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    Aeon Gun ACU

    Scheduled Pinned Locked Moved Balance Discussion
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    • TheVVheelboyT Offline
      TheVVheelboy @FtXCommando
      last edited by

      @ftxcommando said in Aeon Gun ACU:

      I’d rather Cybran have such an upgrade than Aeon, even with it making telemazor more cancer.

      Well I'm personally all for it considering Cybran been getting the short end of stick for quite a while and is still lacking in offensive T2 acu options. But my problem lies in how will the community react to outright removing the range from aeon ACU. Which might be a little bit too drastic of a change.

      That's why for now I would rather see the aeon gun split into 3 parts of DPS + Normal range + Sniper upgrade. With the sniper upgrade branching out from the range upgrade.

      FtXCommandoF 1 Reply Last reply Reply Quote 3
      • S Offline
        snoog
        last edited by

        I like the idea of the sniper range buff being split off into a 3rd upgrade. As it is, getting the two upgrades is super cheap compared to the counter as someone else already did the math. Though let me add 1 t2 PD is often not enough, so realistically you need to spend 3x or even more in mass than the upgrades to counter it effectively. I routinely push through 3 t2 PD with the Aeon com.

        1 Reply Last reply Reply Quote 1
        • FtXCommandoF Offline
          FtXCommando @TheVVheelboy
          last edited by

          @xiaomao said in Aeon Gun ACU:

          But my problem lies in how will the community react

          2b02693d-056d-4c21-b359-aaa1a4f27b44-image.png

          1 Reply Last reply Reply Quote 1
          • ResistanceR Offline
            Resistance
            last edited by

            don't really see a problem with their guncom besides having a beyond broken chrono, shield is nice to be offensive and works great if you want to be volatile on the ground, kiting isn't too bad and it comes with a huge tax in a form of apm, mid and late game also comes down to gc being ignored for no reason whatsoever for 1 year by now.
            can't see aeon guncom broken late game as well and i'd call it pretty garbage considering that:
            1)uef has BaD bIlly NuKe that will surely not whipe a 10k investment randomly
            2)sera has a small 50k hp buff and pretty good double gun to play vs land and some exps
            3)cyb is just garbage but still gets access to cloak+lazer that can be brutal
            aeon has +4 range, cool. (no chrono involved or banned from lobbies)

            anything smaller than 3v3 can probably be facing the unstoppable aeon gun com but it's more of a powerspike that you should be at least trying to counter, it's also a combination of aeon having probably the most cost-efficient land in the meta that is also contributing to indirect guncom buff since it gives you access to cheap mobile shields

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

            1 Reply Last reply Reply Quote 4
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Apm tax doesn’t even make sense because Aeon has both a late t1/early t2 hp upgrade and their choice of 2 flavors of late t2 survivability upgrades.

              Sera double gun requires 5 t2 pgens of energy. Billy requires 2 t3 pgens. Cloak requires 1 t3 pgen.

              You’re right that all of those also handle t3 spam. Funny how the Aeon variant is built on 20 t1 pgens, though.

              1 Reply Last reply Reply Quote 1
              • U Offline
                Unknow
                last edited by

                How do you account for the trash T1 stage until guncom?

                FtXCommandoF 1 Reply Last reply Reply Quote 1
                • FtXCommandoF Offline
                  FtXCommando @Unknow
                  last edited by

                  @unknow said in Aeon Gun ACU:

                  How do you account for the trash T1 stage until guncom?

                  The weakness of aurora being too slow to control more open maps is addressed by both the buff to their labs and blazes.

                  If the argument is that Aeon needs super gun ACU because aurora feels the pain of enemy gun ACUs the most, that’s just an incentive for Aeon to move the game forward once the t1 stage has run its course for them.

                  Sera doesn’t need a 35 range gun to keep gun ACUs away from their ilshies at t2 stage even though the logic is just the same.

                  1 Reply Last reply Reply Quote 1
                  • TheWeakieT Offline
                    TheWeakie Balance Team
                    last edited by

                    Trash t1 lol

                    1 Reply Last reply Reply Quote 2
                    • phongP Offline
                      phong
                      last edited by

                      Colossus lol

                      ComradeStrykerC 1 Reply Last reply Reply Quote 1
                      • waffelzNoobW Offline
                        waffelzNoob
                        last edited by

                        Instead of moving range gun to cybran, we should just delete it from the game, thanks

                        frick snoops!

                        1 Reply Last reply Reply Quote 2
                        • ComradeStrykerC Offline
                          ComradeStryker @phong
                          last edited by

                          I believe someone else mentioned it already, but, why not reduce the range upgrade's... well... range?
                          Then make a separate upgrade that continues off that branch to grab the extra range.

                          Yes, that would mean the Speed and current Range upgrades would have to be adjusted
                          to accommodate a 3rd upgrade, but, that seems like the best option recommended, so far.

                          If I may, here are my thoughts on how it could work best.

                          Speed Upgrade:
                          Mass: 500 -> 450

                          Range Upgrade:
                          Range: 35 -> 30
                          Mass: 500 -> 450

                          Extended Range Upgrade (new):
                          Range: 30 -> 35
                          Mass: 300


                          This means the total mass required for all upgrades increases from 1,000 to 1,200.
                          Only 200 extra mass is required.
                          Not to mention the extra build time, and energy required to gather an extra upgrade.

