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    Scheduled Pinned Locked Moved General Discussion
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    • ZLOZ Offline
      ZLO
      last edited by ZLO

      If you assist unfinished building or unit of your opponent with a builder, builder will try to capture it. even if progress bar fills, capturing will not actually happen, and it will keep trying to capture it over and over again.

      You can assist engineer with mantis or harbringer and they will assist in capturing if there is nothing to aggro against nearby

      mantis / harb will not assist ally engineer capturing, but engineers can assists ally engineers capturing

      If you and your opponent queue same building in the same place at the same time you can help to build enemy building.
      it can often happen with engineers trying to build mass extractor at the same time... but surely happened once to two acus standing in the open place and randomly deciding that it is a good time to start a PD right in the same place and at the same time https://youtu.be/VsJ3Syb8wW4?t=134

      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

      1 Reply Last reply Reply Quote 3
      • Chenbro101C Offline
        Chenbro101
        last edited by

        Holy smokes that's a lot of cool weirdness right there! Do facs get the adjacency bonus from pgens built like this?

        1 Reply Last reply Reply Quote 1
        • K Offline
          keyser
          last edited by

          Dyk : aeon torpedo bomber depth charges gives water vision. You can use that to spot stealth ACU under water by groundfiring.

          1 Reply Last reply Reply Quote 6
          • ZLOZ Offline
            ZLO
            last edited by ZLO

            Dyk: Capture speed is proportional to build time of a unit and it takes twice less time to capture unit, compared to building it.
            capturing will drain twice is much power per second compared to you building the thing that you capture.
            So overall it takes half the time and same amount of power to capture unit compared to building it.

            Reclaim speed of LIVING UNITS (not wrecks) is only proportional to power cost of a unit and nothing else.
            Just divide power cost by builder's build power and divide by 10 and you will get time that it takes to reclaim something.
            E.G. t1 engineer costs 260 power.
            if you want to reclaim it with other t1 engineer, it wil take 260 / (5*10) = 5,2 second.
            reclaiming t1 interceptor with t1 engineer will take 45 seconds.
            reclaiming t2 mex with t1 engineer will take 108 seconds
            and 13 minutes and 20 seconds to reclaim an ASF with t1 engineer

            it takes 3.2 sec to reclaim aeon lab
            2.8 for cybran
            2.4 for UEF
            1.6 for selen
            however 1rst 0.2 second engineer spends to unpack his "arm" and aim(tested on uef enginner)
            then after all HP has expired it actually needs extra 0.1 second to actually kill the unit. If that does not happen, unit will be alive with 0 HP

            one fullly upgraided t3 hive will deal 219 DPS to a GC by reclaiming it
            20 Fully upgraided hives can capture a monkeylord for about 9.2 seconds

            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

            1 Reply Last reply Reply Quote 4
            • K Offline
              keyser
              last edited by

              Dyk : Groundfiring SR will kill and vet from inte swarm attacking it. On the countrary, If you give only move orders to the inte, they will win against the SR.

              1 Reply Last reply Reply Quote 1
              • AurikoA Offline
                Auriko
                last edited by

                Did you know ?
                The fervor (Aeon T1 arty) is a reliable anti-air unit, and an underated counter to mercy. 😮
                mercy.png

                T 1 Reply Last reply Reply Quote 2
                • T Offline
                  Tagada Balance Team @Auriko
                  last edited by

                  @auricocorico I knew I saw that correctly when I was casting that game!

                  1 Reply Last reply Reply Quote 0
                  • epic-bennisE Offline
                    epic-bennis Banned
                    last edited by

                    Did you know that you can get full t2 beach mex by min 7:10 and then need pricisely 31 T1 pgens to spend every single point of mass for t2 destroyer production.

