Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • Air staging radius

    2
    1 Votes
    2 Posts
    183 Views
    MostLostNoobM
    @melanol You can already see the range ring when you hover over or select the platform. I believe it's a mustard color. That said, there's an issue in the engine logic that will prevent aircraft from using the currently closest platform & instead travel to the platform that was closest to were the aircraft was built.
  • Allow AI to use specific units, disable for players.

    4
    0 Votes
    4 Posts
    237 Views
    MostLostNoobM
    This could be done with a mod & could be done with a check of the player type to determine if the player is human or AI, so there would be no restriction on human players & AIs having the same faction, only humans having access to all the structures & units that the AI has access to. I would suggest making a mod request thread in the Modding & Tools sub-forum.
  • Discussing the "rename rule"

    35
    1 Votes
    35 Posts
    3k Views
    Sladow-NoobS
    Men. Downvote the man above me for what he said. That's what we got Tryth for!
  • Remastered

    1
    5 Votes
    1 Posts
    166 Views
    No one has replied
  • relay is ddosing people

    3
    -5 Votes
    3 Posts
    516 Views
    Brutus5000B
    You have no clue what you are talking about and how any of this works. I can confirm that there are bugs in the ice adapter that cause the weirdest kind of behavior. But I cannot tell you why, because it worked for years before that. There is a case in Discord where a user confirms that the ice adapter causes internally 200mb/s traffic to the game. Despite investigation we have no clue why. What I can tell you for sure, that flaming at us is not going to help you or anybode else.
  • Why don't we have t3 sera gunships, but we have this?

    29
    1 Votes
    29 Posts
    2k Views
    FtXCommandoF
    2 titans don’t fit in a t1 transport which is a very big deal for early t3 unit utility. Titans are also significantly worse in direct combat situations during the t3 stage. Harbs maintain the capability to maneuver around t4s that titans/loyas do while maintaining solid concentration of dps/hp like brick/titan (obviously not to the same extent) and unlike othuum it can micro/dance. All of that makes it flexible with some hole to be useful existing basically all the time.
  • Auroras in 1v1

    7
    -2 Votes
    7 Posts
    491 Views
    waffelzNoobW
    sorry im too busy studying physics
  • Templates

    4
    0 Votes
    4 Posts
    360 Views
    waffelzNoobW
    Uh, building templates..? I agree with the post but idk if it's feasible
  • Engineers on attack move sometimes ignore a tree group

    6
    3 Votes
    6 Posts
    390 Views
    TheWeakieT
    Xd i just noticed
  • Why do exp/buildings now die if not finished when handed over upon death?

    1
    0 Votes
    1 Posts
    194 Views
    No one has replied
  • When are Technology Three Seraphim Submarines getting fixed?

    4
    0 Votes
    4 Posts
    338 Views
    RoweyR
    Host a game and on the left hand side you select the FAFDevelop game type rather than just the faf game type
  • When do I use snipers?

    10
    2 Votes
    10 Posts
    712 Views
    Sladow-NoobS
    sera snipers have siege mode, not entirely sure if they outrange ravager with it but I'd guess so. Besides that, they have the strongest t2 shields meaning if you have a couple of sniperbots with a shield you can still just kill it besides them being in range cuz of their high dmg. Aeon snipers still did the same. They countered percies, bricks, ACUs etc., the main situation where the range dif mattered were sera snipers against aeon snipers.
  • This topic is deleted!

    1
    2 Votes
    1 Posts
    33 Views
    No one has replied
  • Get gun or die.

    4
    1 Votes
    4 Posts
    482 Views
    waffelzNoobW
    Yes gun upgrade is OP on any map where acu usage is relevant, apart from 5km 1v1 i guess. Even there it'll be oppressive once you get it, it's just harder to get Best thing you can do is change the maps you play on, more specifically go for larger maps
  • 0 Votes
    14 Posts
    1k Views
    maggeM
    @wolfred said in This looks a little off - I whant to say something that too many people have already said: Is there a way we can contribute to the game's development or improve the lobby system? I am always looking forward to seeing people wanting to contribute to the FAF project to make it better for everyone. If you are asking specifically about the lobby-system you can head over to the lobby FAF client GitHub repository, and you can start bringing in your ideas. @wolfred said in This looks a little off - I whant to say something that too many people have already said: occasional emptiness in the matchmaker queue Usually, the prime time for match making starts around 15:00 UTC for a few hours - The queue for 3on3 is the most liked one, since it was introduced a few months ago. Custom lobbies are most of the time populated with all kind of different maps to play. (NGL, gap is pretty popular) I share your opinion about the match making GUI, that it probably would not hurt to refactor that part to make it even easier accessible. It is something I hear from time to time every few months. This link shows all the open issues related to the FAF Client for the word "match". You can share your possible solution or thoughts on a raised issue/feature to start working on it or, when you are familiar with Java, even better, push a PR.
  • Hot Discussion - Hidden Pearls

    7
    0 Votes
    7 Posts
    443 Views
    TheWeakieT
    Just trust me bro
  • Avoiding coturn servers

    3
    1 Votes
    3 Posts
    431 Views
    C
    i had blocked: (as a australia) contrun3.faforever.com fr-turn2.xirsys.com for about 3 months and that had completly disabled relays for me but as of a update a week ago the relays are consistant. and really bad. need a new method to block them completly i got thoes relays from running logs and seeing which ips came in each time i had a relay games and lobbys were all so nice for 3 month. now there trash. i dont belive that the company is being DDos as all cause i can login fine.. these 3 broken updates that came out this week should be reversed.
  • New coop mission 'Overlord Surth...' - does not load and shows an error.

    2
    0 Votes
    2 Posts
    228 Views
    NOC-N
    We are aware
  • XD nice idea

    6
    0 Votes
    6 Posts
    546 Views
    D
    It was really forced to be Gap? Haa, I thought it was just a joke!
  • team killer warning: CyBranMuffin - do not have them on your team

    3
    0 Votes
    3 Posts
    244 Views
    maggeM
    Name-calling and pointing fingers in the forum to possible offenders just create unnecessary drama and a toxic environment. I know it is very frustrating to be team killed, and when a game gets ruined by it. Your report has been received, additional steps are not necessary from your side, and the report will be taken care of.