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    Will TML ever be balanced?

    Scheduled Pinned Locked Moved Balance Discussion
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    • S Offline
      snoog
      last edited by

      MML is fine as far as I'm concerned. This post was purely about the stationary T2 TML. And as FtX pointed out that I missed, TMD is also stupidly vulnerable. Forget a notha, it only takes 2-3 T1 bombers to kill a TMD and expose whatever was behind it.

      waffelzNoobW 1 Reply Last reply Reply Quote 1
      • waffelzNoobW Offline
        waffelzNoob @snoog
        last edited by waffelzNoob

        A notha, TML, and 4 loaded missiles, converts to 5 nothas. it's also really hard to not kill 4 t2 mex with 5 nothas. they are free to reload, help fight air, are not restricted to a maximum range, and they will even 100% consistently kill the mass storages around the mexes, so maybe nothas are the most OP form of aggression in the game. or maybe even t2 arty drops
        starebusiness.png

        if you're worried about nothas or t1 bombers bombing tmd, maybe you built t2 mexes too far forward, or you let the opponent build a tml too close to ur base

        i only think tml acu is busted, regular tml is very strong but not broken imo

        frick snoops!

        1 Reply Last reply Reply Quote 6
        • IndexLibrorumI Offline
          IndexLibrorum Global Moderator
          last edited by IndexLibrorum

          Ah yes, time for the daily "this thing is effective at X and therefore needs to be nerfed" thread. See also: telemazer, aeon in general, and fucking mantis for some ungodly reason.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            T2 arty drops are the only thing that can even contest with tml, but I’d still say a dude intended on cancering with tml will do a lot more pain. TML acu does make it worse, but you tend to see it on water maps where building a tml is unfeasible I’d say.

            It isn’t really about forward, exposed mexes. On a 10x10 you can build a tml well in your map control next to a t2 mex of your own and still basically hit anything that isn’t in the core base. It’s totally unrealistic to say just don’t upgrade half your mexes in a teamgame and you know it.

            1 Reply Last reply Reply Quote 0
            • waffelzNoobW Offline
              waffelzNoob
              last edited by

              sorry havent played 10km in 37 years forgot they existed. fortunately its also 300x easier to cover ur entire base with 1 or 2 tmd there, and investing into 2 more just for safety, or a shield to protect tmd, are way more realistic options than on larger maps.
              any attempts to bomb tmd are also completely negated if any form of t2 buildpower is nearby (which is likely to be the case since bases are much more concentrated), so its unlikely u really lose 4 t2 mex

              i see extremely high value gun acus, t2 air plays, arty drops, and tml acus way more frequently than high value regular tmls

              frick snoops!

              1 Reply Last reply Reply Quote 0
              • ValkiV Offline
                Valki
                last edited by

                Move TML to T1, nerf cost & damage stats accordingly but leave range the same.
                A fully loaded T1 TML should be able to destroy a T2 mex.

                T1 TML will still threaten T2 mexes. By building multiple T1 TML you can still destroy a T2 mex in one volley.

                Most importantly, with TML being a threat at T1 there is an awareness of TML and forgetting TMD isn't as much of a thing anymore.
                When 1 T1 TML is working on a T2 mex, there is some opportunity to notice it and to spam up TMD or emergency repair.

                IndexLibrorumI 1 Reply Last reply Reply Quote 0
                • IndexLibrorumI Offline
                  IndexLibrorum Global Moderator @Valki
                  last edited by

                  @valki I'll have what you're smoking.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

                  TheVVheelboyT 1 Reply Last reply Reply Quote 3
                  • TheVVheelboyT Offline
                    TheVVheelboy @IndexLibrorum
                    last edited by

                    @indexlibrorum said in Will TML ever be balanced?:

                    @valki I'll have what you're smoking.

                    I'm sorry to say it, but what you have just written is a bannable offense. Hopefully admins are gonna administer the law as it's given.

