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    The SCU Rebalance

    Scheduled Pinned Locked Moved Balance Discussion
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    • TurinturambarT Offline
      Turinturambar Balance Team
      last edited by Turinturambar

      the goal for SCUs is giving additional options at the T3 stage. One option is using SCUs as a support unit for your army, using either support presets or rambo presets that interact well with your army (like cyb rambo stun helps a brick army with kiting).
      in addition to that there should also be the option of using rambo scus as your main combat unit (maybe together with some t3 backup to prevent them getting overrun). considering they all have a pretty low dps/mass it will be a constant drain (over a long time) on apm for those more enjoying single unit micro (where if you fail your micro you will just get run over).
      considering that i dont see any reason why gateways should not be assistable, especially since economy scales aswell and high cost SCUs (e.g. oc) would take ages to build.
      So i dont see any reason why SCU production should not be scalable. only thing that change would adress is hive ras scu spam which might then just change to adjacency gate spam

      Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
      When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

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      • A Offline
        advena
        last edited by

        I'm against setting SACU presets in stone not for balance reasons but for emotional reasons
        They are support-ACU
        ACU should have option to upgrade

        Also:
        Why them have more base(unupgraded) hitpoints than ACU? Seems counterintuitive.
        They are support-ACU

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        • M Offline
          moses_the_red @Turinturambar
          last edited by moses_the_red

          @Turinturambar said in The SCU Rebalance:

          Cybran

          The Cybran have 1 rambo preset and 2 support presets. The rambo preset is the same as in current balance (AoE stun). The first support preset provides a large stealthfield (it can easily stealth an entire army). The second support preset provides a speed buff field, which increases the movement speed of its surrounding, non experimental, units. Both support presets also have the aa upgrade. Multiple speed buff fields do not stack.

          I imagine no one is ever going to use a stealth SCU.

          By the time you start building SCUs, stealth is no longer particularly useful. The enemy is going to have T3 spy planes and omni.

          Beyond that, if you want stealth, you have other good options in deceivers and MLs. The Stealth SCU seems like it would only make sense when you're forwarding a unit composition through enough splash damage that deceivers are unlikely to survive, but can't yet afford a ML... in the unlikely case that keeping your reasonably late game army stealth really matters to you.

          I get why stealth was a natural choice for a Cybran AoE ability. Its thematic... but I don't think its going to be a particularly useful unit. Good on paper, but I doubt it will be useful in practice. Maybe someone will use one to hide a massive drop from time to time on maps large enough for that to be possible...

          If the unit is destined to be largely ineffective, it might be better to narrow your focus and just ensure that the speed field works really well. Much better to have a single SCU type with high utility than to have two where one is essentially useless - even if it is thematic.

          Beyond that, if a unit just isn't useful, it shouldn't be in the game. No unit should be a "noob trap", a unit that players don't realize doesn't really serve a purpose that they have to learn isn't worth building. Am I correct in my presumption that a stealth SCU would be so useless as to have no purpose whatsoever? I can't sure of that, but I also believe that there won't be many instances where an expensive single SCU is better at providing stealth than several cheap deceivers or a spider.

          If we really want to give Cybran two support SCUs, where both of them have a real purpose, trade the stealth for a shield. I know... Cybran's supposed to have crap for shields, and has never had a mobile shield, but maybe it doesn't need to have crap shields that deep into the tech tree.

          If you disagree with this assessment, maybe you're right. I haven't used the SCUs. I could be wrong, but please consider this when evaluating the stealth SCU yourself.

          TLDR: Either cut the stealth SCU concept because its not going to be useful in late game engagements and just focus on the speed field support SCU, or change the second support unit's AOE ability to something that would actually be useful for Cybran players - like a shield.

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          • T Offline
            Tagada Balance Team
            last edited by

            Stealth support SCU is not just a huge walking stealth field, it's a support unit that can reclaim, build, can have a SAM built into it and on top of that provides stealth field with a very large radius able to hide a whole t3 army.

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            • ZLOZ Offline
              ZLO
              last edited by

              Stealth sacu in water? sounds usefull. Depends on upgraide slot, cost, maitenance cost...

              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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              • Chenbro101C Offline
                Chenbro101
                last edited by Chenbro101

                So what happened to this? Any plans to still do this?
                Edit: @Tagada

                FemboyF 1 Reply Last reply Reply Quote 1
                • FemboyF Offline
                  Femboy Promotions team @Chenbro101
                  last edited by

                  @chenbro101 damm I’m sad, first time seeing this thread and thought this was a recent new thing… 💔

                  FAF Website Developer

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                  • BrannouB Offline
                    Brannou
                    last edited by

                    Same, tried to make sera rambo com work but they are too expensive and the fact that they have slower speed than any other unit in the game beside scathis mean that they get kited by everything and have trouble following an army.

                    Getting sensor + Regen field as support sera would be nice and i wouldn't be against adding a little bit of E storage to OC upgrade

                    waffelzNoobW 1 Reply Last reply Reply Quote 0
                    • waffelzNoobW Offline
                      waffelzNoob @Brannou
                      last edited by

                      @brannou use the combatant preset, the rambo one doesn't get a range upgrade. with range the scu is a lot better

                      frick snoops!

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                      • BrannouB Offline
                        Brannou
                        last edited by

                        Still, comba sacu are overly expensive and they get kited by everything and still weak enough to get mopped up by exp or T3 armies

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                        • waffelzNoobW Offline
                          waffelzNoob
                          last edited by

                          Get the advanced combatant preset. The sensor upgrade gives sera sacu more range than percivals. Their movement speed is a little higher than percies and a little lower than bricks. This means they can only be kited by snipers, megaliths and fatboys (t3 arty&mml irrelevant). They also have the ability to overcharge so if you give them enough storage they will absolutely melt T4s. They also get 265 regen per second so if you dip in and out of fights they are excellent units. if you are unable to get its mass value back then you're just bad at using them, simple as

                          frick snoops!

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                          • F Offline
                            Freedom_
                            last edited by

                            The real issue with any of this is that there is no temporal space in the game to have a force of SACUs become the core of your army.

                            The power and built time cost of all units and buildings that come after the SACUs need pushing up by an order of magnitude

                            In team games there is barely temporal space for t3 atm nevermind a whole extra phase before t4 come out

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by FtXCommando

                              What kinda teamgames r u playin

                              Also boys essentially are a varying flavor of t4 stage. It’s just that you can get the first ones out quicker than a t4 but a ball of them is just as dangerous and capable of basebreaking as a t4.

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                              • L Offline
                                Lorem_Ipsum @FtXCommando
                                last edited by Lorem_Ipsum

                                @ftxcommando maybe theyre ability to chain react does not help them as combat units

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                                • TheWeakieT Offline
                                  TheWeakie Balance Team
                                  last edited by TheWeakie

                                  Boys chain reacting in combat is about as impactfull as the little pew pew guns on a ML

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                                  • StrydxrS Offline
                                    Strydxr
                                    last edited by

                                    read this and thought it was new because of recent comments, sad.

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      SACU rebalance is old enough to read by this point

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