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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 30.2k Views
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    • CaptainKlutzC Offline
      CaptainKlutz
      last edited by

      Uploaded:

      Adaptive Alpine Valley

      10km x 10km with adaptive settings for 1v1 and 2v2, featuring invincible civilians.





      (Images taken on v.0001 which does not have the field rock reclaim present on v.0002)

      1 Reply Last reply Reply Quote 8
      • CaptainKlutzC Offline
        CaptainKlutz
        last edited by

        Lessons learned from Settling Scores

        • Just because a map can be played 1v1, doesn't mean you should put it in the pool of a 1v1 tournament
        • A delayed map may eventually be good, but a bad map debut is bad forever
        • Everyone will dislike a map at first
        • Nobody cares how groundbreaking your map is if the gameplay is atrocious
        • Stop putting mass spots every 5 metres
        • Stickleback should be my new standard going forward
        • Don't be afraid to ask for help from pros
        • Not map related, but $100 for hours of content for hundreds of people is actually a pretty good deal
        1 Reply Last reply Reply Quote 3
        • AurikoA Offline
          Auriko
          last edited by

          have you fixed that alpine valley pathing ? 😛

          1 Reply Last reply Reply Quote 0
          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            Yes! Arch did a very good job of chasing me up on that.

            1 Reply Last reply Reply Quote 1
            • CaptainKlutzC Offline
              CaptainKlutz
              last edited by

              Uploaded:

              Auburn Canyon

              7.5 km x 7.5 km 1v1, featuring usage of some of the new props, is now on the map vault with 50% finished decals and is eagerly awaiting playtesting.

              Auburn Overview

              Auburn Vanity

              1 Reply Last reply Reply Quote 4
              • CaptainKlutzC Offline
                CaptainKlutz
                last edited by

                Just thought this looked nice.

                1 Reply Last reply Reply Quote 0
                • AurikoA Offline
                  Auriko
                  last edited by

                  pink ones just look like weir candy that have fallen on a weird green table, doesn't feel like bushes or trees.
                  The orange ones are nice

                  1 Reply Last reply Reply Quote 0
                  • CaptainKlutzC Offline
                    CaptainKlutz
                    last edited by

                    Floralis

                    5km x 5km 1v1, featuring more of the new props. Mostly finished. Uploaded and eagerly awaiting playtesting.

                    Floralis Overmap

                    Floralis Vanity

                    1 Reply Last reply Reply Quote 1
                    • DerpFAFD Offline
                      DerpFAF
                      last edited by

                      You're doing gods work Captain.

                      1 Reply Last reply Reply Quote 0
                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        Tamara Pass

                        10km x 10km 2v2. Going back to basics with this one. Very unlike me to upload a map that actually has finished decals, but there you go, I guess I'm growing. Thanks to Arch and Jip for lots of help on this one.

                        Tamara Overmap

                        Tamara Vanity

                        1 Reply Last reply Reply Quote 1
                        • W Offline
                          WhiteRush
                          last edited by

                          Wow, Capitan realy wonderfull work...the map pleases the eye

                          1 Reply Last reply Reply Quote 0
                          • LightBearerL Offline
                            LightBearer
                            last edited by

                            Amazing work dude. Really wish I knew how to do this but I am glad you do. Just incredible.

                            Let there be light

                            1 Reply Last reply Reply Quote 0
                            • CaptainKlutzC Offline
                              CaptainKlutz
                              last edited by

                              maybe i should make a quick tutorial

                              FemboyF 1 Reply Last reply Reply Quote 2
                              • FemboyF Offline
                                Femboy Promotions team @CaptainKlutz
                                last edited by

                                @captainklutz Yes, tutorials are always good

                                FAF Website Developer

                                1 Reply Last reply Reply Quote 0
                                • RoweyR Offline
                                  Rowey
                                  last edited by

                                  @CaptainKlutz if you want to make any mapping videos let me know and possibly get them linked to the FAF youtube or can upload them with credit to you ?

                                  "The needs of the many outweigh the needs of the few" - Spock

                                  1 Reply Last reply Reply Quote 0
                                  • CaptainKlutzC Offline
                                    CaptainKlutz
                                    last edited by

                                    Want to post it here now I've been asked about it a couple of times- I am open to the idea of commissions. A 10x10 map for me takes anywhere between 8-16 hours from start to finish, and if we go for a generous €10/hour, that works out to easily over a hundred for a 10x10 map. However, this assumes I'm doing it from scratch. It would depend on each case, but I'm willing to discount if given clear directions and sketches. Or, I might just like the idea so much that I'll do it for free, like I did with Astral Craters and Forest Nothing.

                                    In any case, I like hearing ideas, so don't hesitate to talk to me about any you might have.

                                    I also won't stop making maps for free. The inspiration just comes and goes, and now the leaves have fallen from the trees I'm lacking it. But seeing as I have 3 maps in the matchmaking pools right now, I expect replays on those will be nice to watch. Thanks to everyone who's been staying tuned and continues to help and encourage me. I wouldn't be able to be where I am without you.

                                    1 Reply Last reply Reply Quote 4
                                    • X Offline
                                      Xayo
                                      last edited by Xayo

                                      Mangrove Delta and Frozen Firefight are some of my favorite maps in the TMM map pool. Thanks for making these awesome creations!

                                      My only tiny suggestion of improvement: I find it often hard to read which parts of the map are passable, and which ones aren't (I hate Adaptive Moon for this reason). Frozen Firefight suffers a similar issue with a hill-like looking texture on one of the islands. It can be seen in the top left of this image:

                                      Frozen Firefight

                                      To me, this visually looks like a mountain, particularly when only glossed over from a top-down perspective in the heat of a hectic battle. It doesn't help that the actual mountains on this map have the same color theme as this spot. However, contrary to the visual communication, this area is transversable by units. I think I'm not the only one who is confused, as I observe many players circumventing/avoiding this spot with their raids.

                                      Maybe the communication could be improved by making it a wind-blown snow hill texture instead? Or alternatively, make it a proper mountain.

                                      CaptainKlutzC 1 Reply Last reply Reply Quote 2
                                      • CaptainKlutzC Offline
                                        CaptainKlutz @Xayo
                                        last edited by

                                        @xayo you will hopefully be happy to hear that after feedback from you, Morax, and the rest of the matchmaker team, I've changed the lighting and one of the textures on Frozen Firefight to better represent the pathability of the terrain.

                                        1 Reply Last reply Reply Quote 2
                                        • Z Offline
                                          Zokora
                                          last edited by

                                          This ice cracks look cool as ice.

                                          1 Reply Last reply Reply Quote 0
                                          • CaptainKlutzC Offline
                                            CaptainKlutz
                                            last edited by

                                            February 2022 update

                                            New content:

                                            Turmoil Lake

                                            Commissioned by Dragun. A remix of the SCTA map, Trout Farm. 10x10 hyper reclaim FFA or 1v1.

                                            Arrakeen Skirmish

                                            Based on Dune. Fight over the city of Arrakeen to secure the spice fields. 10x10 hyper reclaim teamgame map (up to 6v6).

                                            Caladan Crosswaters

                                            Based on Dune. The rugged highlands of Caladan form towering cliffs where they meet the sea. 20x20 teamgame (up to 6v6) or FFA map.

                                            Twisted Isles

                                            Commissioned by Yudi. The salty volcanic spring waters keep the twisted isles thawed. 20x20 naval 2v2.

                                            Verdanis

                                            The sequel to Floralis. 15x15 teamgame map (up to 4v4).

                                            1 Reply Last reply Reply Quote 3
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