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    Screenshot of the week

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    • FemboyF Offline
      Femboy Promotions team @Zeldafanboy
      last edited by

      @zeldafanboy I like it more mute than the super bright and shiny current versions. Gives it a better look

      FAF Website Developer

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      • SaverS Offline
        Saver
        last edited by

        look very good

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        • L Offline
          lilSidlil
          last edited by lilSidlil

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          YouTube: https://www.youtube.com/c/lilSidlil
          Discord: https://discord.gg/rW6AHqr
          VK: https://vk.com/scfaforever

          L 1 Reply Last reply Reply Quote 2
          • L Offline
            lilSidlil @lilSidlil
            last edited by

            alt text

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            YouTube: https://www.youtube.com/c/lilSidlil
            Discord: https://discord.gg/rW6AHqr
            VK: https://vk.com/scfaforever

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            • BlackYpsB Offline
              BlackYps
              last edited by

              Some updates on the Aeon PBR progress. As usual, the current shader comes first, then the PBR one.

              Screenshot_20230330_142011.jpg
              Screenshot_20230330_141418.jpg
              Screenshot_20230330_143550.jpg
              Screenshot_20230330_143527.jpg

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              • BlackYpsB Offline
                BlackYps
                last edited by

                Some more screenshots: https://github.com/FAForever/fa/pull/4870 Note that the images there compare between before and after the pull request, there is no direct comparison with the current shaders that the game uses.

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                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  Screenshot 2023-09-04 194554.png
                  Screenshot 2023-09-04 211544.png

                  Z 1 Reply Last reply Reply Quote 6
                  • Z Offline
                    zhanghm18 @BlackYps
                    last edited by

                    @blackyps hello I use the latest version of FAF, but the shadow of my naval units on the sea is not like your screenshot, but the shadow is on the sea bottom. The map I used was concord lake, the original map of the game

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                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      the shadow is still at the bottom of the sea in my screenshots. But they are taken on a test map where I aligned the sun direction that the water uses with the sun direction that the terrain uses. For some reason they are separate. Doing this allows these sun reflections on the water, but basically all maps don't use this so far, so you don't see it on concord lake.

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        Comparison of the capabilites of the current terrain shader and the one that the map generator will use in the future.
                        Screenshot 2023-12-10 135515.jpg
                        Screenshot 2023-12-10 135539.jpg

                        Z 1 Reply Last reply Reply Quote 2
                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator
                          last edited by

                          Are we playing the same game?

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

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                          • BlackYpsB Offline
                            BlackYps
                            last edited by

                            I don't know https://en.m.wikipedia.org/wiki/Ship_of_Theseus

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                            • Z Offline
                              zhanghm18 @BlackYps
                              last edited by

                              @blackyps It looks great. Will this change improve existing maps?

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                              • BlackYpsB Offline
                                BlackYps
                                last edited by

                                No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity

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