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    Balance Patch 3750 - Feedback

    Scheduled Pinned Locked Moved Balance Discussion
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    • MazorNoobM Offline
      MazorNoob
      last edited by

      When it's dodgeable like Notha, inaccurate like Corsair or spreads damage over a football field like Janus, yes

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      • FtXCommandoF Offline
        FtXCommando
        last edited by FtXCommando

        1. It doing lump sum damage ie corsair or notha is pointless, specter exists

        2. Making it do aoe ie janus requires animation and projectile work

        3. Beyond that, it still needs to not be janky or look stupid while also giving the information on what it’s doing clearly

        MazorNoobM BlackYpsB 2 Replies Last reply Reply Quote 0
        • MachM Offline
          Mach
          last edited by

          would it be possible to use a toggle ability on it to switch between doing high single target damage vs lower aoe damage?

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

            MachM 1 Reply Last reply Reply Quote 0
            • MazorNoobM Offline
              MazorNoob @FtXCommando
              last edited by

              @ftxcommando said in Balance Patch 3750 - Feedback:

              1. It doing lump sum damage ie corsair or notha is pointless, specter exists

              That's like saying that Corsairs and Nothas are pointless because gunships exist, or that strats are useless because T3 gunships exist. Dealing big lump sum damage even when there's some AA around is useful. I don't think Specter has 1200 alpha like fighter bombers have anyway.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Do you know what kinda damage renegade does? Do you notice how stinger and janus have different damage output methods? Seraphim gunship is an exception because it’s supposed to be t2.5.

                Strats are aoe and t3 gunships aren’t?

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                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  Do people still not understand that turning the Mercy into an AOE utility unit is just a straight buff to Aeon T2

                  put the xbox units in the game pls u_u

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                  • MachM Offline
                    Mach @FtXCommando
                    last edited by

                    @ftxcommando said in Balance Patch 3750 - Feedback:

                    You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

                    well I never use them or see them used so idk what is the problem with that

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      For one, it’s completely insane to give a unit that level of flexibility when Aeon has the best gunship already. For two, the unit’s current design does not work with the simulated projectile type of gameplay that FA works towards. Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                      MachM 1 Reply Last reply Reply Quote 0
                      • MazorNoobM Offline
                        MazorNoob
                        last edited by

                        Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                        FtXCommandoF 1 Reply Last reply Reply Quote 0
                        • B Offline
                          Blodir
                          last edited by

                          Legit just remove mercy from the game for the time being.

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                          • FtXCommandoF Offline
                            FtXCommando @MazorNoob
                            last edited by

                            @mazornoob said in Balance Patch 3750 - Feedback:

                            Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                            I mean if by compensate you mean literally pretend it doesn’t exist then yeah it was

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                            • ThomasHiattT Offline
                              ThomasHiatt
                              last edited by

                              Give mercies a sacrifice ability or healing

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                              • BlackYpsB Offline
                                BlackYps @FtXCommando
                                last edited by

                                @ftxcommando said in Balance Patch 3750 - Feedback:

                                Making it do aoe ie janus requires animation and projectile work

                                Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                                FtXCommandoF 1 Reply Last reply Reply Quote 0
                                • FtXCommandoF Offline
                                  FtXCommando @BlackYps
                                  last edited by FtXCommando

                                  @blackyps said in Balance Patch 3750 - Feedback:

                                  @ftxcommando said in Balance Patch 3750 - Feedback:

                                  Making it do aoe ie janus requires animation and projectile work

                                  Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                                  I’m not saying it doesn’t exist rn, I’m just explaining why it isn’t something immediately changed even if balance team has generally considered the unit problematic.

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                                  • MachM Offline
                                    Mach @FtXCommando
                                    last edited by Mach

                                    @ftxcommando said in Balance Patch 3750 - Feedback:

                                    Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                                    can't this be fixed by making mercies top priority target for aa and making them targettable for longer, or perhaps not becoming untargettable at all (swarm of energy things) and just do damage by charging into target like a normal missile would?

                                    @thomashiatt said in Balance Patch 3750 - Feedback:

                                    Give mercies a sacrifice ability or healing

                                    guided healing missile sounds interesting for aeon, almost as annoying if something that was getting sniped gets healed though

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                                    • arma473A Offline
                                      arma473
                                      last edited by arma473

                                      Mercies should just automatically die if an anti-air unit is inside their vision radius.

                                      (Edit: but don't include true multi-purpose units like Megalith, Spider, Cybran SACU. They would only suicide if they saw a dedicated AA meaning T1-T3 static AA emplacements and T1-T3 mobile AA)

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                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by

                                        If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                        arma473A 1 Reply Last reply Reply Quote 1
                                        • arma473A Offline
                                          arma473 @BlackYps
                                          last edited by

                                          @blackyps said in Balance Patch 3750 - Feedback:

                                          If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                          Then don't call "exceptions"

                                          Just say you're adding an "anti-mercy field" to those 6 types of units (T1-T3 static/mobile AA)

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                                          • T Offline
                                            TheWreck
                                            last edited by

                                            Giving mercies 800hp and half the damage is honestly a buff because then you would need t3 maa to stop them. The health shouldn't be changed but the damage should be cut in half or possibly move it to a t3 air unit.

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