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    Aeon Gun ACU

    Scheduled Pinned Locked Moved Balance Discussion
    104 Posts 29 Posters 8.7k Views 2 Watching
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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      I’m guessing he meant that UEF was dominant in the LotS games.

      1 Reply Last reply Reply Quote 1
      • S Offline
        snoog
        last edited by

        Did I just see build walls and eco given as a suggestion to stop an Aeon gun com?

        1 Reply Last reply Reply Quote 5
        • IndexLibrorumI Offline
          IndexLibrorum Global Moderator
          last edited by

          Here's a new idea: what if you make the increased range an active ability with a cooldown.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          1 Reply Last reply Reply Quote 1
          • waffelzNoobW Offline
            waffelzNoob
            last edited by

            here's an idea: remove the range advantage

            frick snoops!

            1 Reply Last reply Reply Quote 1
            • Accidental_AeonA Offline
              Accidental_Aeon
              last edited by

              Keep the range advantage but nerf the OC range.

              1 Reply Last reply Reply Quote 1
              • AzraaaA Offline
                Azraaa
                last edited by Azraaa

                if people do not want to remove auto oc and require more micro then just use the on enabled for "Overcharge" to increase overrall ACU Gun range, and when its not enabled then the range returns and is decreased from what it is right now by (DEFAULT) around 20-30% , it makes OC a lot more valuable and gives it a unique downside and upside.

                If people are against I can think of a few more interesting things you could do for gun-oc synergy

                SIMPLY, OC = Equal More Gun Range and NO OC equal less gun range but this is only enabled when the gun upgrade is added.

                Developer for LOUD Project | https://discord.gg/DfWXMg9
                AI Development FAF Discord | https://discord.gg/ChRfhB3
                AI Developer for FAF

                Community Manager for FAF
                Member of the FAF Association
                FAF Developer

                1 Reply Last reply Reply Quote 1
                • waffelzNoobW Offline
                  waffelzNoob
                  last edited by

                  i don't get why we need weird gimmick mechanics to fix broken stuff

                  frick snoops!

                  1 Reply Last reply Reply Quote 1
                  • ComradeStrykerC Offline
                    ComradeStryker @FtXCommando
                    last edited by ComradeStryker

                    @ftxcommando said in Aeon Gun ACU:

                    Why do people propose making a third gun upgrade before actually giving a reason for Aeon to have a 35 gun in the first place

                    The Aeon Sniper-Com is one of the most game-changing units in FAF.

                    Removing such a powerful ability -Reducing the range- even if it deserves to be removed,
                    will cause some strong-worded feedback, as seen in some posts above.

                    Those of us who are suggesting a 3rd upgrade, well...
                    we're doing that so there isn't such a big and sudden drawback to the ACU and the Aeon faction.

                    Blatantly removing the upgrade will result in a heavy backlash, I can imagine.
                    Especially from those who are passionate about that faction.
                    (I know I would be displeased to hear one of the UEF units getting a sudden nerf.)

                    A third upgrade not only would allow a player to keep the familiarity of the Aeon ACU
                    -still being able to use its range, but with a little more delay in between upgrades-
                    but, would also place the Aeon ACU as a whole in a much better and more balanced slot.


                    Is there a real reason as to why the Aeon Sniper-Com should have that extra range, to begin with?
                    No. Or at least, probably not.

                    But as @IndexLibrorum stated, we don't want reskins of the same unit for all factions - otherwise the game would be significantly less interesting.
                    And I'm sure all players would agree with me on that take.

                    It's nice to have a little diversity here and there.
                    Granted, even if that means one unit is slightly stronger than others.
                    And that's why we're offering our suggestions of allowing the Aeon ACU to keep its range - albeit with more balancing through a 3rd upgrade.


                    I mean, you know my take on this...
                    As an enthusiast of a different faction - I would be thrilled to see the range removed!
                    But, yet, here I am trying to suggest a way so it doesn't get removed.

