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    SainseRow

    @SainseRow

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    Best posts made by SainseRow

    • Double Allied Tournament 2v2

      Double Allied Tournament is a 2v2 tournament

      Tournament Format:

      • Games are played between teams of 2
      • Combined global rating cap for each team is 3600
      • Tournament played in 2 stages
      • Stage 1 - best of one
      • Stage 2 (after 7 or less teams remained) - round robin

      Date:

      • 1st June 14:00 UTC

      Prizes:

      • Avatars for 4 best performers (3 custom avatars & 1 standard (any faction standard icon avatar))
        1st place
        2nd place
        3rd place
      • Update: 50$ USD for the best team

      Registration:

      • Sign up here in pairs or single. Write your FAF nickname and global rating. Registration ends on 31th May 00:00 UTC.

      In-game rules:

      • Common control - multiple armies, union control
      • Share conditions - partial share

      In-games rules set

      Short description:
      If one of commanders dies, the player can switch via Alt+F2 to his ally and continue to help his ally. Alt+F2 won't allow do anything besides it (won't allow giving yourself Paragon or Mavor). So if one of teamates dies, both player will control all the units they have. For example, one can play land and other play air to divide responsibilities.

      It essentially eliminates APM penalty for a commander's death. In order to compensate it, full share is changed to partial share. Partial share works as full share except it doesn't share military units, only buildings and engineers.

      List of registered participants:

      • I. Karateka + vena202020
      • II. Neytron + Explosive
      • III. FFF + LoliChan
      • IV. FTX + TheWheelie
      • V. Tryth + Derp
      • VI. archsimkat + Babel
      • VII. Pivnishko + YURICH
      • VIII. Wifi_ + attakator
      • IX. Pavor- + Nyx-
      • X. TheVVheelie + ActiveBackIash Strydxr
      • XI. White_Owl + LimeZ3_
      • XII. Deli + Toka

      Registration has finished. Tournament table posted here.

      Remember to enable "partial share" & "multiple armies, union control" settings. Map list:
      1. Single elimination: Miracle, slots 3,4,6,7
      2. RR round 1: Desert Arena - FAF version, slots 1,2,5,6
      3. RR round 2: Adaptive Project Dust, slots 3,4,5,6
      4. RR round 3: Wonder open 5v5 v3b, slots 5,6,7,8
      4. RR round 4: Sands of Ablicka 5v5, slots 1,2,4,9
      4. RR round 5: Corinas hourglass, slots 1,2,5,6

      Note regarding adaptive maps: don't disable mexes, set "closed - spawn mexes" for unused slots in the lobby.
      Project Dust settings
      About draws:

      • Draw is death of all commanders or signed through diplomacy.
      • If draw occured in stage 1, game should be replayed until achieving the decisive result.
      • If draw occured in stage 2, both teams receive half a point.

      About tie breaks:

      • They are likely to occur after finishing stage 2, info on them be added during tournament based on participants' results.

      If you have any additional questions before or during the tournament, PM me in Discord @sainse.row

      posted in Tournaments
      S
      SainseRow
    • Double Allied Tournament 3

      Double Allied Tournament 3 is a 2v2 tournament scheduled for 26th October. This is the third time we're making this tourney. Again new map pool, >100$ prize pool and even more special!

      Prizes (105$ by Neytron):

      • 60$ for the 1st place & custom avatar
        5f5cfc9e-4b78-4029-8a46-79b7b0ba87a6-image.png
      • 30$ for the 2nd place & custom avatar
        abd4070a-ab5c-4417-b1fb-1519a38a3fdc-image.png
      • 15$ for the 3rd place & custom avatar
        023e067e-fdd1-4037-a668-3eeeb67882b8-image.png

      Tournament date:
      13.00 UTC, Saturday, 26th October
      in-client channel #dat3

      Tournament Format:

