Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • This topic is deleted!

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  • 2 Votes
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    AskaholicA
    I pinged our server admins to ask them to take a look.
  • FAF CoLoURs Tier List.

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    YewY
    @spikeynoob said in FAF CoLoURs Tier List.: @bottleofwater said in FAF CoLoURs Tier List.: Blue red and green are clearly S tier since they're primary colours. Since when is green a primary color? XD Round about the time you failed to understand sarcasm
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  • Connection issues that seem to have nothing to do with quality of network

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    N
    @ginandtonicbot I think it shows in lobby if someone has a ping >500 ms . There's no check for packet loss though I believe, which could be useful.
  • strat : how to defend against arty stream

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    G
    thanks a lot for the fast and clear answer, will try it : ).
  • $2.59 русские получают вашу игру

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    arma473A
    The game is on sale again - until January 4, 2024
  • Game is not responsive with 4 errors I can find in 12 minutes

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    T
    game_21460052.log
  • Overcharge is not working in certain games

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    T
    That is great. Thanks Jip!
  • Who owns the rights to the SC:FA source code?

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    IndexLibrorumI
    @veteranashe So at the time it was under active development and much more hyped, so a lot less strange to mention in the email.
  • Screenshot of the week

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    BlackYpsB
    No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity
  • Opinions on minimap colors wanted

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    nine2N
    That new preview is heavenly
  • Trying to find a use for Mercy (Janus does it better)

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    Rodimus_PrimeR
    @deribus I'll watch those for sure, though admitedlly I'm more interested in the Mercy than the Beetle. @TheWheelie Nobody said anything like that. If your first response is vitrole, stop posting. Or better yet, be useful to this conversation and post some high-rated matches in which the current Mercy is used properly (and actually makes a difference).
  • Hoplite Rocket bot

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    RoweyR
    Aside from the beetle all t2 Land will take up 2 slots due to it bing hight tech so Generally it is T1 = 1 slot , T2 = 2 and T3 = 3
  • Aeon TMD are broken?

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    JipJ
    The debris deals no damage. Some debris can set trees on fire though. When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.
  • Message to speed2

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    SaverS
    When the implementation takes place, please inform the promotion team for a post on the news page. The mission maps are worth it sorry again for my bad English
  • CoreMaximizer

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    JipJ
    No, it requires an executable change and therefore only applies to FAF
  • Punish bad lobbies

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    C
    @conny_action said in Punish bad lobbies: maybe introduce auto lobbies with a strict set of rules, a voting system and an obs waiting queue, the lobby stays alive after game starts and after you died you decide if you keep your spawn for next match or leave. Sure, this is was my initial post about. But this actually would be matchmaking queue) Hence no need to hardcode new mode while it is already implemented in queues.
  • Request for TMM to include some mixed spawn mapgen maps?

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    N
    @endranii it'd still be balanced/symmetric tho? so if your teammate has a 1v2 slot on the other half of the map, you'll also have a 2v1 against one guy. Though I also don't think it'll be cool to have that randomly appear in matchmaking.
  • Reset shields

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    R
    Could have shields recover like how batteries recharge. Have higher shield regeneration when shields are more depleted. Probably would need longer periods of shields not regenerating after taking damage so slow firing weapons aren't discouraged, or have high damaging weapons prevent recharging from recovering as quickly. @Jip You can play like me and use zero hotkeys! Limit yourself to 10 apm and relax. It helps that I regularly have players join that run the game at -3. Gives me time to think, make a cup of tea, and clean the house.