FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
    63 Posts 21 Posters 8.9k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      snoog @Jip
      last edited by

      @jip I'll give it a shot tonight.

      1 Reply Last reply Reply Quote 1
      • JipJ Offline
        Jip
        last edited by

        The replay desyncs :sad:

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • M Offline
          Master-Chief @snoog
          last edited by

          @snagglefox same in our game, see report above

          1 Reply Last reply Reply Quote 0
          • M Offline
            Master-Chief
            last edited by

            https://replay.faforever.com/16723234
            game 6v6 on Tesla Island

            Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

            Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

            JipJ 2 Replies Last reply Reply Quote 1
            • JipJ Offline
              Jip @Master-Chief
              last edited by

              @master-chief said in Patch 3732:

              Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

              @MarcSpector this may be a nice feature too, for the client 🙂

              A work of art is never finished, merely abandoned

              MarcSpectorM 1 Reply Last reply Reply Quote 1
              • JipJ Offline
                Jip @Master-Chief
                last edited by

                @master-chief said in Patch 3732:

                https://replay.faforever.com/16723234
                game 6v6 on Tesla Island

                Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                62fd1644-42ea-47f4-a259-7242ac062ce6-image.png

                desyncs too. Do you have the logs of the game?

                A work of art is never finished, merely abandoned

                M 1 Reply Last reply Reply Quote 0
                • MarcSpectorM Offline
                  MarcSpector @Jip
                  last edited by

                  @jip said in Patch 3732:

                  @master-chief said in Patch 3732:

                  Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                  @MarcSpector this may be a nice feature too, for the client 🙂

                  Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @Rengaruu
                    last edited by Jip

                    @rengaruu said in Patch 3732:

                    Would it be possible to add a very high fidelity LOD graphic setting ?

                    Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.

                    b56b7809-0e23-4eab-b67d-b70791be7d56-image.png

                    It requires:

                    • Fidelity set to High
                    • Shadows set to High (to get improved shadows)
                    • Level of Detail set to High (to get improved LOD)

                    In case you set in-game, then it applies to the next game.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 3
                    • M Offline
                      Master-Chief @Jip
                      last edited by Master-Chief

                      @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @Master-Chief
                        last edited by

                        @master-chief said in Patch 3732:

                        @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                        08f57484-4ab7-462e-81b9-538b3c70c652-image.png

                        And then find the log that matches your replay id.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by

                          @snagglefox found and fixed, see also:

                          • https://forum.faforever.com/topic/3565/patch-3732/3

                          Thank you for reporting it. If you find the time to sandbox the issue with the experimental strategic launcher then it is appreciated 🙂 .

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • JipJ Jip referenced this topic on
                          • S Offline
                            snoog
                            last edited by

                            Here we go. Was able to reproduce the nuke bug.

                            https://replay.faforever.com/16766290

                            game_16766290.log

                            https://youtu.be/fRS1pUQh0y0

                            Was too lazy to clip the video. Just skip towards the end, I nuke rock and the bug occurs. Was able to do it again with another nuke right after the end of the clip.

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by Jip

                              Interesting - thank you. There are no errors, so I'm not sure why it happens.

                              edit: yet.

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                snoog
                                last edited by

                                I keep forgetting to mention, it seems in the dev version a lot more trees are starting broken already. For instance, I've noticed every time I'm started as mid on Seton's north side, the tree in the path towards the hydro are mostly broken whereas in the live version they aren't. I can't remember if other spots are similar, but I do know other people similarly complained while in other spots.

                                JipJ 1 Reply Last reply Reply Quote 1
                                • JipJ Offline
                                  Jip
                                  last edited by

                                  I'll look into it - thank you for sharing.

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    I've accumulated all the changes in the change log. See the second post of this topic or find the latest version on Github.

                                    If you contributed - please go over it and ensure that your contributions are acknowledged. The relevant commits start at the third page of the commit history, right after commit ad3a67.

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Jip referenced this topic on
                                    • JipJ Offline
                                      Jip @snoog
                                      last edited by

                                      @snagglefox said in Patch 3732:

                                      I keep forgetting to mention, it seems in the dev version a lot more trees are starting broken already. For instance, I've noticed every time I'm started as mid on Seton's north side, the tree in the path towards the hydro are mostly broken whereas in the live version they aren't. I can't remember if other spots are similar, but I do know other people similarly complained while in other spots.

                                      39fe7bf7-2896-4f94-a326-8742f269c49f-image.png
                                      Tree groups on FAF Develop

                                      2b9c5300-e127-46e3-b872-5fba34877b38-image.png
                                      Tree groups on the FAF branch

                                      You are correct, I'm not sure if this is brutally vital however. The spawn-in animation changed to improve the fidelity of the game. I'll see if I can fix this, but if I can't without breaking the animation then I'm afraid that this is a loss that we'll have to take.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • E Offline
                                        Exselsior
                                        last edited by

                                        @Jip how can you see that view of the tree groups like that? I will say that the north front spawn is already weaker than the south front spawn on Seton’s so that’ll be a further, though slight, nerf to north team. Does this also have an impact on other maps with lots of tree groups near the spawn like Selkie for instance?

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          snoog
                                          last edited by

                                          I appreciate you looking into it! It might not seem major, but as a mainly mid player that uses a double fac opener, it's quite a big change since every little bit of reclaim matters.

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            @snagglefox

                                            70b2b69b-78a4-4641-97b8-5accdafbc476-image.png

                                            This appears to be quite close to the original - is that sufficient?

                                            @Exselsior

                                            889316e9-4ac9-43a1-972c-25c9ff4b20d1-image.png

                                            And you need cheats as enabled.

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post