      • Games are played between teams of 2
      • Combined rating cap for each team is 4200. Rating calculated based on best section as of 13th October. If player has less than 20 rated games last year, the section that has >20 rated games is taken instead.
      • Combined rating floor for each team is 3500. Your team should have no less than this amount of combined rating
      • Rating cap per player is 2400. Player's rating above 2400 counted just as 2400 even if it's 2600
      • First stage. Swiss system. 6 tours. No elimination. You can start from 2 losses in a row, then get 3 wins and have a good chances of getting into a second stage.
      • Final stage. Single elimination Bo1 or Bo3
      • 1/4 teams progresses into the second stage
      • If number of finalists greater than 4, final stage is played with Bo1, if 4 or less - Bo3
      • In-client channel is #dat3

      Registration:

      • Sign up here in pairs or single. Write your FAF nickname here. Make sure your team fits the rating cap. Registration will end on 25th October 23:59 UTC.
      • Don't bother with single registation, organizers will try their best to help you with finding a suitable mate (no pun intended)

      Description of union control:

      If one of commanders dies, the player can switch via Alt+F2 to his ally and continue to help his ally. Alt+F2 won't allow do anything besides it (won't allow giving yourself Paragon or Mavor). So if one of teamates dies, both player will control all the units they have. For example, one can play land and other play air to divide responsibilities.

      It essentially eliminates APM penalty for a commander's death. In order to compensate it, full share is changed to partial share. Partial share works as full share except it doesn't share military units, only buildings and engineers.

      "HQ SACU" mod description:

      T3 land/air HQ can produce stock SACUs (without upgrades). The factories cannot, only HQs.

      bbe9862d-2b7a-4033-9cc3-ceda85b1ece8-image.png

      Tournament rules:

      • If the team is 30 minutes late after start of event, team gets disqualified.
      • If one of team members cannot participate, it can be replaced during the tournament by other pre-registered participant. You can register your reserve player immediately, if you want to.
      • Rating of player who replaces cannot be more than 100 points higher than rating of the player he is replacing. Sam with 1400 rating can replace Bill with 1600 rating, but no vice versa.
      • Win = 1 score point, draw = 0.5, defeat = 0
      • In case of uneven amount of teams at any stage, team gets a bye (free score) in the following precedence: least rating per team, then least amount of wins.
      • No one gets a bye more than once per stage (if possible)
      • Early withdrawal in stage 1 makes all played and not played games of this team lost
      • Stage 1 initial seed is based on combined rating. Match ups during the tournament decided by current score (Swiss system).
      • Stage 1. Same teams match ups won't repeat more than twice. Second exact match up won't occur before round 4.
      • Any conflict or critical bug should be immediately appealed to the organizer. This implies pausing current game, if necessary

      In-game rules:

      • Common control - multiple armies, union control
      • Share conditions - partial share
      • SIM-mod "HQ SACU"
      • Unlimited timeouts
      • Do not transfer your entire base or entire army before your commander dies. Transfering some units is allowed; exchanging bases is also allowed
      • Do not Alt+F2 to change view after your death and before your base is given to an ally
      • No in-game spectators other than players, organizers and streamers are allowed
      • Name your lobby in format like "DAT3 ABC vs XYZ"
      • It is recommended to not choose similar colors as your opponent (pink/red, light blue/dark blue); similar colors for allies are OK. Here is the tutorial
        c9521e80-63c7-4d71-b5b1-16ec06990be2-image.png

      Map pool
      Every slot that isn't explicitly mentioned below is closed. Again: if slot is neither 'playable' nor 'spawn mex', then it is closed.

      First stage:

      • Swiss Tour 1. Miracle. Playable slots: 3,4,7,8
      • Swiss Tour 2. Lake zero adaptive. Playable slots: 7,8,9,10. All other slots: spawn mex
      • Swiss Tour 3. Adaptive sandy valley. Playable slots: 9,10,11,12. Slots 3,4,7,8: spawn mex
      • Swiss Tour 4. Primus Alpha Mini. Playable slots: 3,4,5,6
      • Swiss Tour 5. Point of Reach v4. Playable slots: 1,2,3,4
      • Swiss Tour 6. Abrogation. Playable slots:1,2,5,6

      Final stage:
      Final stage:

      • Wonder open 6v6 v2. Playable slots: 5,6,7,8
      • Adaptive Project Dust. Playable slots: 3,4,5,6. All other slots: spawn mex
      • Adaptive Project Albus. Playable slots: 1,2,3,4. All other slots: spawn mex
      • Stella Maris. Playable slots: 5,6,7,8
      • Hrungdaks Canyon 4v4. Playable slots: 1,2,3,4
      • Asteria. Playable slots: 1,2,5,6

      In extreme case final stage can be postponed by one day (to Sunday 27th October) or one week (to the next 2nd November) depending on the availability of finalists. However initial schedule is planned to be a single day. I've changed the format to hopefully make tournament more swift and less waiting in-between rounds.

