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    Is mercy too strong in team games? What you think?

    Scheduled Pinned Locked Moved Balance Discussion
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    • K Offline
      keyser
      last edited by

      very bad unit by design, insanely low hp and high damage. That's the cocktail for a triggering unit, if you add on top of it maa retardation. Would need a rework, but everything i heard of for a rework ends up a bit dull, nothing very exciting.

      1 Reply Last reply Reply Quote 3
      • F Offline
        FunkOff
        last edited by

        Mercy sucks. No hp, low fuel, fuel doesnt recharge, poor manueverability. Undodgeable though. I would nerf the tracking and buff the test.

        1 Reply Last reply Reply Quote 1
        • ResistanceR Offline
          Resistance
          last edited by

          #banmercies

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

          1 Reply Last reply Reply Quote 1
          • A Offline
            ANALyzeNoob @TheWeakie
            last edited by

            @TheWheelie
            I agree with all of these points. People really dislike rng having such a game deciding impact.

            I will suggest that in addition to aoe it might be interesting for mercies to have a stun effect.

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            • AurikoA Offline
              Auriko
              last edited by

              Care to provide solid argument ? Mercy = rng ??? Where does that come from ?

              1 Reply Last reply Reply Quote 0
              • MazorNoobM Offline
                MazorNoob @TheWeakie
                last edited by MazorNoob

                @TheWheelie said in Is mercy too strong in team games? What you think?:

                Best idea in my mind to not make it bad is to make it have big aoe but little dmg and do damage over time.

                Decrease damage to 800, give it cloak, 5 aoe and halve its speed, worked out great for beetles 🙂

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                • TheWeakieT Offline
                  TheWeakie Balance Team
                  last edited by

                  Beetles are actually a good unit now despite what ur big brain thinks so yes

                  SwkollS MazorNoobM 2 Replies Last reply Reply Quote 0
                  • SwkollS Offline
                    Swkoll Global Moderator @TheWeakie
                    last edited by

                    @TheWheelie I think we'll file this one under "things only the balance team believes"

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                    • TheWeakieT Offline
                      TheWeakie Balance Team
                      last edited by

                      Yes just like nothas and mongoose. Wonder how that worked out

                      TheWeakieT 1 Reply Last reply Reply Quote 0
                      • MazorNoobM Offline
                        MazorNoob @TheWeakie
                        last edited by

                        @TheWheelie said in Is mercy too strong in team games? What you think?:

                        Beetles are actually a good unit now despite what ur big brain thinks so yes

                        I'll believe that once I see them used more often than once in 200 games. Or is the entire FAF community too stupid to understand, after half a year, that beetles are a good unit now?

                        TheVVheelboyT 1 Reply Last reply Reply Quote 0
                        • TheWeakieT Offline
                          TheWeakie Balance Team @TheWeakie
                          last edited by

                          @TheWheelie said in Is mercy too strong in team games? What you think?:

                          Yes just like nothas and mongoose. Wonder how that worked out

                          1 Reply Last reply Reply Quote 0
                          • TheVVheelboyT Offline
                            TheVVheelboy @MazorNoob
                            last edited by

                            @MazorNoob said in Is mercy too strong in team games? What you think?:

                            I'll believe that once I see them used more often than once in 200 games. Or is the entire FAF community too stupid to understand, after half a year, that beetles are a good unit now?

                            Considering how bad people are at adapting and that LoL pros who get payed milions and are still often slow to adapt to new meta I can see a bunch of random faf players to be not so great at adapting to new stuff.
                            Even more when you consider how most of them are not even remotely interested in pushing the gameplay even further but just want to chill by doing the same shit again and again.

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                            • MazorNoobM Offline
                              MazorNoob
                              last edited by MazorNoob

                              You hardly ever see beetles in pro ladder either, not even as a cheese option. I think I've seen them maybe twice, as sort of a counter to unmicroed mongeese/hoplites.

