Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • Username rules updates

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    GiebmasseG
    Thank you for the constructive feedback and discussion. We are proceeding with a three month rename interval for now. We will monitor the situation for its impact and adjust if necessary. If a technical solution is implemented widely in FAF communication mediums (e.g. similar like discord unique handle), that allows better identification of players, we see no issue with going back to shorter rename periods. Regarding the rule on similar names, the wording of the rule is as following: Usernames that impersonate others or are visually identical to other usernames, for example by exploiting visually similar characters, are not allowed.
  • Did you guys remove my ability to change avatar?

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    SpikeyNoobS
  • Why do unfinished units/buildings ctrl k in FS games?

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    CaliberC
    I can confirm that this has happend to me several times with T3 HQs T2 and T2 Pgens and exp.
  • Antares Unit Mod - artillery pieces broken to varying degrees

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  • FAF Statistics Megathread

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    N
    GG, got me Evildrew.
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  • New Map Generator Options

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    S
    That is exactly what I was looking to implement. Sweet
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  • did we loose player ratings?

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    G
    In multi-player games, you can't tell who the strong/weak opponents are? You normally play differently based on where the strong/weak players on each team are. I think that the gold/silver/etc system is really just a measure of how much you play rather than how strong a player is? I would like to have the ratings visible in-game. Having strong/weak players be disguised will make for worse games I think.
  • World map? Risk style?

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    R
    @innomen I made a variant of Dirt-Dan's Pacific map (with permission). It has been modified to work well with AI, fixing a number of pathing issues. It is an adaptive 16 player map, and can be played as a regular map with no AI. SE Asia is the resource capital of the map, but difficult to defend. China and the US both have fewer resources, but much more defendable. At 40km, it does play a bit long. I might make a 20 km version for playability speed. There are also a variety of Europe and World maps in the vault. Though anything over 40km, the board game Risk might actually be faster. If only there was a DefCon mod for Supreme Commander! Would make that 80km world domination map playable.
  • This topic is deleted!

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  • Multiple lags and Freezing (only lasts like 3 seconds)

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    Z
    could be network (use ethernet not wifi) could be internet (is CGNAT turned off at isp? it should be) could be slow cpu most likely one of those, maybe some other unusual thing
  • Solving the problem of keeping noob allies alive and active

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    D
    A little off topic, I played the game many many years ago not at any competitive level, just having a blast building defences. But we all knew the vanilla game would lag hard late game. Then literally last week stumbled on FAF and wow its amazing, even tried BAR but it has nothing on FAF. Now getting to my point, noob player doing some multiplayer, everyone was super nice, helpful and we won. I know there is a skill gap but educating us noobs really does help to bridge a large gap and make the game more enjoyable for all. Make the game welcoming for newbies, grown the player base and keep this community thriving in a positive attitude manner that I've come to see.
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  • Changing the Meta

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    Paradox_of_WarP
    @thewheelienoob a noob shouldn't be giving out pro tips smh
  • Faction win rate?

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    N
  • "opponent AI on"

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    JipJ
    @sheikah said in "opponent AI on": Is that related to the functionality that I think FAF added for having an AI take over an opponent when they disconnect? No, that was managed via Lua. But I'm not sure if that is functional.
  • DualGap Adaptive needs to be given to the FAF community!

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    JipJ
    That appears to be a decent good-first-issue for this topic: https://forum.faforever.com/topic/7808/looking-for-new-client-maintainer/1
  • Area reclaim will not be coming

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    Karl_MarxK
    Never used the area reclaim feature but it seemed like a cool idea, unfortunate that its not possible to implement in the way the devs wanted
  • Call for Volunteer: Map Editor Development in Unity

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    BlackYpsB
    Nice to hear from you! Maybe we can go over some changes together so I can learn how you would go about doing them? You can find me on discord, then we can schedule a time that fits for us.