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      Double Allied Tournament 3

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      The tournament is over. Congratulations to: Nuggets and Rhaelya taking 1st place Swato and Ikigami going at 2nd place Vindex and Archsimkat with 3rd place secured Thanks for everyone who participated or watched the event. Thanks for registrants who warned beforehand about being a little bit later or not being able to participate. It has made simultaneous management of table match ups much easier. I was pretty happy about the format and the mod. The mod wasn't intended to be super strong in every map provided. Yet we've saw some pretty good combat SACUs even on some less expected maps. And that's without breaking game balance. The Swiss with rolling rounds allowed for swifter match ups, which was already noticeable at 11 teams and would be even more noticeable if we had 16-20 teams like in DAT2. I'll look forward to perfect it in the future. Maybe I'll make a separate math/stats/discussion post about tourney formats later on.
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      UI mod request: show ally overflow

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      @ctrl-k I would be happy with your scoreboard as well
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      Make Megalith’s recoil animation more pronounced

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      Make engineer mass storage stats consistent

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      Nerf Novax radar

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      ArranA
      Also, add an energy cost to the Satellite that increases as the Satellite gets further from its command centre. Reason: Teleportation range has been nerfed with a variable energy cost and charge time depending on range. This was because unlimited and unrestricted range was too strong. The Novax Satellite having unlimited range is a similar problem. Credit for the idea: https://forum.faforever.com/topic/7080/satellite-overperforming/44
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      Double Allied Tournament 2

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      Custom avatars has been given to the winners. Thanks for dev team for fixing broken avatars bug which persisted for several months. Payments of prize money has also been finalized.
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      Make obsidian shield regen useful

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      @sainserow said in Make obsidian shield regen useful: Alternative proposition for Nomander (copied from Discord). Losing 300 HP is also too much so we can try to go for something that keeps its HP but makes the regen more comparable to recharge: Shield Regen Rate: 2 -> 9 Honestly I think this idea is even better than my original one since cutting of 300 hp can be indeed too much even in spite of higher shield regen. Maybe it can be balanced with a little bit higher power drain but no hp/shield nerf.
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      Double Allied Tournament 2v2

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      Tournament results: I. Karateka + vena202020 (5 points) II. Pivnishko + YURICH (3 points+ won tie break) III. LimeZ3_ + White_Owl (3 points+ lost tie break) IV. Pavor- + Nyx- (3 points, didn't play tie break) Thanks to all players for participation. UPD 04.06: prize money & standard avatars have been given to winners. UPD 19.07. custom avataars have been given to winners