• game crashes after few minutes or after trying to close it

    game crash
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    T
    crash text: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x02fcd78e attempted to read memory at 0x3e5c7000 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\fire4\AppData\Roaming\Forged Alliance Forever\logs\game_22971002.log /gpgnet 127.0.0.1:53901 /mean 1303.6099853515625 /deviation 119.14099884033203 /savereplay gpgnet://127.0.0.1:53902/22971002/DrReed.SCFAreplay /country RU /clan ABS /numgames 135 /numgames 87 Callstack: Unknown symbol (address 0x02fcd78e) Unknown symbol (address 0x02fca3dd) Unknown symbol (address 0x02fcdd4b) Unknown symbol (address 0x004db001) Unknown symbol (address 0x1142e47b) Unknown symbol (address 0x666f724b) Last 100 lines of log... debug: generated neighbors and labels: 3.814722 debug: generated marker metadata: 3.815222 debug: NavGenerator - culled 424 labels debug: cleaning up generated data: 3.815538 debug: generated tree information: 3.925797 debug: Generated in 3.93 seconds debug: Allocating 28.8mb memory debug: Allocated megabytes for labels: 0.229713 debug: Number of labels: 446.000000 debug: Number of cells: 72923.000000 debug: { -- table: 26691F50 (200 bytes) debug: Air = {...} -- table: 26691B18 (200 bytes), debug: Amphibious = {...} -- table: 26691AA0 (200 bytes), debug: Hover = {...} -- table: 26691AC8 (200 bytes), debug: Land = {...} -- table: 26691A78 (200 bytes), debug: Water = {...} -- table: 26691AF0 (200 bytes) debug: } debug: Caching 4 markers of type Large Expansion Area! debug: Caching 9 markers of type Expansion Area! debug: Generated rally point markers in 1.19 miliseconds debug: Caching 36 markers of type Rally Point! debug: Generated rally point markers in 0.16 miliseconds debug: Caching 74 markers of type Naval Area! debug: Generated naval area markers in 2.26 miliseconds debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: acaa28b debug: Session time: 00:00:27 Game time: 00:00:00 Heap: 416.0M / 389.7M info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b debug: Caching 1 markers of type Island! debug: Caching 0 markers of type Naval Exclude! info: *AI DEBUG: ARMY 2 : Initiating Archetype using TurtleMain warning: No tooltip in table for key: options_invert_middle_mouse_button warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:00:37 Game time: 00:00:10 Heap: 416.0M / 392.2M warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:00:57 Game time: 00:00:29 Heap: 416.0M / 399.4M info: creating high fidelity terrain info: creating high fidelity water warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Score data received! info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
  • New client installation error

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    @rowey said in New client installation error: you need to host or join a game first to download all the faf related changes A-ah! That did it, thanks! I believe this would be an usefull thing to mention in the FAQs (if it's already there then, sorry I must have missed it).
  • Engineers on patrol

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    DeribusD
    The behavior of engineers on patrol depends on how much mass you have in storage. As long as you're under 80% full they will go reclaim. If your storage crosses 80% they'll shift over to assisting any factories nearby, since you don't need the reclaim anyway.
  • Knock unit into water vs transport

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    maggeM
    @CoffinNoob This exploit is not allowed - Please report it via the report-form as usual.
  • Improve area attack and reclaim orders #6095 - bug

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    JipJ
    Found it: #6346, thank you for taking the time to report it!
  • Old replays

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    D
    FAF would patch your game to play old videos. It doesn't now? I'd be VERY SAD to miss this feature!!!
  • Game Slow on FAF but perfectly fine on Vanilla

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    R
    @mrmcbeefycakes I've done valley setups a bunch. But never with this number of AI's. I'm thinking there are some oddities around the terrain that could cause the path finding to take longer. I agree with Jip that you don't 'really' need that many AI per game. I'm not sure if you are struggling to be challenged with a lower number. If you are I'd be remiss to mention the amazing m28 AI available on faf. You certainly won't need more than 1 per player to get a good fight. If you have a couple of the replay links from where you saw bad stuttering I can take a look as it's possible there is a pathing loop happening that needs to be looked at.
  • Offline play using FAF not keeping ACU upgrades

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    maudlin27M
    The issue with ACU upgrades was fixed in the last M28 release
  • Game Campaign Crash

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    K
    Thank you, that fixed the issue
  • Sometimes get broken score screen after match

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    JipJ
    The script crashed. If you share the game log then we can find out what the crash is about . You can find the log folder via the client: [image: 1719300623845-17305855-3f2b-4c09-981d-c34a54983258-image.png] And then you have to find the log that matches the replay id of the game that had the bug.
  • Unable to sync Steam and FAF

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    MostLostNoobM
    @jacktheripper21 Did you create a ticket from the #moderation-support channel in the FAF Discord as I had suggested?
  • Increased frequency of one-sided desync?

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    @mostlostnoob said in Increased frequency of one-sided desync?: @vaelophisnyx Do you or any of your friends have the path to their maps & mods (FAF Client > top left menu > Settings > Forged Alliance Forever > Maps and Mods Location) set in OneDrive, Dropbox or some other form of network storage? Nope, not so far as I am aware As far as maps, we only use the vault for maps and mods, aside from one mod my friend is still developing that itself has never caused a desync, but is incomplete thus not on the vault.
  • Game UI is not right

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    Accidental_AeonA
    @mostlostnoob Thank you. That worked.
  • Game crashed right after start

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    R
    @nomander Thanks, I am understand. We are using FAF develop. There is not any urgency from my side. I just wanted to execute one more test. Thanks a lot for your support and help!
  • Game Menu Map listing

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    D
    Seems the issue has been resolved with FAF Client update 2024.6.0
  • Arti able to destroy commanders under water

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    deletethisD
    It has always been like this. You need deep water to be safe.
  • RK's Explosion mod no longer supported?

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    BlackYpsB
    Historically speed2 merged Pull requests that were made against the mod repo. If anyone is missing the link, this is the one: https://github.com/RK4000/RK-s-Explosions
  • This topic is deleted!

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    No one has replied
  • Game crash

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    FreadyFishF
    Works if you disable M27?
  • Immortal UEF Drones

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    D
    you need ground-based AA (T1, T2, T3) or ground AA units.