FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Will TML ever be balanced?

    Scheduled Pinned Locked Moved Balance Discussion
    83 Posts 31 Posters 6.5k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • veteranasheV Offline
      veteranashe
      last edited by

      How much mass is in a tml snipe of a hq compared to a Corsair snipe on a aco or a hw

      1 Reply Last reply Reply Quote 0
      • CaliberC Offline
        Caliber
        last edited by Caliber

        To one hit ko a T2 HQ you need 5 corsair

        5 corsair mass = 2100
        1 tml + missile = 1030 mass

        5 corsair energy = 42,000
        1 tml + missile = 7,000

        time to build 5 corsair = 5 minutes
        time to build tml + missile = 1.35 minutes

        the numbers become even more insane when you realise once you have built the launcher each missile that does 5000 damage is only 180 mass lol

        for referance 4 t1 tanks is 224 mass

        even next to another overpowered unit the T2 bomber the tml is stupid cheap and high damage.

        when you begin comparing the numbers its blinding obvious that the tml is overpowered.

        its like GPG added it to the game as a joke and people havnt noticed yet

        for another referance a TML + 3 missile is 1390 mass for 15000 damage

        a Mavor is 5,994,000 mass and 16000 damage per shot

        for the price of a Mavor you can get 33, 300 Missiles which is 166.5 million damage or equivalent 10,406 mavor shots.

        ZLOZ 1 Reply Last reply Reply Quote 1
        • ZLOZ Offline
          ZLO @Caliber
          last edited by

          @caliber said in Will TML ever be balanced?:

          its like GPG added it to the game as a joke and people havnt noticed yet

          this reminded me that in supreme commander before forged alliance TML was a homing missile launcher 😄
          Tho it did have much less range there

          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

          1 Reply Last reply Reply Quote 1
          • S Offline
            snoog
            last edited by

            for the price of a Mavor you can get 33, 300 Missiles which is 166.5 million damage or equivalent 10,406 mavor shots.

            I now want to build massive batteries of TML instead of end game arty...

            CaliberC 1 Reply Last reply Reply Quote 0
            • CaliberC Offline
              Caliber @snoog
              last edited by

              @snoog I may have gotten a bit carried away with the camparisons xd

              1 Reply Last reply Reply Quote 0
              • waffelzNoobW Offline
                waffelzNoob
                last edited by

                Okay, but consider this: the SNOOP (uef tech 1 land scout) costs ONLY TWELVE mass and does 2 damage PER SECOND?

                Let me paint you the picture: a snoop could LITERALLY kill 1000 mavors (6 billion mass apparently) FOR THE COST OF TWELVE MASS????
                This is utterly ridiculous and I don't understand how this has flown under everyone's, especially chris taylor's, radars.

                I will not stand for this.

                No longer will I suffer from the poor decisions of the balance team.
                Snoops are stupid and they ruin the game

                frick snoops!

                1 Reply Last reply Reply Quote 2
                • CaliberC Offline
                  Caliber
                  last edited by Caliber

                  @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

                  let me ask you this question

                  if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

                  is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

                  F 1 Reply Last reply Reply Quote 0
                  • F Offline
                    Firv @Caliber
                    last edited by

                    @caliber said in Will TML ever be balanced?:

                    @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

                    let me ask you this question

                    if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

                    is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

                    it does 6k damage so you can 2 shot any unupgraded commander

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      In practical games you won’t kill a uef acu with 2 tmls because regen happens every tick.

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Uef4life, 6 million mass in snoops is 500,000 snoops or 1 mil DPS

                        Thanks for the numbers on Corsair. I still think it's mostly fine and definitely a excellent addition to the game over ta.

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          snoog
                          last edited by

                          I still maintain the primary reason TML is OP is because of overkill destroying the wreck of t2 mexes.

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nuggets
                            last edited by Nuggets

                            Regarding the TML overkilling t2 mex, i don't think this is OP at all because it is easily counterable with tmd. What does make TML OP is the fact that if you have a wide area of targets you need lots of tmd. Same principle with nuke.
                            Not sure how you would balance this. Maybe increase the required buildpower?

                            1 Reply Last reply Reply Quote 0
                            • CaliberC Offline
                              Caliber
                              last edited by

                              1 Idea would be to increase the loading time for missiles and possibly reduce storage capacity so that it would give the player more time to make TMD over a large area and not lose all t2 mex in 20 seconds.

                              S 1 Reply Last reply Reply Quote 0
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                Increase tmd range

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  SainseRow @Caliber
                                  last edited by

                                  @caliber cybran tml already has a capacity of 4, making it even less is stupid

                                  1 Reply Last reply Reply Quote 0
                                  • CaliberC Offline
                                    Caliber
                                    last edited by Caliber

                                    I have just created a mod that rebalances the tml.zgdhnbsdhjnsrt.jpg

                                    problems with the tml as I see them;

                                    6k damage for very little cost
                                    no risk vs reward factor, if tml doesnt work you risk/lose nothing and can reclaim the tml
                                    tml can be fired way too quickly and kill an opponents whole base in about 10 seconds
                                    spreading tmd around takes time

                                    Key changes;

                                    -Missile energy cost's have been increased significantly to create a risk factor of energy stalling when making tmls."
                                    -Missile mass costs have been slightly increased.
                                    -Missile damage has been reduced to 2k so that it doesnt kill the reclaim but still enough to snipe t2 mexes
                                    -Capacity has been reduced to 1 other than cybran as their launcher has 4 launch tubes so makes sense
                                    -TML build rate has been increased so that assisting is less powerful.
                                    -TML explosion damage has been increased to match missile damage at 2k, so dont stand near it if it gets destroyed, again creating a risk factor for tml use."

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post