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    Scheduled Pinned Locked Moved General Discussion
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    • K Offline
      keyser
      last edited by

      Dyk : Groundfiring SR will kill and vet from inte swarm attacking it. On the countrary, If you give only move orders to the inte, they will win against the SR.

      1 Reply Last reply Reply Quote 1
      • AurikoA Offline
        Auriko
        last edited by

        Did you know ?
        The fervor (Aeon T1 arty) is a reliable anti-air unit, and an underated counter to mercy. 😮
        mercy.png

        T 1 Reply Last reply Reply Quote 2
        • T Offline
          Tagada Balance Team @Auriko
          last edited by

          @auricocorico I knew I saw that correctly when I was casting that game!

          1 Reply Last reply Reply Quote 0
          • epic-bennisE Offline
            epic-bennis Banned
            last edited by

            Did you know that you can get full t2 beach mex by min 7:10 and then need pricisely 31 T1 pgens to spend every single point of mass for t2 destroyer production.

            1 Reply Last reply Reply Quote 2
            • ZLOZ Offline
              ZLO
              last edited by

              From what i know ALL units can only shoot KINDA in sync with game ticks.
              I mean that game engine can only wait whole amount of ticks between shots, no fractional amount of ticks possible.
              For example t1 PD (according to blueprint) shoots 3 times a second, 50 damage per shot
              with some easy calculations we get 3 * 50 = 150 DPS...
              If you look in unit DB now you will see that it sais 166 DPS. But it only was "fixed" in databasy relatively recently.
              The thing is that if you want to shoot 3 times per second you would need to shoot every 0.333333s

              and i honestly have no idea how this actually works but in my mind i imagine engine reading blueprint and calculating
              "i need to wait 0.33333 after that shot, okay waiting 0.3 seconds" and it does that after every shot
              afaik it is not rounding, fractional part of the number just get trown away, cause that what computers do.
              can check that if you look at a pillar, pillar is supposed to wait 1.25 second between every shot, but THATS ILLIGAL for engine and it just trows away numbers that are to small for him to comprehend, and pillar is shooting every 1.2 seconds

              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

              1 Reply Last reply Reply Quote 4
              • UvesoU Offline
                Uveso
                last edited by

                Did you know:

                Tech3 Sonar Buildings are moveable except for Seraphim.
                (Seraphim has no Tech3 Sonar, but a movable Tech2 Sonar Building)

                1 Reply Last reply Reply Quote 1
                • TheWeakieT Offline
                  TheWeakie Balance Team
                  last edited by

                  Yes i do

                  1 Reply Last reply Reply Quote 0
                  • MrBeastM Offline
                    MrBeast
                    last edited by

                    So there is intresting channel. I might get u an intresting info too!

                    Fecundation in the birth canal of a female rabbit lasts for 10-12 hours after mating!

                    DONT BELIVE BH HE IS LIEING

                    1 Reply Last reply Reply Quote 1
                    • AurikoA Offline
                      Auriko
                      last edited by

                      Let's keep the "did you know" around FAF facts .... Unless you want me to ruin the thread with physics and maths facts 👨‍🏫

                      1 Reply Last reply Reply Quote 1
                      • ZLOZ Offline
                        ZLO
                        last edited by

                        Aeon TMD projectiles (those spheres that they shoot up) also divert mercy shots, however TMD will not launch it's sphere when it sees mercy shot so you need your opponent to launch missiles at you while also trying to mercy you 😄

                        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                        1 Reply Last reply Reply Quote 7
                        • ValkiV Offline
                          Valki
                          last edited by

                          Did you know, that you can spread attack with TML launchers if you shift-G before they finish launching?

                          Make sure to cancel after the first launch or they will fire again!

                          arma473A 1 Reply Last reply Reply Quote 1
                          • arma473A Offline
                            arma473 @Valki
                            last edited by

                            @valki you can put them on hold fire to queue up orders, then turn off hold fire so all loaded launchers will fire at once

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              JazzFunkNoob
                              last edited by

                              Did you know spread attack also works on assist order?
                              nice for reducing pathfinding mess when upgrading support facs.

                              arma473A 1 Reply Last reply Reply Quote 1
                              • arma473A Offline
                                arma473 @JazzFunkNoob
                                last edited by

                                @harzer99 said in Did you know?:

                                Did you know spread attack also works on assist order?
                                nice for reducing pathfinding mess when upgrading support facs.

                                It's probably better to do a ground assist order. Engineers don't have to walk right up to the structure to assist it. And after you finish upgrading factories they will assist with unit construction.

                                J 1 Reply Last reply Reply Quote 0
                                • J Offline
                                  JazzFunkNoob @arma473
                                  last edited by

                                  @arma473 Unfortunately they will start to cycle between the factories with their assisting and when the distances are wrong you are presented with a huge pathfinding mess B(

                                  1 Reply Last reply Reply Quote 0
                                  • QuietJoyQ Offline
                                    QuietJoy
                                    last edited by

                                    Did you know... The missiles from TML buildings can collide with air units. I just found that out the hard way, one of the three missiles needed to get a kill hit an airscout on its way there...sigh...lol...i love this game 🙂

                                    1 Reply Last reply Reply Quote 0
                                    • AurikoA Offline
                                      Auriko
                                      last edited by

                                      imagine blocking nuke like that :<)

                                      1 Reply Last reply Reply Quote 0
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