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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ Offline
      Jip
      last edited by Jip

      Games played:

      • https://replay.faforever.com/16632732 : (fixed with #3729) Dancing Colossus
      • https://replay.faforever.com/16640936: (fixed with #3729) Build animation of the UEF support factories is off
      • https://replay.faforever.com/16641179: (fixed with #3729) Build animation of the UEF support factories is off
      • https://replay.faforever.com/16641506: (fixed with #3729) Build animation of the UEF support factories is off
      • https://replay.faforever.com/16643285: Stable
      • https://replay.faforever.com/16643177: (fixed with #3731) Issue with full share crashing
      • https://replay.faforever.com/16648337: Megalith does less damage to shields
      • https://replay.faforever.com/16678392: (fixed with #3771) issue with beam weapons being able to hit friendly units
      • https://replay.faforever.com/16742704: (fixed with #3774) issue where everyone got the announcement for gifted units, when they didn't

      Other reported issues:

      • (fixed with #3728) Team ratings not updating in the lobby
      • (fixed with #3728) Team ratings not being rounded
      • (fixed with #3732) Players start with 100 less mass in storage
      • (fixed with #3736) Issue with Fatboy and Atlantis build animations
      • (fixed with #3780) Issue where wrecks had 10% more value
      • (fixed with #3788) Issue that prevents Fire Beetle from doing fire
      • (fixed with #3793) Issue that causes any area-damage over time unit (examples are t3 Aeon artillery, andt4 seraphim strategic launcher) to not do damage accordingly

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 1
      • M Offline
        Master-Chief
        last edited by Master-Chief

        https://replay.faforever.com/16667223
        we just played 4v4 in FAF Dev Mode and Performance was quite nice until the end. No lags no desync, no behind. - stable

        https://replay.faforever.com/16667871
        also next game with 6v6 Dual Gap had much better performance than usual. - stable

        https://replay.faforever.com/16723234
        game 6v6 on Tesla Island

        Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

        Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

        M 1 Reply Last reply Reply Quote 1
        • M Offline
          Master-Chief @Master-Chief
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • RengaruuR Offline
            Rengaruu
            last edited by Rengaruu

            Would it be possible to add a very high fidelity LOD graphic setting ?

            Especially factories and air transporters look very blocky when you zoom out just a little bit. (it's always been the case).
            It's also odd that big transporters simply disappear entireley when you zoom out.

            Here is a little comparison between FAF and the Graphicenhancement mod
            https://www.youtube.com/watch?v=Nsi9-8JsUXY&ab_channel=Rengaruu

            Other than that the changes look good. 😄
            Hopefully one day the ACU will also be able to wrestle itself through T1 engineers.

            JipJ 1 Reply Last reply Reply Quote 0
            • M Offline
              MooseMax
              last edited by

              It seems there is a bug with PDs that can damage your own ACU!
              Here is a reply from a 1 player survival game:
              https://replay.faforever.com/16678392
              At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

              JipJ 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                @MooseMax I'll look into it - thank you for reporting it.

                A work of art is never finished, merely abandoned

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                • S Offline
                  snoog
                  last edited by

                  The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

                  Yolos occured towards the end, after a massively slow air fight.

                  JipJ M 2 Replies Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    I'll look into it. I'll not available for the next four days, so at its earliest would be Tuesday 🙂

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip @MooseMax
                      last edited by

                      @moosemax said in Patch 3732:

                      It seems there is a bug with PDs that can damage your own ACU!
                      Here is a reply from a 1 player survival game:
                      https://replay.faforever.com/16678392
                      At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

                      This is fixed - thank you for reporting it.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 1
                      • JipJ Offline
                        Jip @snoog
                        last edited by

                        @snagglefox said in Patch 3732:

                        The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

                        Yolos occured towards the end, after a massively slow air fight.

                        Can you try and sandbox this? I have not been able to reproduce it.

                        A work of art is never finished, merely abandoned

                        S 1 Reply Last reply Reply Quote 0
                        • S Offline
                          snoog @Jip
                          last edited by

                          @jip I'll give it a shot tonight.

                          1 Reply Last reply Reply Quote 1
                          • JipJ Offline
                            Jip
                            last edited by

                            The replay desyncs :sad:

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Master-Chief @snoog
                              last edited by

                              @snagglefox same in our game, see report above

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Master-Chief
                                last edited by

                                https://replay.faforever.com/16723234
                                game 6v6 on Tesla Island

                                Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                                Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                                JipJ 2 Replies Last reply Reply Quote 1
                                • JipJ Offline
                                  Jip @Master-Chief
                                  last edited by

                                  @master-chief said in Patch 3732:

                                  Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                                  @MarcSpector this may be a nice feature too, for the client 🙂

                                  A work of art is never finished, merely abandoned

                                  MarcSpectorM 1 Reply Last reply Reply Quote 1
                                  • JipJ Offline
                                    Jip @Master-Chief
                                    last edited by

                                    @master-chief said in Patch 3732:

                                    https://replay.faforever.com/16723234
                                    game 6v6 on Tesla Island

                                    Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                                    Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                                    62fd1644-42ea-47f4-a259-7242ac062ce6-image.png

                                    desyncs too. Do you have the logs of the game?

                                    A work of art is never finished, merely abandoned

                                    M 1 Reply Last reply Reply Quote 0
                                    • MarcSpectorM Offline
                                      MarcSpector @Jip
                                      last edited by

                                      @jip said in Patch 3732:

                                      @master-chief said in Patch 3732:

                                      Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                                      @MarcSpector this may be a nice feature too, for the client 🙂

                                      Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.

                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip @Rengaruu
                                        last edited by Jip

                                        @rengaruu said in Patch 3732:

                                        Would it be possible to add a very high fidelity LOD graphic setting ?

                                        Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.

                                        b56b7809-0e23-4eab-b67d-b70791be7d56-image.png

                                        It requires:

                                        • Fidelity set to High
                                        • Shadows set to High (to get improved shadows)
                                        • Level of Detail set to High (to get improved LOD)

                                        In case you set in-game, then it applies to the next game.

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 3
                                        • M Offline
                                          Master-Chief @Jip
                                          last edited by Master-Chief

                                          @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                                          JipJ 1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip @Master-Chief
                                            last edited by

                                            @master-chief said in Patch 3732:

                                            @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                                            08f57484-4ab7-462e-81b9-538b3c70c652-image.png

                                            And then find the log that matches your replay id.

                                            A work of art is never finished, merely abandoned

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