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    Balance Patch 3750 - Feedback

    Scheduled Pinned Locked Moved Balance Discussion
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    • MachM Offline
      Mach
      last edited by

      would it be possible to use a toggle ability on it to switch between doing high single target damage vs lower aoe damage?

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

        MachM 1 Reply Last reply Reply Quote 0
        • MazorNoobM Offline
          MazorNoob @FtXCommando
          last edited by

          @ftxcommando said in Balance Patch 3750 - Feedback:

          1. It doing lump sum damage ie corsair or notha is pointless, specter exists

          That's like saying that Corsairs and Nothas are pointless because gunships exist, or that strats are useless because T3 gunships exist. Dealing big lump sum damage even when there's some AA around is useful. I don't think Specter has 1200 alpha like fighter bombers have anyway.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            Do you know what kinda damage renegade does? Do you notice how stinger and janus have different damage output methods? Seraphim gunship is an exception because it’s supposed to be t2.5.

            Strats are aoe and t3 gunships aren’t?

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              Do people still not understand that turning the Mercy into an AOE utility unit is just a straight buff to Aeon T2

              put the xbox units in the game pls u_u

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              • MachM Offline
                Mach @FtXCommando
                last edited by

                @ftxcommando said in Balance Patch 3750 - Feedback:

                You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit

                well I never use them or see them used so idk what is the problem with that

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  For one, it’s completely insane to give a unit that level of flexibility when Aeon has the best gunship already. For two, the unit’s current design does not work with the simulated projectile type of gameplay that FA works towards. Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                  MachM 1 Reply Last reply Reply Quote 0
                  • MazorNoobM Offline
                    MazorNoob
                    last edited by

                    Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                    FtXCommandoF 1 Reply Last reply Reply Quote 0
                    • B Offline
                      Blodir
                      last edited by

                      Legit just remove mercy from the game for the time being.

                      1 Reply Last reply Reply Quote 3
                      • FtXCommandoF Offline
                        FtXCommando @MazorNoob
                        last edited by

                        @mazornoob said in Balance Patch 3750 - Feedback:

                        Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?

                        I mean if by compensate you mean literally pretend it doesn’t exist then yeah it was

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                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          Give mercies a sacrifice ability or healing

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                          • BlackYpsB Offline
                            BlackYps @FtXCommando
                            last edited by

                            @ftxcommando said in Balance Patch 3750 - Feedback:

                            Making it do aoe ie janus requires animation and projectile work

                            Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                            FtXCommandoF 1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando @BlackYps
                              last edited by FtXCommando

                              @blackyps said in Balance Patch 3750 - Feedback:

                              @ftxcommando said in Balance Patch 3750 - Feedback:

                              Making it do aoe ie janus requires animation and projectile work

                              Deribus already made a mod for this https://forum.faforever.com/topic/1834/ideas-for-mercy-changes/13

                              I’m not saying it doesn’t exist rn, I’m just explaining why it isn’t something immediately changed even if balance team has generally considered the unit problematic.

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                              • MachM Offline
                                Mach @FtXCommando
                                last edited by Mach

                                @ftxcommando said in Balance Patch 3750 - Feedback:

                                Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.

                                can't this be fixed by making mercies top priority target for aa and making them targettable for longer, or perhaps not becoming untargettable at all (swarm of energy things) and just do damage by charging into target like a normal missile would?

                                @thomashiatt said in Balance Patch 3750 - Feedback:

                                Give mercies a sacrifice ability or healing

                                guided healing missile sounds interesting for aeon, almost as annoying if something that was getting sniped gets healed though

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                                • arma473A Offline
                                  arma473
                                  last edited by arma473

                                  Mercies should just automatically die if an anti-air unit is inside their vision radius.

                                  (Edit: but don't include true multi-purpose units like Megalith, Spider, Cybran SACU. They would only suicide if they saw a dedicated AA meaning T1-T3 static AA emplacements and T1-T3 mobile AA)

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                                  • BlackYpsB Offline
                                    BlackYps
                                    last edited by

                                    If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                    arma473A 1 Reply Last reply Reply Quote 1
                                    • arma473A Offline
                                      arma473 @BlackYps
                                      last edited by

                                      @blackyps said in Balance Patch 3750 - Feedback:

                                      If your idea immediatly needs half a dozen exceptions to work, it's usually not a good idea in the first place

                                      Then don't call "exceptions"

                                      Just say you're adding an "anti-mercy field" to those 6 types of units (T1-T3 static/mobile AA)

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                                      • T Offline
                                        TheWreck
                                        last edited by

                                        Giving mercies 800hp and half the damage is honestly a buff because then you would need t3 maa to stop them. The health shouldn't be changed but the damage should be cut in half or possibly move it to a t3 air unit.

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                                        • ComradeStrykerC Offline
                                          ComradeStryker
                                          last edited by ComradeStryker

                                          Just played a game where nukes were my opponent team's main oppressive force.
                                          Kudos to this player, but because of the nature of the map, and how the game was going, we were unable to really rely on SMDs.

                                          Ignoring the skill issue on my part, nukes, are not useless.
                                          They are still quite a powerful tool that can be ruthless if used properly.
                                          The extra mass cost and energy to use them is practically nothing... and it changes very little in terms of in-game effectiveness and utility.

                                          Check it out:

                                          598b7856-5a43-483c-ab54-57f6145005c2-image.png

                                          That was just one nuke launcher, by the way.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

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                                          • S Offline
                                            STlNG
                                            last edited by

                                            Give Mercy a mini chrono-dampener effect on impact.

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