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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • M Offline
      Master-Chief
      last edited by Master-Chief

      https://replay.faforever.com/16667223
      we just played 4v4 in FAF Dev Mode and Performance was quite nice until the end. No lags no desync, no behind. - stable

      https://replay.faforever.com/16667871
      also next game with 6v6 Dual Gap had much better performance than usual. - stable

      https://replay.faforever.com/16723234
      game 6v6 on Tesla Island

      Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

      Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

      M 1 Reply Last reply Reply Quote 1
      • M Offline
        Master-Chief @Master-Chief
        last edited by

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • RengaruuR Offline
          Rengaruu
          last edited by Rengaruu

          Would it be possible to add a very high fidelity LOD graphic setting ?

          Especially factories and air transporters look very blocky when you zoom out just a little bit. (it's always been the case).
          It's also odd that big transporters simply disappear entireley when you zoom out.

          Here is a little comparison between FAF and the Graphicenhancement mod
          https://www.youtube.com/watch?v=Nsi9-8JsUXY&ab_channel=Rengaruu

          Other than that the changes look good. 😄
          Hopefully one day the ACU will also be able to wrestle itself through T1 engineers.

          JipJ 1 Reply Last reply Reply Quote 0
          • M Offline
            MooseMax
            last edited by

            It seems there is a bug with PDs that can damage your own ACU!
            Here is a reply from a 1 player survival game:
            https://replay.faforever.com/16678392
            At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

            JipJ 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by

              @MooseMax I'll look into it - thank you for reporting it.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • S Offline
                snoog
                last edited by

                The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

                Yolos occured towards the end, after a massively slow air fight.

                JipJ M 2 Replies Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  I'll look into it. I'll not available for the next four days, so at its earliest would be Tuesday 🙂

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @MooseMax
                    last edited by

                    @moosemax said in Patch 3732:

                    It seems there is a bug with PDs that can damage your own ACU!
                    Here is a reply from a 1 player survival game:
                    https://replay.faforever.com/16678392
                    At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

                    This is fixed - thank you for reporting it.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 1
                    • JipJ Offline
                      Jip @snoog
                      last edited by

                      @snagglefox said in Patch 3732:

                      The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

                      Yolos occured towards the end, after a massively slow air fight.

                      Can you try and sandbox this? I have not been able to reproduce it.

                      A work of art is never finished, merely abandoned

                      S 1 Reply Last reply Reply Quote 0
                      • S Offline
                        snoog @Jip
                        last edited by

                        @jip I'll give it a shot tonight.

                        1 Reply Last reply Reply Quote 1
                        • JipJ Offline
                          Jip
                          last edited by

                          The replay desyncs :sad:

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            Master-Chief @snoog
                            last edited by

                            @snagglefox same in our game, see report above

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Master-Chief
                              last edited by

                              https://replay.faforever.com/16723234
                              game 6v6 on Tesla Island

                              Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                              Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                              JipJ 2 Replies Last reply Reply Quote 1
                              • JipJ Offline
                                Jip @Master-Chief
                                last edited by

                                @master-chief said in Patch 3732:

                                Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                                @MarcSpector this may be a nice feature too, for the client 🙂

                                A work of art is never finished, merely abandoned

                                MarcSpectorM 1 Reply Last reply Reply Quote 1
                                • JipJ Offline
                                  Jip @Master-Chief
                                  last edited by

                                  @master-chief said in Patch 3732:

                                  https://replay.faforever.com/16723234
                                  game 6v6 on Tesla Island

                                  Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

                                  Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

                                  62fd1644-42ea-47f4-a259-7242ac062ce6-image.png

                                  desyncs too. Do you have the logs of the game?

                                  A work of art is never finished, merely abandoned

                                  M 1 Reply Last reply Reply Quote 0
                                  • MarcSpectorM Offline
                                    MarcSpector @Jip
                                    last edited by

                                    @jip said in Patch 3732:

                                    @master-chief said in Patch 3732:

                                    Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

                                    @MarcSpector this may be a nice feature too, for the client 🙂

                                    Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip @Rengaruu
                                      last edited by Jip

                                      @rengaruu said in Patch 3732:

                                      Would it be possible to add a very high fidelity LOD graphic setting ?

                                      Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.

                                      b56b7809-0e23-4eab-b67d-b70791be7d56-image.png

                                      It requires:

                                      • Fidelity set to High
                                      • Shadows set to High (to get improved shadows)
                                      • Level of Detail set to High (to get improved LOD)

                                      In case you set in-game, then it applies to the next game.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 3
                                      • M Offline
                                        Master-Chief @Jip
                                        last edited by Master-Chief

                                        @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                                        JipJ 1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip @Master-Chief
                                          last edited by

                                          @master-chief said in Patch 3732:

                                          @jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

                                          08f57484-4ab7-462e-81b9-538b3c70c652-image.png

                                          And then find the log that matches your replay id.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            @snagglefox found and fixed, see also:

                                            • https://forum.faforever.com/topic/3565/patch-3732/3

                                            Thank you for reporting it. If you find the time to sandbox the issue with the experimental strategic launcher then it is appreciated 🙂 .

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
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