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    WD #3 - Ridiculous Balance Ideas

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    • ThomasHiattT Offline
      ThomasHiatt
      last edited by

      Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

      JipJ Chenbro101C 2 Replies Last reply Reply Quote 0
      • S Offline
        STlNG
        last edited by

        I might have said this before. Subs can build underwater mexes and hydros.

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip @ThomasHiatt
          last edited by

          @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

          Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

          Would also fix issues with them not firing in some occasions 🙂 , but got rejected by the balance team.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • T Offline
            Tagada Balance Team
            last edited by

            Will discuss it again in the next meeting

            1 Reply Last reply Reply Quote 0
            • arma473A Offline
              arma473
              last edited by

              Please don't force us to manually target ground fire for light arty to make them effective against units. Light artillery is not supposed to automatically miss anything moving.

              Select 6 light arty, give ground fire order, press shift-g to split attack, then click and drag the 6 targets to spread them out . . . and keep moving them around as the fight is happening -- no thanks!

              1 Reply Last reply Reply Quote 1
              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Might as well delete Medusa from the game if T1 arty can't hit units

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 2
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  How is that possibly up for discussion lol, might as well as remove groundfire so you don’t get pds abusing range, strats abusing aoe, or battleships abusing aoe.

                  Not using units the way they should be, or figuring out ways to make that work, is a decent bit of the fun in the game.

                  1 Reply Last reply Reply Quote 0
                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    Another buff to the aeon faction and disastrous blow to cybran ( `_ゝ´)

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      STlNG
                      last edited by

                      Monkeylord gets egg drop as well. But instead of stopping to build a unit of choice, it automatically drops a Fire Beetle every
                      7.7 seconds if there is an enemy unit within maser range. The Fire Beetle is assigned the same target as the ML by default.

                      1 Reply Last reply Reply Quote 2
                      • CaliberC Offline
                        Caliber
                        last edited by

                        ASF also have air to ground fire.

                        1 Reply Last reply Reply Quote 1
                        • Chenbro101C Offline
                          Chenbro101 @ThomasHiatt
                          last edited by

                          @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                          Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                          I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

                          1 Reply Last reply Reply Quote 0
                          • DeribusD Offline
                            Deribus Global Moderator
                            last edited by

                            So... like ground fire?

                            ZLOZ Chenbro101C 2 Replies Last reply Reply Quote 0
                            • ZLOZ Offline
                              ZLO @Deribus
                              last edited by

                              @deribus said in WD #3 - Ridiculous Balance Ideas:

                              So... like ground fire?

                              like mmls

                              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                              • G Offline
                                GULM8
                                last edited by

                                removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together

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                                • Chenbro101C Offline
                                  Chenbro101 @Deribus
                                  last edited by Chenbro101

                                  @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

                                  1 Reply Last reply Reply Quote 0
                                  • gabrilendG Offline
                                    gabrilend
                                    last edited by

                                    Since Interceptors and ASF can target other interceptors and ASF, and gunships can target other gunships, clearly bombers should be able to target other bombers.

                                    1 Reply Last reply Reply Quote 5
                                    • R Offline
                                      Reckless_Charger
                                      last edited by

                                      It would nerf Seraphim the most for obvious reasons

                                      1 Reply Last reply Reply Quote 0
                                      • TheWeakieT Offline
                                        TheWeakie Balance Team
                                        last edited by TheWeakie

                                        What a ridiculous balance idea

                                        1 Reply Last reply Reply Quote 2
                                        • CaliberC Offline
                                          Caliber
                                          last edited by Caliber

                                          Attack Pings from dead team mates do small damage on enemy units.

                                          You could win with pings but your ears will bleed.

                                          #endure the ping

                                          1 Reply Last reply Reply Quote 2
                                          • B Offline
                                            Blade_Walker
                                            last edited by

                                            Buildings hit by Aeon ACU Chrono start their self-destruct sequence, you have to Ctrl-k to cancel and prevent them from blowing up

                                            Make Quantum Gateways Amphibious, so you can keep scaling eco from your won pond in Setons if you lose your land base.

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