FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Balance Patch 3750 - Feedback

    Scheduled Pinned Locked Moved Balance Discussion
    94 Posts 38 Posters 9.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      1. It doing lump sum damage ie corsair or notha is pointless, specter exists

      2. Making it do aoe ie janus requires animation and projectile work

      3. Beyond that, it still needs to not be janky or look stupid while also giving the information on what it’s doing clearly

      MazorNoobM BlackYpsB 2 Replies Last reply Reply Quote 0
      • MachM Offline
        Mach
        last edited by

        would it be possible to use a toggle ability on it to switch between doing high single target damage vs lower aoe damage?

        1 Reply Last reply Reply Quote 0
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

          MachM 1 Reply Last reply Reply Quote 0
          • MazorNoobM Offline
            MazorNoob @FtXCommando
            last edited by

            @ftxcommando said in Balance Patch 3750 - Feedback:

            1. It doing lump sum damage ie corsair or notha is pointless, specter exists

            That's like saying that Corsairs and Nothas are pointless because gunships exist, or that strats are useless because T3 gunships exist. Dealing big lump sum damage even when there's some AA around is useful. I don't think Specter has 1200 alpha like fighter bombers have anyway.

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Do you know what kinda damage renegade does? Do you notice how stinger and janus have different damage output methods? Seraphim gunship is an exception because it’s supposed to be t2.5.

              Strats are aoe and t3 gunships aren’t?

              1 Reply Last reply Reply Quote 0
              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Do people still not understand that turning the Mercy into an AOE utility unit is just a straight buff to Aeon T2

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 0
                • MachM Offline
                  Mach @FtXCommando
                  last edited by

                  @ftxcommando said in Balance Patch 3750 - Feedback:

                  You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

                  well I never use them or see them used so idk what is the problem with that

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    For one, it’s completely insane to give a unit that level of flexibility when Aeon has the best gunship already. For two, the unit’s current design does not work with the simulated projectile type of gameplay that FA works towards. Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                    MachM 1 Reply Last reply Reply Quote 0
                    • MazorNoobM Offline
                      MazorNoob
                      last edited by

                      Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                      FtXCommandoF 1 Reply Last reply Reply Quote 0
                      • B Offline
                        Blodir
                        last edited by

                        Legit just remove mercy from the game for the time being.

                        1 Reply Last reply Reply Quote 3
                        • FtXCommandoF Offline
                          FtXCommando @MazorNoob
                          last edited by

                          @mazornoob said in Balance Patch 3750 - Feedback:

                          Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                          I mean if by compensate you mean literally pretend it doesn’t exist then yeah it was

                          1 Reply Last reply Reply Quote 0
                          • ThomasHiattT Offline
                            ThomasHiatt
                            last edited by

                            Give mercies a sacrifice ability or healing

                            1 Reply Last reply Reply Quote 3
                            • BlackYpsB Offline
                              BlackYps @FtXCommando
                              last edited by

                              @ftxcommando said in Balance Patch 3750 - Feedback:

                              Making it do aoe ie janus requires animation and projectile work

                              Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                              FtXCommandoF 1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando @BlackYps
                                last edited by FtXCommando

                                @blackyps said in Balance Patch 3750 - Feedback:

                                @ftxcommando said in Balance Patch 3750 - Feedback:

                                Making it do aoe ie janus requires animation and projectile work

                                Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                                I’m not saying it doesn’t exist rn, I’m just explaining why it isn’t something immediately changed even if balance team has generally considered the unit problematic.

                                1 Reply Last reply Reply Quote 0
                                • MachM Offline
                                  Mach @FtXCommando
                                  last edited by Mach

                                  @ftxcommando said in Balance Patch 3750 - Feedback:

                                  Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                                  can't this be fixed by making mercies top priority target for aa and making them targettable for longer, or perhaps not becoming untargettable at all (swarm of energy things) and just do damage by charging into target like a normal missile would?

                                  @thomashiatt said in Balance Patch 3750 - Feedback:

                                  Give mercies a sacrifice ability or healing

                                  guided healing missile sounds interesting for aeon, almost as annoying if something that was getting sniped gets healed though

                                  1 Reply Last reply Reply Quote 0
                                  • arma473A Offline
                                    arma473
                                    last edited by arma473

                                    Mercies should just automatically die if an anti-air unit is inside their vision radius.

                                    (Edit: but don't include true multi-purpose units like Megalith, Spider, Cybran SACU. They would only suicide if they saw a dedicated AA meaning T1-T3 static AA emplacements and T1-T3 mobile AA)

                                    1 Reply Last reply Reply Quote 0
                                    • BlackYpsB Offline
                                      BlackYps
                                      last edited by

                                      If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                      arma473A 1 Reply Last reply Reply Quote 1
                                      • arma473A Offline
                                        arma473 @BlackYps
                                        last edited by

                                        @blackyps said in Balance Patch 3750 - Feedback:

                                        If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                        Then don't call "exceptions"

                                        Just say you're adding an "anti-mercy field" to those 6 types of units (T1-T3 static/mobile AA)

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          TheWreck
                                          last edited by

                                          Giving mercies 800hp and half the damage is honestly a buff because then you would need t3 maa to stop them. The health shouldn't be changed but the damage should be cut in half or possibly move it to a t3 air unit.

                                          1 Reply Last reply Reply Quote 0
                                          • ComradeStrykerC Offline
                                            ComradeStryker
                                            last edited by ComradeStryker

                                            Just played a game where nukes were my opponent team's main oppressive force.
                                            Kudos to this player, but because of the nature of the map, and how the game was going, we were unable to really rely on SMDs.

                                            Ignoring the skill issue on my part, nukes, are not useless.
                                            They are still quite a powerful tool that can be ruthless if used properly.
                                            The extra mass cost and energy to use them is practically nothing... and it changes very little in terms of in-game effectiveness and utility.

                                            Check it out:

                                            598b7856-5a43-483c-ab54-57f6145005c2-image.png

                                            That was just one nuke launcher, by the way.


                                            ~ Stryker

                                            ( ͡° ͜ʖ ͡°)

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post