FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Firv
    F
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 42
    • Groups 0

    Firv

    @Firv

    7
    Reputation
    1
    Profile views
    42
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Firv Unfollow Follow

    Best posts made by Firv

    • RE: Username rules updates

      @nuggets said in Username rules updates:

      @firv said in Username rules updates:

      Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?

      Better question, why do you need to identify someone outside of a moderation setting?

      Its nice to know who you are playing with, some people you want to avoid, some people you want to play with more often.

      posted in General Discussion
      F
      Firv
    • RE: Adjust Recall

      I never understood the the idea of: The game is pretty much in the bag so just quit now coz anything beyond this point is a waste of time.

      I guess your goal while playing FAF is not to have fun, but only to win? And if you lose you don't have fun?

      Just because you are losing doesn't mean you can't have fun. And if you arent having fun while you are winning but haven't won yet, then you need to look to yourself and ask yourself why aren't you having fun

      posted in Suggestions
      F
      Firv
    • RE: TMD could be cheaper

      TML com is not rare, it is however quite expensive and requires alot of power. TML launcher is alot cheaper

      posted in Balance Discussion
      F
      Firv
    • RE: Why don't we have t3 sera gunships, but we have this?

      So real question though. Did cybran really need a buff on land?

      posted in General Discussion
      F
      Firv
    • RE: Adjust Recall

      @ftxcommando said in Adjust Recall:

      Fun comes from having a chance at winning. If that wasn’t necessary, we wouldn’t have every 5th dude under 800 rating complaining about smurfs that ruin their game. Likewise when the chance of losing is gone there isn’t anything engaging in the game anymore. The people complaining about this have gone through the motions of how to end these games hundreds upon hundreds of times. It’s like complaining at chess GMs for resigning early when there is a CHANCE that someone makes an obvious blunder. That’s why people would rather move on to a new game where both exist again.

      If fun comes from chance of winning then 50% of the games you play arent fun?

      Why does the game become less fun when your chances of winning are getting lower?

      posted in Suggestions
      F
      Firv
    • RE: The Billy Nuke needs to be nerfed

      @willowisppsi said in The Billy Nuke needs to be nerfed:

      5 - Tele Billy is insane.

      Tele billy is only insane if you have zero shields on your grid. 1 T3 shield stops a billy completly

      posted in Balance Discussion
      F
      Firv
    • RE: A miserable experience and frankly broken mechanic

      T1 is always good at swarming t2/t1. And looking at the replay thats exactly what happenend. besides he spend alot more mass into hover then you did in navy, so its no wonder he pushed back. But if you instead of battleships made frigates, you could have pushed all those floaty arties back. Aeon destroyers are just not good at handeling spam, because they have high damage low RoF.

      posted in General Discussion
      F
      Firv
    • RE: The Billy Nuke needs to be nerfed

      @caliber said in The Billy Nuke needs to be nerfed:

      I agree that billy is too strong, one shoting 30-40 or more bricks/percy ect is insane.

      bricks should never get billied, as cybran has the perfect counter. Sure you lose maybe your first group, but after that you should have a loyalist or 5 in your army and be pretty much imune against billy

      posted in Balance Discussion
      F
      Firv
    • RE: did the name change time change?

      no

      posted in General Discussion
      F
      Firv
    • RE: Why don't we have t3 sera gunships, but we have this?

      @ftxcommando said in Why don't we have t3 sera gunships, but we have this?:

      t2 land t3 land t2 navy t3 navy t2 air t1 air (bad bomber) t4 air

      Wait get out, cybran weak at t2 navy? Their t2 navy is opressive as fuuuck. Long range destroyers plus stealth boats? Sure shields might be nice for the other navies, but not beeing able to hit the enemy navy is 10 times more valuable then a shield.

      Their t2 air is arguable the strongest for snipes, esp now mercies get hella nerfed lol.

      T3 land is easily second place maybe shared first with UEF coz of percies/bricks. Aeon has nothing on t3 land and sera's oothums are meh.

      So if Cybran gets anti shield shit, can other factions get some long range anti stealth stuff? That would be nice. Something that doesnt die the moment an anti air looks at it that is.

      posted in General Discussion
      F
      Firv

    Latest posts made by Firv

    • RE: The Billy Nuke needs to be nerfed

      @phong said in The Billy Nuke needs to be nerfed:

      My biggest complaint about the billy is it's insane range. It is too safe compared to other end-game upgrades, and less fun than it could be as a consequence. I propose making the projectile around 20% slower, thus a bit less useful against armies unless the player takes on a bit of risk by closing in. I wish effective use of it encouraged transport play more.

      The counters to it should remain unit spread or mixing build power into the army rather than mobile shields in my opinion, because they require more attention.

      You say its less safe, but all other coms are waaaaay more tanky then UEF com when it has billy, if it has teleport and billy its even weaker coz it has no defensive upgrades at that point. So in that aspect it is decently balanced

      posted in Balance Discussion
      F
      Firv
    • RE: The Billy Nuke needs to be nerfed

      @caliber said in The Billy Nuke needs to be nerfed:

      I agree that billy is too strong, one shoting 30-40 or more bricks/percy ect is insane.

      bricks should never get billied, as cybran has the perfect counter. Sure you lose maybe your first group, but after that you should have a loyalist or 5 in your army and be pretty much imune against billy

      posted in Balance Discussion
      F
      Firv
    • RE: The Billy Nuke needs to be nerfed

      @willowisppsi said in The Billy Nuke needs to be nerfed:

      5 - Tele Billy is insane.

      Tele billy is only insane if you have zero shields on your grid. 1 T3 shield stops a billy completly

      posted in Balance Discussion
      F
      Firv
    • RE: Why do so many things have friendly fire disabled?

      @kilatamoro said in Why do so many things have friendly fire disabled?:

      mselves from other RTS games in that it is a

      and in a simulation you still want stuff to be fun.

      If flak would do as much damage to your enemies as it would do to your own planes. Why would you ever build flak?

      You've build flak and your air player be like, yeah I cant help you you got flak in your base, I will kill my own planes helping you.

      Yeah that is so much fun

      posted in General Discussion
      F
      Firv
    • RE: Why do so many things have friendly fire disabled?

      @kilatamoro said in Why do so many things have friendly fire disabled?:

      @nuggets said in Why do so many things have friendly fire disabled?:

      The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead

      Now do the same but with AA in WW2.

      realism < fun

      posted in General Discussion
      F
      Firv
    • RE: Why do so many things have friendly fire disabled?

      @snoog said in Why do so many things have friendly fire disabled?:

      My one opinion on this is that the chicken's storm should have friendly fire enabled.

      yeah coz when two chickens fight 2 GC's its totally great that after 1 of each dies its still 2 v 1 coz the Storm attacks your own chicken XD

      Sure with decent micro you can walk the dieing chicken into their team, but now you cant advance for a while and all your ground units are caught in the crossfire aswel

      posted in General Discussion
      F
      Firv
    • RE: Why do so many things have friendly fire disabled?

      Realism < fun

      posted in General Discussion
      F
      Firv
    • RE: Patch updates on joining a game

      Can we not have a news post with the changes in the faf client? That would be helpfull too

      posted in Suggestions
      F
      Firv
    • RE: did the name change time change?

      no

      posted in General Discussion
      F
      Firv
    • RE: Will TML ever be balanced?

      @caliber said in Will TML ever be balanced?:

      @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

      let me ask you this question

      if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

      is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

      it does 6k damage so you can 2 shot any unupgraded commander

      posted in Balance Discussion
      F
      Firv