                    IndexLibrorumI 1 Reply Last reply Reply Quote 0
                    • IndexLibrorumI Offline
                      IndexLibrorum Global Moderator @TheVVheelboy
                      last edited by

                      @xiaomao I will plead my innocence most vehemently.

                      (What rule do you mean?)

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Not discussing drugs

                        ? 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Conny_Action
                          last edited by Conny_Action

                          whats not considered yet is, if when you miss a missile the tml gets more and more inefficient over time. its no no brainer i think. you wont have t2 mexes all over the place at this time. if the tml get scouted you build just 2 or 3 tmd in your base and your t2 expansion or. then tml will just delay lets say your t3 land and what you going to do then when titans roaming everywhere. i think its still a risky decision, which can work out very effectivly but will propably crush your game if it wont. i see it as a good option to punish t3 rushers, but i dont think im playing it on the same level as you guys. i mean i wouldnt even mind if it gets changed, but how then so it wont get irellevant?

                          1 Reply Last reply Reply Quote 0
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            Just buff tmd hp so they dont get cancered as easily

                            CheeseBerryC W 2 Replies Last reply Reply Quote 2
                            • ? Offline
                              A Former User @FtXCommando
                              last edited by

                              @ftxcommando said in Will TML ever be balanced?:

                              Not discussing drugs

                              Context.

                              1 Reply Last reply Reply Quote 0
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                Could be smoking anything, and technically most things are drugs so is the rule with illegal drugs? And what country and/or state law are we going with here as I'll go with sealand law

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  Reckless_Charger
                                  last edited by Reckless_Charger

                                  It's a colloquial expression of disagreement and incredulity at the suggestion of T1 TML. Banning would be madness

                                  1 Reply Last reply Reply Quote 2
                                  • TheVVheelboyT Offline
                                    TheVVheelboy
                                    last edited by

                                    Huh, then why was I getting nagged for using the same expression. Which mods described to me as derogatory to the other person?

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      Reckless_Charger
                                      last edited by

                                      Well it's not polite use of language certainly. You could just say I disagree

                                      1 Reply Last reply Reply Quote 0
                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by

                                        Sounds boring

                                        ComradeStrykerC 1 Reply Last reply Reply Quote 1
                                        • ComradeStrykerC Offline
                                          ComradeStryker @veteranashe
                                          last edited by

                                          From TML discussion to drug talk.
                                          Avoiding the latter...


                                          TML is a little strong but nothing too unwearing, I'd say.
                                          The overkill factor is what gets me every time, especially on Mexes.

                                          A TML can deal more damage than a strat and leaves no reclaim in comparison.
                                          But with adequate scouting, one could see the TML being built and prepare.


                                          Sure, one may argue that you'd have to TMD all mexes, but the same can be said about
                                          Nukes - forcing all players to build Nuke-Def,
                                          Telemazer - forcing all players to build Tele-Def,
                                          Sats - Forcing all players to shield their economy
                                          etc. etc.

                                          Granted, these are late T3 stage plays as opposed to T2, so I can see that being a counter-argument.


                                          TML can also be used all the way up to the T4 stage, sniping high-value targets like game-enders and/or Exps.

                                          Regardless, TML, when used properly is absolutely devastating.
                                          Hard to say what can be done to 'adjust it', though.

                                          For now, it isn't too unbearable, I'd say - just gotta see the TML being built and either defend or rush to take it out.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

                                          1 Reply Last reply Reply Quote 0
                                          • CheeseBerryC Offline
                                            CheeseBerry @FtXCommando
                                            last edited by CheeseBerry

                                            @ftxcommando said in Will TML ever be balanced?:

                                            Just buff tmd hp so they dont get cancered as easily

                                            That would certainly make tml less oppressive in high rated lobbies, esp. if you bring the currently quite shitty aeon tmd to a similar level of the other ones.

                                            For lower rated lobbies the problem is mostly that a single tml launcher can just win the entire game by itself, if your opponents make tmd even just 1 minute too late.

                                            It could be something simple, like making tml launchers only load at half the speed and/or have twice the cost, to make tmls way less instan-game-winning while still staying powerful.

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