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    WD #3 - Ridiculous Balance Ideas

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    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      Time for ur backup force to arrive so you sit and do nothing and let enemy surround ur ACU? The only way this works the way u want it to work is by removing sniping as a reality in the game. Instead how it will actually be used is to abuse it with OC micro by getting enemy units to clump and then u get out to instantly kill something like a group of ilshies. Don’t see the point in making defense even better in the game.

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      • JipJ Offline
        Jip
        last edited by

        I'm not going to make this for the base game. I just stated it was possible. I also don't think it will add any real value for the majority of the situations.

        A work of art is never finished, merely abandoned

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        • nine2N Offline
          nine2 @Defiant
          last edited by

          This post is deleted!
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          • nine2N Offline
            nine2 @Defiant
            last edited by

            @defiant said in WD #3 - Ridiculous Balance Ideas:

            ACUs can be upgraded arms from dead ACUs.

            That's pretty cool

            S 1 Reply Last reply Reply Quote 1
            • S Offline
              STlNG @nine2
              last edited by

              @nine2 said in WD #3 - Ridiculous Balance Ideas:

              @defiant said in WD #3 - Ridiculous Balance Ideas:

              ACUs can be upgraded arms from dead ACUs.

              That's pretty cool

              Is this like a UEF com kills an Aeon com and then has access to the Aeon arm upgrades? Because that would be interesting.

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              • ThomasHiattT Offline
                ThomasHiatt
                last edited by

                Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                JipJ Chenbro101C 2 Replies Last reply Reply Quote 0
                • S Offline
                  STlNG
                  last edited by

                  I might have said this before. Subs can build underwater mexes and hydros.

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                  • JipJ Offline
                    Jip @ThomasHiatt
                    last edited by

                    @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                    Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                    Would also fix issues with them not firing in some occasions 🙂 , but got rejected by the balance team.

                    A work of art is never finished, merely abandoned

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                    • T Offline
                      Tagada Balance Team
                      last edited by

                      Will discuss it again in the next meeting

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                      • arma473A Offline
                        arma473
                        last edited by

                        Please don't force us to manually target ground fire for light arty to make them effective against units. Light artillery is not supposed to automatically miss anything moving.

                        Select 6 light arty, give ground fire order, press shift-g to split attack, then click and drag the 6 targets to spread them out . . . and keep moving them around as the fight is happening -- no thanks!

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                        • ZeldafanboyZ Offline
                          Zeldafanboy
                          last edited by

                          Might as well delete Medusa from the game if T1 arty can't hit units

                          put the xbox units in the game pls u_u

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                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            How is that possibly up for discussion lol, might as well as remove groundfire so you don’t get pds abusing range, strats abusing aoe, or battleships abusing aoe.

                            Not using units the way they should be, or figuring out ways to make that work, is a decent bit of the fun in the game.

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                            • TheVVheelboyT Offline
                              TheVVheelboy
                              last edited by

                              Another buff to the aeon faction and disastrous blow to cybran ( `_ゝ´)

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                              • S Offline
                                STlNG
                                last edited by

                                Monkeylord gets egg drop as well. But instead of stopping to build a unit of choice, it automatically drops a Fire Beetle every
                                7.7 seconds if there is an enemy unit within maser range. The Fire Beetle is assigned the same target as the ML by default.

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                                • CaliberC Offline
                                  Caliber
                                  last edited by

                                  ASF also have air to ground fire.

                                  1 Reply Last reply Reply Quote 1
                                  • Chenbro101C Offline
                                    Chenbro101 @ThomasHiatt
                                    last edited by

                                    @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                                    Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                                    I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

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                                    • DeribusD Offline
                                      Deribus Global Moderator
                                      last edited by

                                      So... like ground fire?

                                      ZLOZ Chenbro101C 2 Replies Last reply Reply Quote 0
                                      • ZLOZ Offline
                                        ZLO @Deribus
                                        last edited by

                                        @deribus said in WD #3 - Ridiculous Balance Ideas:

                                        So... like ground fire?

                                        like mmls

                                        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                                        • G Offline
                                          GULM8
                                          last edited by

                                          removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together

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                                          • Chenbro101C Offline
                                            Chenbro101 @Deribus
                                            last edited by Chenbro101

                                            @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

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