      Registered teams list:

      • Lunyshko aka Banani & Aranei (2256+1938=4194)
      • WilloWisppsi & IMakeWarOnU (2143+2023=4166) 18.X
      • Nuggets & Rhaelya (2069+2089=4158) 18.X
      • Swatoslav & ikigami (2108+2043=4152)
      • Chisato aka Yudi & Tenshi- (2400+1741=4141)
      • Pavor- & Overrated-Player (2400+1724=4124) 18.X
      • Resistance & Neytron (2180+1911=4091) 18.X
      • Paradox_of_War & Starchasm_nyx (2049+1936=3985) 18.X
      • Vindex & archsimkat (1867+2078=3945) 18.X
      • ZLO & eXxited Created_in_abyss (2221+1758=3979) 18.X
      • LimeZ3_ & White_Owl (1993+1666=3659) 18.X

      Vacant players:

      • Deli (2130)
      • Created_in_abyss 1758
      • KriegMarine(1700)
      • Cunningfox (1678)
      • LoliChan (1452)
      • Bloo_Dream (1426)

      Contact

      • PM me for any questions or suggestions in Discord @sainse.row. This includes organizational, stream coverage questions & prize contribution suggestions.

      Results
      In order to pass into final stage team should have scored 4/6.

      First (swiss) stage manual table. Round 6 was finished early cause the remaining two teams who didn't play round 6 already got 4/6, making them play against each other would make no difference. Also 2.5/6 won't pass into second stage anyway. So I've decided to end it a little bit earlier.
      32219c4d-c6c1-4216-99b8-0fd5e270b9ed-image.png

      The final stage single elimination BO1 is available at
      https://challonge.com/dat3s2
      Every game was played except 3rd place match
      81024934-e505-4ae6-b191-52e23692c0da-image.png

      posted in Tournaments
      S
      SainseRow
    • Double Allied Tournament 2

      Double Allied Tournament 2 is a 2v2 tournament scheduled for 7th July. This is the second time we're making this tourney.

      Group staage
      https://challonge.com/dats2faf
      Round robin stage
      https://challonge.com/dats2fafrr

      Prizes (105 130 150$ by Neytron):

      • 80$ for first place & custom avatar
        a2222cf5-8dab-438e-a1f1-9d5738506a54-image.png
      • 30$ for second place & custom avatar
        0adce36a-e524-431b-a2a5-f58a7ff7ec23-image.png
      • 20$ for third place & custom avatar
        40934b8d-228b-4c40-8fb9-ee83f2ea9d14-image.png
      • 10$* for 4th place & custom avatar
        e861efa6-dd59-4bcb-a142-8109903fa3e6-image.png
      • 10$* for 5th place
      • 30th June 13:00 UTC - first half
      • 7th July 13:00 - second half
        • *10$ are given depending on number of teams who will play second half. Last 2 places won't get prizes. I.e. if 7 players will finish playing second half there will be additional two 10$ prizes for 4&5th place, if 6 players - one 10$ for 4th place. There additional prizes are added as a compensation for inconvenience of prolonging tournament for another day.

      Tournament Format:

      • Games are played between teams of 2
      • Stage 1. Double elimination
      • Stage 2. Round robin if 5-7 teams remained, double round robin if 4 or less remained.
      • Combined rating cap for each team is 4000 (400 more than previously). Rating calculated based on best section as of 9th June. I.e. if you're 1766 global and 1912 1v1, your rating for this tournament is seen as 1912.
      • In-client channels are #dats2faf for players & #dats2stream for streamers

      Registration:

      • Sign up here in pairs or single. Write your FAF nickname here. Registration will end on 29th June 23:59 UTC.

