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    Kilatamoro

    @Kilatamoro

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    Best posts made by Kilatamoro

    • RE: You guys ever thought if moving to a new engine?

      @jip OK, I get it: too much trouble. We will just ask superintelligent AI to do all this when it comes 😄

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      Here is my idea of how to fix this while keeping faction diversity: Cybran: jester gets a small reclaiming tool; Aeon: czar gets a giant reclaiming tool; Seraphim: transports get medium reclaiming tool.

      Or just give reclaiming tools to gunships or transports.

      posted in General Discussion
      K
      Kilatamoro

    Latest posts made by Kilatamoro

    • Are autotargetting SMLs legal?

      https://replay.faforever.com/23466973

      Nelus4 builds a lot of SMLs and they shoot on their own.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Finally hit 2k

      @cheerios said in Finally hit 2k:

      dev's

      *devs

      posted in General Discussion
      K
      Kilatamoro
    • RE: UI mod request, stop base ctrl+k

      Except for walls, and probably T1 pgens. Since this is how I reclaim them.

      posted in Modding & Tools
      K
      Kilatamoro
    • RE: Beach Water Depth Units not Detected

      @rama Depends on the height of a unit. Should not be a thing, though. Bad design.

      posted in Mapping
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      Here is my idea of how to fix this while keeping faction diversity: Cybran: jester gets a small reclaiming tool; Aeon: czar gets a giant reclaiming tool; Seraphim: transports get medium reclaiming tool.

      Or just give reclaiming tools to gunships or transports.

      posted in General Discussion
      K
      Kilatamoro
    • RE: How is FAF doing?

      Didn't the site use to show how many players in how many games are active? Was it removed due to bad numbers? Because I happen to play both FAF and BAR, and I always see a lot more people in BAR, and I talk to people there, and they tell me they come from FAF.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      OK, here is an example of a bad map called Seton's Clutch where you can't reclaim an ahwassa on a mountain: alt text, where with red marked the spot where your transport drops units if you try dropping them close to the fallen ahwassa.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      @captainklutz said in Reclaim in hard-to-reach places:

      If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's

      Aircraft can fall on mountains.

      posted in General Discussion
      K
      Kilatamoro
    • RE: Reclaim in hard-to-reach places

      @indexlibrorum said in Reclaim in hard-to-reach places:

      Let's not remove another aspect of faction diversity, but rather just build a transport.

      Transports do not allow you to drop units on uneven terrain.

      posted in General Discussion
      K
      Kilatamoro
    • Reclaim in hard-to-reach places

      I noticed that only 1 faction has flying engies, and, hence, they are the only faction capable of easily reclaiming from hard-to-reach places like mountains.

      Maybe consider adding flying reclaimers to all factions at some point?

      posted in General Discussion
      K
      Kilatamoro