                    That's saying something.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

                    1 Reply Last reply Reply Quote 2
                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      https://github.com/FAForever/fa/issues/5014

                      1 Reply Last reply Reply Quote 1
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Faction diversity should stem from solving issues the faction faces in a unique fashion. Faction diversity because “why not lol” can have a logical extreme of giving everyone everything because “why not lol” and make it identical to removing all fun in the game via lazy balancing.

                        ComradeStrykerC 1 Reply Last reply Reply Quote 1
                        • ComradeStrykerC Offline
                          ComradeStryker @FtXCommando
                          last edited by

                          @ftxcommando said in Aeon Gun ACU:

                          Faction diversity should stem from solving issues the faction faces in a unique fashion.

                          I completely agree with you.
                          Though, with uniqueness comes imbalance - regardless of how much adjustment someone may do.
                          And this is why, unfortunately, we're facing that exact issue here.

                          I doubt the range would ever be 'balanced' or 'fair', due to many, many factors.
                          But at least, we as players, are trying to offer feedback to help place said unit in a fair and more balanced position.


                          Faction diversity because “why not lol” can have a logical extreme of giving everyone everything because “why not lol” and make it identical to removing all fun in the game via lazy balancing.

                          Is that not one of the reasons why this post exists? To avoid lazy balancing?
                          We're here to discuss what can be done - to get more viewpoints from players, no?
                          I fail to see how this could classify as lazy balancing.


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          1 Reply Last reply Reply Quote 2
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            I don't consider removing a needless upgrade to be lazy balancing because I don't see any purpose the upgrade serves beyond making Aeon stronger in their strongest game segment. I already suggested that if any faction needs the increased range utility it would be Cybran. Lazy balancing would be equalizing aurora to every other tank rather than something like the lab/blaze change which gives Aeon an out for a weakness they have in a unique way.

                            If no one can name a weakness in Aeon that gun range is there for, it's just there just because it is. At which point, just give it to Cybran anyway.

                            1 Reply Last reply Reply Quote 1
                            • MazorNoobM Offline
                              MazorNoob
                              last edited by

                              Can we just revert Aeon T2 to what it used to be?

                              1 Reply Last reply Reply Quote 2
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                Aeon t2 used to be skipped entirely so you have to be more specific

                                1 Reply Last reply Reply Quote 1
                                • ZeldafanboyZ Offline
                                  Zeldafanboy
                                  last edited by

                                  💩💩💩

                                  put the xbox units in the game pls u_u

                                  1 Reply Last reply Reply Quote 1
                                  • T Offline
                                    TheWreck
                                    last edited by

                                    lol aeon t2 strongest in the game? best t2 air and best t2 land

                                    1 Reply Last reply Reply Quote 1
                                    • Sylph_S Offline
                                      Sylph_
                                      last edited by

                                      How about making the aeon sniper ACU require a 'sniper mode' akin to the seraphim sniper bot? Ie, something that slows the commander's move speed down dramatically?

                                      1 Reply Last reply Reply Quote 1
                                      • RoweyR Offline
                                        Rowey
                                        last edited by

                                        In Beta, the Range Upgrade for the ACu is Split into 2 Upgrades

                                        "The needs of the many outweigh the needs of the few" - Spock

                                        1 Reply Last reply Reply Quote 1
                                        • Rodimus_PrimeR Offline
                                          Rodimus_Prime
                                          last edited by Rodimus_Prime

                                          Edit: Just did the math. Aeon gun is now double the cost (both mass and energy) of other guns for a whole 5 meters, which is silly.

                                          I am not fond of this change. 5 meters is not a lot, and already requires significant attention & micro to utilize. The synergy with Chrono is admittedly cool, but the cost of the second range upgrade is way too high.

                                          DeribusD 1 Reply Last reply Reply Quote 1
                                          • TheVVheelboyT Offline
                                            TheVVheelboy
                                            last edited by

                                            Lol.

                                            1 Reply Last reply Reply Quote 1
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