      Tournament rules:

      • In case of uneven number of teams, previous winner team or top ranked team gets free win.
      • In case of early withdrawal all following games of team automatically lost
      • If early withdrawal in stage 1 creates uneven number of teams, top ranked team with no free wins gets a free win
      • Early withdrawal in stage 2 makes all played and not played games of this team lost
      • Equal score for 1-4 places leads to Bo2 tie breaks. If there is chain of tie breaks, Bo1 played instead.
      • Any conflict or critical bug should be immediately appealed to the organizer

      About draws:

      • Draw is death of all commanders or signed through diplomacy.
      • If draw occurred in stage 1, game should be replayed until achieving the decisive result.
      • If draw occurred in stage 2, both teams receive half a point.

      In-game rules:

      • Common control - multiple armies, union control
      • Share conditions - partial share
      • Unlimited timeouts
      • Do not transfer your entire base or entire army before your commander dies. Transfering some units is allowed; exchanging bases is also allowed
      • Do not Alt+F2 to change view after your death and before your base is given to an ally
      • No in-game spectators other than players, organizers and streamers are allowed
      • It is recommended to include "dats2" in lobby name to help keep track of games. For example, "dats2 ABC vs XYZ"
      • It is recommended to not choose similar colors as your opponent (pink/red, light blue/dark blue); similar colors for allies are OK. Here is the tutorial

      4a9b00fe-57f4-4ecd-827a-8d7ceee11dda-image.png

      Short description of union control:

      If one of commanders dies, the player can switch via Alt+F2 to his ally and continue to help his ally. Alt+F2 won't allow do anything besides it (won't allow giving yourself Paragon or Mavor). So if one of teamates dies, both player will control all the units they have. For example, one can play land and other play air to divide responsibilities.

      It essentially eliminates APM penalty for a commander's death. In order to compensate it, full share is changed to partial share. Partial share works as full share except it doesn't share military units, only buildings and engineers.

      Stream coverage:
      Russian based:
      @Robogear - https://www.youtube.com/@Robogear
      English based:
      @TheWeakie aka Farmsletje - https://www.twitch.tv/stellartactician

      Contact

      • PM me for any questions or suggestions in Discord @sainse.row. This includes organizational, stream coverage questions & prize contribution suggestions.
      • @Neytron is my deputy (co-organizer). His answers & decisions have the same authority
      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 2v2

      Tournament results:
      I. Karateka + vena202020 (5 points)
      II. Pivnishko + YURICH (3 points+ won tie break)
      III. LimeZ3_ + White_Owl (3 points+ lost tie break)
      IV. Pavor- + Nyx- (3 points, didn't play tie break)

      Thanks to all players for participation.

      UPD 04.06: prize money & standard avatars have been given to winners.
      UPD 19.07. custom avataars have been given to winners

      posted in Tournaments
      S
      SainseRow
    • Nerf Novax radar

      Identify a Problem

      Novax is a powerful and versatile exp, especially when en masse. Arguably somewhat overpowered, as reported by many players. It's both mobile laser beam and T4 scout that cannot be destroyed. It's mostly built as a laser beam station and gets insane Intel stats for free.

      Novax has 60 radius omni and 200 radius radar. For comparison T3 scout has 28 omni and 96 radius. The actual difference is even more than this, since Novax have no inertia (no turnabouts like with T3 scouts) and cannot be killed. It allows him to choose any path regardless of AA & ASFs placement, which are a huge concern for T3 scouts. Consequently it not only has more than 2x radius than T3 scout, but also can utilize it more efficiently.

      Having Novax usually removes the necessity to make T3 scouts at all, since Novax can see almost an entire base to choose targets on it's own.

      Mass considerations

      The above mentioned fact is not to be underestimated. It indirectly saves a lot of mass. T3 scout costs 200 mass, and usually you will send at least 5-10 of them through different direction to get a chance to see something. 200 x 10=2k every time you need scouting. It's also 2k x 0.7=1.4k mass less donated to the enemy since T3 scouts are doomed to land on enemy territory.

