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    WD #3 - Ridiculous Balance Ideas

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    • S Offline
      STlNG @nine2
      last edited by

      @nine2 said in WD #3 - Ridiculous Balance Ideas:

      @defiant said in WD #3 - Ridiculous Balance Ideas:

      ACUs can be upgraded arms from dead ACUs.

      That's pretty cool

      Is this like a UEF com kills an Aeon com and then has access to the Aeon arm upgrades? Because that would be interesting.

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      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

        JipJ Chenbro101C 2 Replies Last reply Reply Quote 0
        • S Offline
          STlNG
          last edited by

          I might have said this before. Subs can build underwater mexes and hydros.

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          • JipJ Offline
            Jip @ThomasHiatt
            last edited by

            @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

            Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

            Would also fix issues with them not firing in some occasions 🙂 , but got rejected by the balance team.

            A work of art is never finished, merely abandoned

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            • T Offline
              Tagada Balance Team
              last edited by

              Will discuss it again in the next meeting

              1 Reply Last reply Reply Quote 0
              • arma473A Offline
                arma473
                last edited by

                Please don't force us to manually target ground fire for light arty to make them effective against units. Light artillery is not supposed to automatically miss anything moving.

                Select 6 light arty, give ground fire order, press shift-g to split attack, then click and drag the 6 targets to spread them out . . . and keep moving them around as the fight is happening -- no thanks!

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                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  Might as well delete Medusa from the game if T1 arty can't hit units

                  put the xbox units in the game pls u_u

                  1 Reply Last reply Reply Quote 2
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    How is that possibly up for discussion lol, might as well as remove groundfire so you don’t get pds abusing range, strats abusing aoe, or battleships abusing aoe.

                    Not using units the way they should be, or figuring out ways to make that work, is a decent bit of the fun in the game.

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      Another buff to the aeon faction and disastrous blow to cybran ( `_ゝ´)

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                      • S Offline
                        STlNG
                        last edited by

                        Monkeylord gets egg drop as well. But instead of stopping to build a unit of choice, it automatically drops a Fire Beetle every
                        7.7 seconds if there is an enemy unit within maser range. The Fire Beetle is assigned the same target as the ML by default.

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                        • CaliberC Offline
                          Caliber
                          last edited by

                          ASF also have air to ground fire.

                          1 Reply Last reply Reply Quote 1
                          • Chenbro101C Offline
                            Chenbro101 @ThomasHiatt
                            last edited by

                            @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                            Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                            I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

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                            • DeribusD Offline
                              Deribus Global Moderator
                              last edited by

                              So... like ground fire?

                              ZLOZ Chenbro101C 2 Replies Last reply Reply Quote 0
                              • ZLOZ Offline
                                ZLO @Deribus
                                last edited by

                                @deribus said in WD #3 - Ridiculous Balance Ideas:

                                So... like ground fire?

                                like mmls

                                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                                • G Offline
                                  GULM8
                                  last edited by

                                  removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together

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                                  • Chenbro101C Offline
                                    Chenbro101 @Deribus
                                    last edited by Chenbro101

                                    @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

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                                    • gabrilendG Offline
                                      gabrilend
                                      last edited by

                                      Since Interceptors and ASF can target other interceptors and ASF, and gunships can target other gunships, clearly bombers should be able to target other bombers.

                                      1 Reply Last reply Reply Quote 5
                                      • R Offline
                                        Reckless_Charger
                                        last edited by

                                        It would nerf Seraphim the most for obvious reasons

                                        1 Reply Last reply Reply Quote 0
                                        • TheWeakieT Offline
                                          TheWeakie Balance Team
                                          last edited by TheWeakie

                                          What a ridiculous balance idea

                                          1 Reply Last reply Reply Quote 2
                                          • CaliberC Offline
                                            Caliber
                                            last edited by Caliber

                                            Attack Pings from dead team mates do small damage on enemy units.

                                            You could win with pings but your ears will bleed.

                                            #endure the ping

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