reply Quote 4
            • UvesoU Offline
              Uveso
              last edited by

              Did you know:

              Tech3 Sonar Buildings are moveable except for Seraphim.
              (Seraphim has no Tech3 Sonar, but a movable Tech2 Sonar Building)

              1 Reply Last reply Reply Quote 1
              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                Yes i do

                1 Reply Last reply Reply Quote 0
                • MrBeastM Offline
                  MrBeast
                  last edited by

                  So there is intresting channel. I might get u an intresting info too!

                  Fecundation in the birth canal of a female rabbit lasts for 10-12 hours after mating!

                  DONT BELIVE BH HE IS LIEING

                  1 Reply Last reply Reply Quote 1
                  • AurikoA Offline
                    Auriko
                    last edited by

                    Let's keep the "did you know" around FAF facts .... Unless you want me to ruin the thread with physics and maths facts 👨‍🏫

                    1 Reply Last reply Reply Quote 1
                    • ZLOZ Offline
                      ZLO
                      last edited by

                      Aeon TMD projectiles (those spheres that they shoot up) also divert mercy shots, however TMD will not launch it's sphere when it sees mercy shot so you need your opponent to launch missiles at you while also trying to mercy you 😄

                      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                      1 Reply Last reply Reply Quote 7
                      • ValkiV Offline
                        Valki
                        last edited by

                        Did you know, that you can spread attack with TML launchers if you shift-G before they finish launching?

                        Make sure to cancel after the first launch or they will fire again!

                        arma473A 1 Reply Last reply Reply Quote 1
                        • arma473A Offline
                          arma473 @Valki
                          last edited by

                          @valki you can put them on hold fire to queue up orders, then turn off hold fire so all loaded launchers will fire at once

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            JazzFunkNoob
                            last edited by

                            Did you know spread attack also works on assist order?
                            nice for reducing pathfinding mess when upgrading support facs.

                            arma473A 1 Reply Last reply Reply Quote 1
                            • arma473A Offline
                              arma473 @JazzFunkNoob
                              last edited by

                              @harzer99 said in Did you know?:

                              Did you know spread attack also works on assist order?
                              nice for reducing pathfinding mess when upgrading support facs.

                              It's probably better to do a ground assist order. Engineers don't have to walk right up to the structure to assist it. And after you finish upgrading factories they will assist with unit construction.

                              J 1 Reply Last reply Reply Quote 0
                              • J Offline
                                JazzFunkNoob @arma473
                                last edited by

                                @arma473 Unfortunately they will start to cycle between the factories with their assisting and when the distances are wrong you are presented with a huge pathfinding mess B(

                                1 Reply Last reply Reply Quote 0
                                • QuietJoyQ Offline
                                  QuietJoy
                                  last edited by

                                  Did you know... The missiles from TML buildings can collide with air units. I just found that out the hard way, one of the three missiles needed to get a kill hit an airscout on its way there...sigh...lol...i love this game 🙂

                                  1 Reply Last reply Reply Quote 0
                                  • AurikoA Offline
                                    Auriko
                                    last edited by

                                    imagine blocking nuke like that :<)

                                    1 Reply Last reply Reply Quote 0
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