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    Will TML ever be balanced?

    Scheduled Pinned Locked Moved Balance Discussion
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    • jusbeginningJ Offline
      jusbeginning @Sladow-Noob
      last edited by

      @wtfboomnoob
      Thanks for confirming

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      • F Offline
        Firv @Sladow-Noob
        last edited by

        @wtfboomnoob said in Will TML ever be balanced?:

        @firv At least you can shoot down your own billy now though. Also Cybran needs it as their army has no shields so you'd always kill 15k+ mass with each shot the moment they push out of TMD / static shields.

        Maybe, it just feels so wrong that a single unit can completly nullify a very expensive upgrade. Basicly when I see thats there is cybran land on the field, i don't even think about the billy upgrade anymore.

        Sladow-NoobS 1 Reply Last reply Reply Quote 0
        • Sladow-NoobS Offline
          Sladow-Noob @Firv
          last edited by

          @firv There is no other way to balance it really besides "just stay in your base if you know your opponent has billy".

          Inactive.

          F 1 Reply Last reply Reply Quote 0
          • F Offline
            Firv @Sladow-Noob
            last edited by

            @wtfboomnoob Yeah its just a bit jarring that they went from having no counter to absolute immunity though, which is a bit opressive. Cybran is already very strong and didnt really need a buff in that stage imho

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            • CaliberC Offline
              Caliber
              last edited by Caliber

              Heres another example of TML's being insanely cheap and massively OP!

              The images show a TML rush in 8 minutes and a single Missile one shoting a 5500 hp full health T2 HQ before a single engineer is made and therefor the game is already lost as you now cannot defend against it.

              #22952202

              sjhrsdhrtwysj.jpg gnsfgjhsryfj.jpg

              F 1 Reply Last reply Reply Quote 1
              • F Offline
                Firv @Caliber
                last edited by

                @caliber said in Will TML ever be balanced?:

                Heres another example of TML's being insanely cheap and massively OP!

                The images show a TML rush in 8 minutes and a single Missile one shoting a 5500 hp full health T2 HQ before a single engineer is made and therefor the game is already lost as you now cannot defend against it.

                #22952202

                sjhrsdhrtwysj.jpg gnsfgjhsryfj.jpg

                Dont play cybran and it can survive 2 hits πŸ™‚

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                • ThomasHiattT Offline
                  ThomasHiatt
                  last edited by

                  I like TML being an early game ender on small maps where you get it first and TML the HQ.

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                  • CaliberC Offline
                    Caliber
                    last edited by

                    Hmm a single T2 unit that can be a game ender..... sounds op

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      How much mass is in a tml snipe of a hq compared to a Corsair snipe on a aco or a hw

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                      • CaliberC Offline
                        Caliber
                        last edited by Caliber

                        To one hit ko a T2 HQ you need 5 corsair

                        5 corsair mass = 2100
                        1 tml + missile = 1030 mass

                        5 corsair energy = 42,000
                        1 tml + missile = 7,000

                        time to build 5 corsair = 5 minutes
                        time to build tml + missile = 1.35 minutes

                        the numbers become even more insane when you realise once you have built the launcher each missile that does 5000 damage is only 180 mass lol

                        for referance 4 t1 tanks is 224 mass

                        even next to another overpowered unit the T2 bomber the tml is stupid cheap and high damage.

                        when you begin comparing the numbers its blinding obvious that the tml is overpowered.

                        its like GPG added it to the game as a joke and people havnt noticed yet

                        for another referance a TML + 3 missile is 1390 mass for 15000 damage

                        a Mavor is 5,994,000 mass and 16000 damage per shot

                        for the price of a Mavor you can get 33, 300 Missiles which is 166.5 million damage or equivalent 10,406 mavor shots.

                        ZLOZ 1 Reply Last reply Reply Quote 1
                        • ZLOZ Offline
                          ZLO @Caliber
                          last edited by

                          @caliber said in Will TML ever be balanced?:

                          its like GPG added it to the game as a joke and people havnt noticed yet

                          this reminded me that in supreme commander before forged alliance TML was a homing missile launcher πŸ˜„
                          Tho it did have much less range there

                          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                          • S Offline
                            snoog
                            last edited by

                            for the price of a Mavor you can get 33, 300 Missiles which is 166.5 million damage or equivalent 10,406 mavor shots.

                            I now want to build massive batteries of TML instead of end game arty...

                            CaliberC 1 Reply Last reply Reply Quote 0
                            • CaliberC Offline
                              Caliber @snoog
                              last edited by

                              @snoog I may have gotten a bit carried away with the camparisons xd

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                              • waffelzNoobW Offline
                                waffelzNoob
                                last edited by

                                Okay, but consider this: the SNOOP (uef tech 1 land scout) costs ONLY TWELVE mass and does 2 damage PER SECOND?

                                Let me paint you the picture: a snoop could LITERALLY kill 1000 mavors (6 billion mass apparently) FOR THE COST OF TWELVE MASS????
                                This is utterly ridiculous and I don't understand how this has flown under everyone's, especially chris taylor's, radars.

                                I will not stand for this.

                                No longer will I suffer from the poor decisions of the balance team.
                                Snoops are stupid and they ruin the game

                                frick snoops!

                                1 Reply Last reply Reply Quote 2
                                • CaliberC Offline
                                  Caliber
                                  last edited by Caliber

                                  @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

                                  let me ask you this question

                                  if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

                                  is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

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                                  • F Offline
                                    Firv @Caliber
                                    last edited by

                                    @caliber said in Will TML ever be balanced?:

                                    @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

                                    let me ask you this question

                                    if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

                                    is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

                                    it does 6k damage so you can 2 shot any unupgraded commander

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      In practical games you won’t kill a uef acu with 2 tmls because regen happens every tick.

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                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by

                                        Uef4life, 6 million mass in snoops is 500,000 snoops or 1 mil DPS

                                        Thanks for the numbers on Corsair. I still think it's mostly fine and definitely a excellent addition to the game over ta.

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                                        • S Offline
                                          snoog
                                          last edited by

                                          I still maintain the primary reason TML is OP is because of overkill destroying the wreck of t2 mexes.

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                                          • N Offline
                                            Nuggets
                                            last edited by Nuggets

                                            Regarding the TML overkilling t2 mex, i don't think this is OP at all because it is easily counterable with tmd. What does make TML OP is the fact that if you have a wide area of targets you need lots of tmd. Same principle with nuke.
                                            Not sure how you would balance this. Maybe increase the required buildpower?

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