                    1 Reply Last reply Reply Quote 2
                    • ZLOZ Offline
                      ZLO
                      last edited by

                      From what i know ALL units can only shoot KINDA in sync with game ticks.
                      I mean that game engine can only wait whole amount of ticks between shots, no fractional amount of ticks possible.
                      For example t1 PD (according to blueprint) shoots 3 times a second, 50 damage per shot
                      with some easy calculations we get 3 * 50 = 150 DPS...
                      If you look in unit DB now you will see that it sais 166 DPS. But it only was "fixed" in databasy relatively recently.
                      The thing is that if you want to shoot 3 times per second you would need to shoot every 0.333333s

                      and i honestly have no idea how this actually works but in my mind i imagine engine reading blueprint and calculating
                      "i need to wait 0.33333 after that shot, okay waiting 0.3 seconds" and it does that after every shot
                      afaik it is not rounding, fractional part of the number just get trown away, cause that what computers do.
                      can check that if you look at a pillar, pillar is supposed to wait 1.25 second between every shot, but THATS ILLIGAL for engine and it just trows away numbers that are to small for him to comprehend, and pillar is shooting every 1.2 seconds

                      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                      1 Reply Last reply Reply Quote 4
                      • UvesoU Offline
                        Uveso
                        last edited by

                        Did you know:

                        Tech3 Sonar Buildings are moveable except for Seraphim.
                        (Seraphim has no Tech3 Sonar, but a movable Tech2 Sonar Building)

                        1 Reply Last reply Reply Quote 1
                        • TheWeakieT Offline
                          TheWeakie Balance Team
                          last edited by

                          Yes i do

                          1 Reply Last reply Reply Quote 0
                          • MrBeastM Offline
                            MrBeast
                            last edited by

                            So there is intresting channel. I might get u an intresting info too!

                            Fecundation in the birth canal of a female rabbit lasts for 10-12 hours after mating!

                            DONT BELIVE BH HE IS LIEING

                            1 Reply Last reply Reply Quote 1
                            • AurikoA Offline
                              Auriko
                              last edited by

                              Let's keep the "did you know" around FAF facts .... Unless you want me to ruin the thread with physics and maths facts 👨‍🏫

                              1 Reply Last reply Reply Quote 1
                              • ZLOZ Offline
                                ZLO
                                last edited by

                                Aeon TMD projectiles (those spheres that they shoot up) also divert mercy shots, however TMD will not launch it's sphere when it sees mercy shot so you need your opponent to launch missiles at you while also trying to mercy you 😄

                                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                                1 Reply Last reply Reply Quote 7
                                • ValkiV Offline
                                  Valki
                                  last edited by

                                  Did you know, that you can spread attack with TML launchers if you shift-G before they finish launching?

                                  Make sure to cancel after the first launch or they will fire again!

                                  arma473A 1 Reply Last reply Reply Quote 1
                                  • arma473A Offline
                                    arma473 @Valki
                                    last edited by

                                    @valki you can put them on hold fire to queue up orders, then turn off hold fire so all loaded launchers will fire at once

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      JazzFunkNoob
                                      last edited by

                                      Did you know spread attack also works on assist order?
                                      nice for reducing pathfinding mess when upgrading support facs.

                                      arma473A 1 Reply Last reply Reply Quote 1
                                      • arma473A Offline
                                        arma473 @JazzFunkNoob
                                        last edited by

                                        @harzer99 said in Did you know?:

                                        Did you know spread attack also works on assist order?
                                        nice for reducing pathfinding mess when upgrading support facs.

                                        It's probably better to do a ground assist order. Engineers don't have to walk right up to the structure to assist it. And after you finish upgrading factories they will assist with unit construction.

                                        J 1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          JazzFunkNoob @arma473
                                          last edited by

                                          @arma473 Unfortunately they will start to cycle between the factories with their assisting and when the distances are wrong you are presented with a huge pathfinding mess B(

                                          1 Reply Last reply Reply Quote 0
                                          • QuietJoyQ Offline
                                            QuietJoy
                                            last edited by

                                            Did you know... The missiles from TML buildings can collide with air units. I just found that out the hard way, one of the three missiles needed to get a kill hit an airscout on its way there...sigh...lol...i love this game 🙂

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