                          I see this as the best answer to both worlds as it reduces the effectiveness of the range
                          without needing to remove or alter it drastically.
                          And it's still cheap enough to obtain without a massive drawback.

                          To make it more even, all three upgrades could be set to 400 mass,
                          this way it still comes out to 1,200 mass total.


                          These are just my two cents on this.
                          Granted, these values should be adjusted - as what works on paper, doesn't necessarily work in-game.

                          That being said, there are more ways to keep something working without having to rework it
                          completely or drastically change as others may have mentioned.


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          1 Reply Last reply Reply Quote 1
                          • TheVVheelboyT Offline
                            TheVVheelboy
                            last edited by

                            The problem is that the advantage of this range upgrade is way bigger than just poultry 200 mass, even 400 mass is still dirt cheap cheap considering your acu now outranges basically anything that can threaten it. Even in early t3 stage.

                            1 Reply Last reply Reply Quote 2
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Why do people propose making a third gun upgrade before actually giving a reason for Aeon to have a 35 gun in the first place

                              ComradeStrykerC 1 Reply Last reply Reply Quote 2
                              • B Offline
                                Blodir
                                last edited by Blodir

                                Aeon double gun is brutally broken in a lot of situations. The problem is that any unit that has high range should be slower than units with low range, such that there's a range/speed tradeoff. Now acus have the same speed and one just has more range than the other so there's practically no counterplay.

                                Also gun acu is just broken to begin with, imo increasing OC energy cost (and buffing e storage capacity) is the first step.

                                1 Reply Last reply Reply Quote 3
                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  Oc should cost 450 e

                                  1 Reply Last reply Reply Quote 1
                                  • AzraaaA Offline
                                    Azraaa
                                    last edited by

                                    just remove the range upgrade for aeon or just making it cost a lot lot lot more in terms of mass and e

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                                    1 Reply Last reply Reply Quote 1
                                    • waffelzNoobW Offline
                                      waffelzNoob
                                      last edited by

                                      that'll cause commotion amongst the noobs "wow this is such a small range increase why did i pay 3000 mass and 100000 energy for this???" followed by eternal complaining to the balance team

                                      just delete it from the game gg ez solution

                                      frick snoops!

                                      1 Reply Last reply Reply Quote 1
                                      • F Offline
                                        Freedom_
                                        last edited by

                                        we should make the UEF ACU gun upgrade the same as the rest of them while we are at it, then it's fair

                                        1 Reply Last reply Reply Quote 2
                                        • ArranA Offline
                                          Arran @ComradeStryker
                                          last edited by

                                          @comradestryker said in Aeon Gun ACU:

                                          If anything, it's the UEF that should have the range over all other ACUs - and I'm not trying to be biased here.
                                          The point of UEF is to have Alpha damage and Range with their units, no?
                                          For example, the Percy, and the Summit.
                                          Why shouldn't the UEF ACU be any different? It already deals 200 damage per shot.
                                          It probably wouldn't be that difficult to dodge either, considering it would only have half of the firerate as all other ACUs do.
                                          Sniper UEF ACU woudn't be anywhere near as powerfull as an Aeon Sniper ACU.
                                          Well... minus the nano, but it's a crappy version of the nano, anyway.
                                          It wouldn't take much to overwhelm.

                                          Cracked. UEF sniper com with nano. Perfectly balanced; what could go wrong?

                                          @rezy-noob said in Aeon Gun ACU:

                                          don't really see a problem with their guncom besides having a beyond broken chrono, shield is nice to be offensive and works great if you want to be volatile on the ground, kiting isn't too bad and it comes with a huge tax in a form of apm, mid and late game also comes down to gc being ignored for no reason whatsoever for 1 year by now.
                                          can't see aeon guncom broken late game as well and i'd call it pretty garbage considering that:
                                          1)uef has BaD bIlly NuKe that will surely not whipe a 10k investment randomly
                                          2)sera has a small 50k hp buff and pretty good double gun to play vs land and some exps
                                          3)cyb is just garbage but still gets access to cloak+lazer that can be brutal
                                          aeon has +4 range, cool. (no chrono involved or banned from lobbies)
                                          anything smaller than 3v3 can probably be facing the unstoppable aeon gun com but it's more of a powerspike that you should be at least trying to counter, it's also a combination of aeon having probably the most cost-efficient land in the meta that is also contributing to indirect guncom buff since it gives you access to cheap mobile shields

                                          All true and everyone saying otherwise just can't handle it.

                                          1 Reply Last reply Reply Quote 1
                                          • ArranA Offline
                                            Arran
                                            last edited by

                                            647f110a-a0b9-468c-8711-424b67e96bb5-image.png
                                            It takes about 1 second for a commander at full speed to walk that distance. Less if both are moving towards each other.
                                            Very strong upgrade. All it takes is 1 second where your attention is diverted and it no longer matters.

                                            TheVVheelboyT ZeldafanboyZ 2 Replies Last reply Reply Quote 1
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