FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 5.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • nine2N Offline
      nine2
      last edited by

      He'll yeah do it bro. What are you going to put in it?

      Ctrl-KC 1 Reply Last reply Reply Quote 0
      • Ctrl-KC Offline
        Ctrl-K @nine2
        last edited by

        @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

        1 Reply Last reply Reply Quote 0
        • Rodimus_PrimeR Offline
          Rodimus_Prime
          last edited by

          Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

          1 Reply Last reply Reply Quote 0
          • nine2N Offline
            nine2
            last edited by

            Nope

            1 Reply Last reply Reply Quote 0
            • J Offline
              JamesEllis
              last edited by

              This post is deleted!
              1 Reply Last reply Reply Quote 0
              • J Offline
                JamesEllis
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • Ctrl-KC Offline
                  Ctrl-K
                  last edited by Ctrl-K

                  Add few lines to the gamemain.lua in order to fix compatibility with other mods

                  function OnSelectionChanged(oldSelection, newSelection, added, removed)
                  		if ignoreSelection then
                  			return
                  		end
                  	--if not SelectHelper.IsAutoSelection() then 
                  		UnitSplit.SelectionChanged()
                  
                  		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                  		if not selectionChanged then
                  			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                  		end
                  	--end
                  end
                  

                  specifically ignoreSelection stuff

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  1 Reply Last reply Reply Quote 0
                  • Rodimus_PrimeR Offline
                    Rodimus_Prime
                    last edited by Rodimus_Prime

                    Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

                    1 Reply Last reply Reply Quote 0
                    • maggeM Offline
                      magge Global Moderator
                      last edited by

                      @nine2

                      • After the recent patch, all player colors are black (only mod activated + common mod tools)

                      5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

                      Want to become a Moderator? || Open volunteer positions
                      1 Reply Last reply Reply Quote 0
                      • nine2N Offline
                        nine2
                        last edited by

                        I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                        Doesn't look like something a ui mod can even break.

                        1 Reply Last reply Reply Quote 0
                        • nine2N Offline
                          nine2
                          last edited by

                          @magge ^^

                          1 Reply Last reply Reply Quote 0
                          • maggeM Offline
                            magge Global Moderator
                            last edited by magge

                            I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.

                            It saved me for every game two thankful clicks, because I always play with those colors enabled.

                            If they can not reproduce that bug in that way, then something is really odd.

                            00a3a0a0-e714-4db8-bdc0-1e01bf38c739-image.png

                            Want to become a Moderator? || Open volunteer positions
                            JipJ 1 Reply Last reply Reply Quote 0
                            • nine2N Offline
                              nine2
                              last edited by

                              Nice work. And presumably team colors itself is fine if you do it manually?

                              1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip @magge
                                last edited by

                                @magge You can right click this button:

                                b370362f-f5a6-4290-a77c-c65484fc2059-image.png

                                That opens up this:

                                54788af1-2d7b-4702-8480-f3b8f7ef78b0-image.png

                                Where you can enable it by default too.

                                A work of art is never finished, merely abandoned

                                Rodimus_PrimeR 1 Reply Last reply Reply Quote 5
                                • maggeM Offline
                                  magge Global Moderator
                                  last edited by

                                  OMG, I did not know you can right-click this icon. I changed the default colors. Thanks Jip.

                                  Want to become a Moderator? || Open volunteer positions
                                  1 Reply Last reply Reply Quote 1
                                  • RoweyR Offline
                                    Rowey
                                    last edited by

                                    I did not know this either

                                    "The needs of the many outweigh the needs of the few" - Spock

                                    1 Reply Last reply Reply Quote 1
                                    • Rodimus_PrimeR Offline
                                      Rodimus_Prime @Jip
                                      last edited by

                                      @jip Are you kidding me?! I've been using this mod for months, also use player colors as my default setting, and only now do I learn about that setting to fix the black-icons bug. Thank you!

                                      1 Reply Last reply Reply Quote 2
                                      • L Offline
                                        lldaedalusll
                                        last edited by

                                        Hi,

                                        I noticed an issue when ui party's "watch units" is on:

                                        • select a unit
                                        • give it a multi-step patral queue using shift
                                        • sometimes, after finishing the queue and releasing shift, the patrol icon on the mouse cursor remains active

                                        If you dont notice that, your next click breaks your patrol queue you just made and the unit(s) start to patrol to where you last clicked. I am not sure if other queued commands might be affected as well.

                                        I could reproduce this with just ui party and common mod tools being active ... no other mods. Just the ACU is enough to reproduce.

                                        • ui party 15
                                        • common mod tools 1 (10/10/16)

                                        Any ideas how to fix that? Thx.

                                        1 Reply Last reply Reply Quote 0
                                        • Ctrl-KC Offline
                                          Ctrl-K
                                          last edited by

                                          Any ideas how to fix that? Thx.

                                          Dont use UI party

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            lldaedalusll
                                            last edited by

                                            Yeah ... indeed, but other suggestions for keep using it?

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post