      This is 3.4k mass per one scouting party, and there are multiple of them as long as game goes. Cumulative effect of these savings can easily go beyond half or even entire Novax cost.

      Showcase the Problem

      #22881789 3v3 ladder. The player in the bottom left corner has no t3 scouts (and never did), no t3 radar. However having Novax coming out of his base is enough to catch the enemy cloak commander, giving an easy kill.

      eb131ad3-49f5-4769-a48e-5ade2d83bc05-image.png

      If Novax didn't have omni, it would be a good lesson for noobies to build T3 scouts & radars, not only game enders.

      Find a Solution

      Novax satellite:

      Omni removed
      Radar radius: 200 -> 96 (same as T3 scout)
      VIsion: 60 -> 45

      Justify the solution

      45 vision is still more than enough, 1.5x more than 32 fire range. Removed Omni wouldn't allow to spot cloak coms by luck (or intentionally). Reduced radar and vision would force Novax to rely on scouts built by players. Players will be more inclined to continue build T3 scouts to spot potential targets for Novax, not just using it as a two-in-one T3 arty and T3 radar.

      posted in Balance Discussion
      S
      SainseRow
    • RE: Double Allied Tournament 2

      Final stage results.

      I'm glad to announce that all teams managed to finished the tournament.

      Winners are:
      I. hybrid & Deli with unmached 10 points (5 wins) getting 80$
      II. BlInChIk & Neytron got 8 points and won Bo3 tie break to secure 2nd place along with 30$
      III. Wifi & Toka got 8 points as well, getting 3rd place and 20$
      IV. Lunyshko aka Banani & Finisterre with 6 points getting 4th place and 10$
      V. Zlo & OCA got 5th place with 10$

      All 1-4th places will get custom avatars as well.

      Thanks for all participants, especially those who played both stages. Congratulations to winners.

      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 3

      The tournament is over. Congratulations to:

      1. Nuggets and Rhaelya taking 1st place
      2. Swato and Ikigami going at 2nd place
      3. Vindex and Archsimkat with 3rd place secured

      Thanks for everyone who participated or watched the event. Thanks for registrants who warned beforehand about being a little bit later or not being able to participate. It has made simultaneous management of table match ups much easier.

      I was pretty happy about the format and the mod. The mod wasn't intended to be super strong in every map provided. Yet we've saw some pretty good combat SACUs even on some less expected maps. And that's without breaking game balance. The Swiss with rolling rounds allowed for swifter match ups, which was already noticeable at 11 teams and would be even more noticeable if we had 16-20 teams like in DAT2. I'll look forward to perfect it in the future. Maybe I'll make a separate math/stats/discussion post about tourney formats later on.

      posted in Tournaments
      S
      SainseRow
    • RE: How do I get my old account back?

      9f7736ab-af59-4018-b2dd-3ffd08252de6-image.png

      posted in FAF support (client and account issues)
      S
      SainseRow
    • RE: SACU Rebalance

      @dorset Stop playing astro & gap & huge mapgens and you'll forget last time you've seen t3 arty or game enders. No matter how much rating you have. Play more 3v3. Game enders aren't a problem, astrocrater is.

      posted in Balance Discussion
      S
      SainseRow
    • RE: TMD could be cheaper

      @thomashiatt It's already planned in the forecoming patch alongside with TML being volatile

      https://patchnotes.faforever.com/pages/balanceChanges.html

      posted in Balance Discussion
      S
      SainseRow

    Latest posts made by SainseRow

    • RE: Faf Ranking rename

      @miki1900 said in Faf Ranking rename:

      if u havent sports knowlege u dont understand gold and silver, bronze too...

      Everyone knew bronze < silver < gold since 3000 b.c. before sports even existed

      what diamond?
      what master?

      Goes after gold.

      posted in Suggestions
      S
      SainseRow
    • RE: Double Allied Tournament 3

      The tournament is over. Congratulations to:

      1. Nuggets and Rhaelya taking 1st place
      2. Swato and Ikigami going at 2nd place
      3. Vindex and Archsimkat with 3rd place secured

      Thanks for everyone who participated or watched the event. Thanks for registrants who warned beforehand about being a little bit later or not being able to participate. It has made simultaneous management of table match ups much easier.