                              I should give up. I tried to make the beetle balance thread conform to every single feasible balance forum guideline and I'm still waiting for a response, instead the balance team responds on a whim to a single sentence "Are mercies good? Y/N" thread.

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                              • K Offline
                                keyser
                                last edited by

                                well i never agreed on the beetle change, so i wouldn't answer you on your thread as to why it has been design like that.

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                                • epic-bennisE Offline
                                  epic-bennis Banned
                                  last edited by

                                  I think changing mercies is a bad idea because it makes faf even more mechanical. Mercies are a cheese mechanism, and a comeback mechanism much like tac missles. It offers alternative ways for games to take and therefore makes the game more exciting. Of course it sucks to be mercy sniped, or tml sniped, or old beetle sniped, or corsaired, but its a nice cheese thats super costly and all-inny. mercies have insane bt, so if you do your homework and scout and dont neglect air and radar and play zoomed out, they are super easy to counter.

                                  Now i dont want to talk about mercies, but about the direction the balance has been going since im here. The game became more and more "be efficient in eco and grind down your opponent" style with less abilities to make plays, ie. Use units to conclude a game fast. If you remove mercies the games objective boils down more and more to "acquire mass to make t1 tanks to hold map"-style. Or in teamgames "be as greedy as possible and upgrade mex style", and i think thats boring. I like it when games have cheese options like fast ml that doesnt require half its mass worth of bp to be constructed within the relevant time window, or beetles to snipe acus, because thats exciting to do and punishes people who are lost in basebuilding and efficiency optimisation playstyle.

                                  ResistanceR 1 Reply Last reply Reply Quote 3
                                  • epic-bennisE Offline
                                    epic-bennis Banned
                                    last edited by

                                    Oh and deribus please cut it with "please provide a replay" . We all know what a mercy snipe looks like and I think in general its possible to have an informed discussion about balance matters without looking at it. Anyone who needs a replay to look at in order to understand the matter shouldnt participate in the discussion, because clearly he lacks the imagination to provide relevant insight.

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                                    • ResistanceR Offline
                                      Resistance @epic-bennis
                                      last edited by Resistance

                                      @BIG-BENNIS-MAGIC we don't talk about purging mercies from the game,we're asking for a nerf,it doesn't matter if you did scout them or not same for aa,their activation radius is just too big,you need to keep your aa too close to the acu and even in that case you'll kill at best 3 mercies only and no,they are not costful.
                                      the only bad thing that might happen when you build them is the early stage when your opponent is going t3 air in any other case it's efficient to build them(considering they will connect in the end).

                                      also that's the reaction you'll get when sniped by some only aeon boy.https://www.youtube.com/watch?v=obCHtnfKRjk&ab_channel=TotallyJustABean.
                                      live with that.

                                      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                                      • AurikoA Offline
                                        Auriko
                                        last edited by

                                        If you nerf the activation radius, they become unusable, because they are countered by 50 mass t1 AA.

                                        I agree with Bennis, it is nice to have cheese tactics available, and the essence of cheese tactics is that it can go either way : if you're spotted you lost the game or you just put yourself a lot behind (you've all experienced the situation where your air player made corsair/mercies, failed to kill, and all the team gets strat bombed).

                                        Aeon air is very average/mediocre right now in my opinion (bad t1 bomber, no fighter/bomber, mediocre T3). I think having mercies available is the only reason you see aeon picked in teamgames air spot really ...

                                        1 Reply Last reply Reply Quote 1
                                        • ResistanceR Offline
                                          Resistance
                                          last edited by

                                          i wouldn't call restorers bad and the t2 gunship is also a very good burst damage for hit and runs,same for swifties,why would they get another strong unit if they have op com,op navy,strong land?

                                          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                                          • K Offline
                                            keyser
                                            last edited by

                                            cheese option aren't lacking. The issue of mercy in comparison to other cheese is that it is "press key to win".
                                            It's just the philosophy of cheese pushed to the max. 0 skill involved, just cross finger. Honnestly a different design would be way more useful to the gameplay.

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