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    Screenshot of the week

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    • deletethisD Offline
      deletethis
      last edited by

      How's that for a mass gift!

      1 Reply Last reply Reply Quote 0
      • L Offline
        lilSidlil
        last edited by

        alt text

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        YouTube: https://www.youtube.com/c/lilSidlil
        Discord: https://discord.gg/rW6AHqr
        VK: https://vk.com/scfaforever

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        • BlackYpsB Offline
          BlackYps
          last edited by

          Here are some comparison screenshots of the new work-in-progress PBR shaders. The first picture is always the current shader, then comes the new shader. All screenshots are without any post-processing.

          Screenshot_20230212_212532.jpg
          Screenshot_20230212_212322.jpg
          Screenshot_20230212_215036.jpg
          Screenshot_20230212_215104.jpg
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          Screenshot_20230212_221643.jpg
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          Screenshot_20230212_221818.jpg
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          Screenshot_20230212_224131.jpg
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          Screenshot_20230212_225731.jpg
          Screenshot_20230212_225718.jpg

          1 Reply Last reply Reply Quote 8
          • ZeldafanboyZ Offline
            Zeldafanboy
            last edited by

            UEF looks better, as well as the liquid metal of Aeon construction animation, but the lack of bloom from light sources makes all lights on structures look worse. Cybran looks kind of washed out, and Seraphim is way less shiny.

            put the xbox units in the game pls u_u

            FemboyF 1 Reply Last reply Reply Quote 1
            • FemboyF Offline
              Femboy Promotions team @Zeldafanboy
              last edited by

              @zeldafanboy I like it more mute than the super bright and shiny current versions. Gives it a better look

              FAF Website Developer

              1 Reply Last reply Reply Quote 1
              • SaverS Offline
                Saver
                last edited by

                look very good

                1 Reply Last reply Reply Quote 0
                • L Offline
                  lilSidlil
                  last edited by lilSidlil

                  alt text

                  alt text

                  alt text

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                  alt text

                  alt text

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                  YouTube: https://www.youtube.com/c/lilSidlil
                  Discord: https://discord.gg/rW6AHqr
                  VK: https://vk.com/scfaforever

                  L 1 Reply Last reply Reply Quote 2
                  • L Offline
                    lilSidlil @lilSidlil
                    last edited by

                    alt text

                    alt text

                    alt text

                    alt text

                    alt text

                    alt text

                    alt text

                    alt text

                    alt text

                    YouTube: https://www.youtube.com/c/lilSidlil
                    Discord: https://discord.gg/rW6AHqr
                    VK: https://vk.com/scfaforever

                    1 Reply Last reply Reply Quote 5
                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      Some updates on the Aeon PBR progress. As usual, the current shader comes first, then the PBR one.

                      Screenshot_20230330_142011.jpg
                      Screenshot_20230330_141418.jpg
                      Screenshot_20230330_143550.jpg
                      Screenshot_20230330_143527.jpg

                      1 Reply Last reply Reply Quote 6
                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        Some more screenshots: https://github.com/FAForever/fa/pull/4870 Note that the images there compare between before and after the pull request, there is no direct comparison with the current shaders that the game uses.

                        1 Reply Last reply Reply Quote 0
                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          Screenshot 2023-09-04 194554.png
                          Screenshot 2023-09-04 211544.png

                          Z 1 Reply Last reply Reply Quote 6
                          • Z Offline
                            zhanghm18 @BlackYps
                            last edited by

                            @blackyps hello I use the latest version of FAF, but the shadow of my naval units on the sea is not like your screenshot, but the shadow is on the sea bottom. The map I used was concord lake, the original map of the game

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                            • BlackYpsB Offline
                              BlackYps
                              last edited by

                              the shadow is still at the bottom of the sea in my screenshots. But they are taken on a test map where I aligned the sun direction that the water uses with the sun direction that the terrain uses. For some reason they are separate. Doing this allows these sun reflections on the water, but basically all maps don't use this so far, so you don't see it on concord lake.

                              1 Reply Last reply Reply Quote 1
                              • BlackYpsB Offline
                                BlackYps
                                last edited by

                                Comparison of the capabilites of the current terrain shader and the one that the map generator will use in the future.
                                Screenshot 2023-12-10 135515.jpg
                                Screenshot 2023-12-10 135539.jpg

                                Z 1 Reply Last reply Reply Quote 2
                                • IndexLibrorumI Offline
                                  IndexLibrorum Global Moderator
                                  last edited by

                                  Are we playing the same game?

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  1 Reply Last reply Reply Quote 0
                                  • BlackYpsB Offline
                                    BlackYps
                                    last edited by

                                    I don't know https://en.m.wikipedia.org/wiki/Ship_of_Theseus

                                    1 Reply Last reply Reply Quote 5
                                    • Z Offline
                                      zhanghm18 @BlackYps
                                      last edited by

                                      @blackyps It looks great. Will this change improve existing maps?

                                      1 Reply Last reply Reply Quote 1
                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by

                                        No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity

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