      I was pretty happy about the format and the mod. The mod wasn't intended to be super strong in every map provided. Yet we've saw some pretty good combat SACUs even on some less expected maps. And that's without breaking game balance. The Swiss with rolling rounds allowed for swifter match ups, which was already noticeable at 11 teams and would be even more noticeable if we had 16-20 teams like in DAT2. I'll look forward to perfect it in the future. Maybe I'll make a separate math/stats/discussion post about tourney formats later on.

      posted in Tournaments
      S
      SainseRow
    • RE: Faf Ranking rename

      What should the diamond be? The master? You’ll go out of options way before grandmaster.

      posted in Suggestions
      S
      SainseRow
    • RE: Double Allied Tournament 3

      After some additional thinking I've decided to replace challonge table with manual table for the stage 1 due to Challonge Swiss's functionality limitations. Challonge table will still be provided for Stage 2.

      While I understand the unfamiliarity with this approach, the only thing I've done is to provide faster match ups and better experience for participants. The manual table will be posted and refreshed in Discord just as quickly as I would have done it in Challonge.

      Extended Swiss system description

      **6 rounds. To progress into second stage you need to have at least 4 scores out of 6. **

      Initial seed is based on combined rating. Match ups during the tournament decided by current score.

      Same teams match ups won't repeat more than twice. Second exact match up won't occur before round 4. Team's forfeit makes all played and not played games of this team annulated (lost).

      How to download HQ SACU sim mod?

      Method 1. Search and download it in the vault.
      Method 2. Start replay https://replay.faforever.com/23560311 . The mod will automatically download.
      Method 3. Join my lobby named "DAT3 HQ SACU download" (not guaranteed to be available during tournament).

      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 3

      Registration is closed.

      Thanks for everyone who wanted about their absence in advance. If there are any more participants who cannot join the tournament - please tell it before tournament starts.

      Challonge table and additional updates will be published a couple of hours before the beginning. Start, as you, will be at 13.00 UTC.

      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 3

      Tournament is postponed by one week

      I need to inform you that the tournament has been moved from October 19th to October 26th. Some already registered players are unable to participate on October 19th, and approximately eight 2k+ rated players have indicated they could join next Saturday, with at least four confirmed. After surveying those currently registered, the majority are fine with the postponement. While our current registrations barely meet the minimum threshold, I don't want to miss the opportunity to potentially increase our team count by 50%, so I've decided to move the tournament to the following week.

      Further date changes are unlikely.

      As a small compensation for early registrants, I'm modifying the bye rules. Teams that registered before October 18th will have priority in receiving a bye (free win). For example, with an uneven number of teams, someone automatically advances to the second round. In such cases, teams that registered before October 18th will have priority, starting with the lowest-rated team in the tournament group.

      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 3

      The "start with SCU" mod replaced with "HQ SACU" mod made by me. The mod is publicly available in client vault just as any other mod

      c232a782-9363-44e9-b94c-4c454f03f8a9-image.png

      My original intention was to create more options for SACU usage, especially combat ones. Starting with SCU would shift opening too much while not affecting later game. In order to fix that I replaced the original mod with HQ SACU. You can produce more-than-one SACU in T3 HQ and upgrade them however you want. This should serve the purpose without bringing tricky balance issues.

      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 3

      @theweakie farms and ftx when?

      posted in Tournaments
      S
      SainseRow
    • RE: Double Allied Tournament 3

      Since there is too few applications so far I've decided to raise the rating cap per team to 4200. The ratings are re-evaluted as of 14th October to be more relevant. While I were a bit hesitant to do that after having sign ups, we only have one team registered so far, and newer reference date estimates them to be 4180, which is almost 4200, so I don't think they're missing out anything.

      @horse12 this particular tourney does having rating floor of 3500, you don't fit

      posted in Tournaments
      S
      SainseRow
    • RE: Are autotargetting SMLs legal?

      Rules on UI mods:
      We will list what sort of UI mods are not allowed here. This includes:
      All autoclickers
      https://faforever.com/rules

      posted in General Discussion
      S
      SainseRow