• Replays of Games Stuck in Infinite Loop

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    R
    @Jip Do you know if this issue has occurred in other games not using the AI Wave Survival mod, or is the issue exclusive AI Wave Survival mod game? Around the same time as the last FAF Patch, I increased the use of the following code that attaches orbs to a unit's bones. Now all units have a chance at having orbs attached to increase their DPS, depending on player strength. I've also noticed the freeze is most likely to occur during the endgame phase of the game, when many bosses are spawning and they will all have multiple orbs attached. Here is the code for attaching orbs to units. Note that the script first checks to make sure units have more than 1 bone before calling the function to attach the orbs. For Land Units: AttachedLandUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Land') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end For Air Units: AttachedAirUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Air') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end For Navy Units: AttachedNavyUnitSpawn = function(self, selfId, attachedUnitId, selfBoneId) local platOrient = self:GetOrientation() local location = self:GetPosition() local StellarCore = CreateUnit(attachedUnitId, self:GetArmy(), location[1], location[2], location[3], platOrient[1], platOrient[2], platOrient[3], platOrient[4], 'Naval') WaitTicks(2) StellarCore:AttachTo(self, selfBoneId) StellarCore:SetCreator(self) self.Trash:Add(StellarCore) end
  • Sometimes clicking near the bottom right takes me out of the game?

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    K
    i had this problem and i turned off notifications in my windows settings and it worked
  • Nomads experimental Atlas air transport bugged

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    DeribusD
    На какой карте?
  • Sudden Crash, Happened a Few Time

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    E
    @nomander Thanks for the advice, but it doesn't work. I tried to play with VAC, set it up and nothing happened. The game goes fine only if you run it with the /notsound command written in the shortcut, that's only then you can play normally, although without sound. I don't understand how others run the game so well and stream it on modern platforms... I also stung the sup*** file from the sound folder, they say there may be a problem because of it.
  • Invisible commander at startup, automatically teching.

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    maggeM
    Any SIM/UI mods active?
  • This topic is deleted!

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  • Game Getting Locked Up in Infinite Loop

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    Z
    @obituarypizza The first method: In your faf client /reply section, you can search for your own reply according to your account name. Second way: You can find the reply folder in the options at the top left corner of the FAF client. You can look in the folder according to the time when the reply was created Third method: Every time the game crashes, the client will pop up a window to record the game log. If you open this log file and search for "ID", you will find a text that reads "reply ID".
  • A very rhythmic micro-stutter

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    GiebmasseG
    I had a 3570k few years back, any microstutters I had were due to SW or HW issues, IMO they shouldn't be that noticeable. Hence my listed suggestions to test if they can be removed.
  • 0 Votes
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    JipJ
    @Rama I think a lot of the issues related to transports and simulation freezes that you reported are resolved now with game version 3812. If this is not the case, then do make a (new) report about it.
  • Linux broken with Nvidia driver 555

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  • Full share duplicates upgrading structures

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    N
    @exselsior said in Full share duplicates upgrading structures: @nuggets wait does that mean you can do the same thing again when you upgrade the t2 Mex by giving it while it’s upgrading to get a third Mex on the same spot and so on? It doesn't work by giving it. But if the next player upgrades the mex and it auto-transfers because of full share, yes.
  • Survival Versus doesn't drop experimentals.

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    R
    Last FAF patch broke transports. Should be fixed in the next FAF patch. Until then, if you host using FAF Develop, you will get the latest fixes that should correct the bug.
  • I have issues seeing mexes from far away

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    SiX_of_SeVeNS
    @ctrl-k Is there a setting to have the Resources View default ON? For every new game I have to set it to active, I think there is a setting somewhere, cause I see streams where players have it on by default.
  • Game Crash / Desync / New PC

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    D
    Hi did you ever figure this one out?
  • Desync at the start of the game

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    P
    The problem was in the hardware. Repasting the GPU stopped any crashes on 4k.
  • 0 Votes
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    MostLostNoobM
    IIRC, this error is due to corrupted FAF game files. The only way to correct it is to delete those & let the client download them again when creating or joining a game. The easiest way to do this is FAF Client > top left menu > Show data folder > right-click FAForever folder > hold Shift > select Delete > confirm pop-up to permanently delete the folder > create of join a game from the FAF Client
  • Quick Nuke Launch button missing

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    C
    Personally I prefere more to make this Ability Panel Part of an optional UI Mod. Instead of add it directly into the FAF Base Game. Don't get me wrong the Function and Idea behind this is Nice and useful. But If this Panel is going to be added into the FAF Base Game these things should be done: Please put the Panel to an another Location of the UI (Maybe on the Right Side?) Or make it Part of an small Special Ability Window, which can Change its Size or Location by the Mouse. The Reason is the current Panel overlaps the Main Buttons of the two Managers from my Commander Survival Kit. That means it makes it much harder to use the Buttons of the Reinforcements and Fire Support Managers correctly in the Game. Therefore I hope that my suggestions should be taken into account when the panel is going to be added into FAF. Thank you.
  • I keep Disconnecting

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  • Alternative hotkeys freezes sometimes

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    K
    I just recreated it with Czar. I may be dumb. It happens when 1 hotkey is responsible for several units, and it locks your clicks for you to order with left click. I just had to right click to get out.