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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 30.2k Views
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    • CaptainKlutzC Offline
      CaptainKlutz
      last edited by

      Thanks to a lot of help and advice, I managed to finish Frozen Firefight a lot quicker than expected. It's 7.9 MiB on the map vault. Please host games on it so I know how it plays, it should be suitable for everything from 2v2 to 4v4.
      Frozen with fog of war
      Vault screen

      1 Reply Last reply Reply Quote 2
      • CaptainKlutzC Offline
        CaptainKlutz
        last edited by

        What am I working on this month?

        • Decals on Desolation
        • Decals on Mangrove Delta
        • Lighting on Frozen Firefight

        Uploaded

        Forest Nothing, requested by Archsimkat based off the AoE map of the same name, a 10x10 map with Crazyrush starts and no mexes but 700k mass reclaim worth of tree groups (recently uploaded v2 which fixes a lag issue)

        Nothing WIP

        Works in Progress

        Talon Crater, a 5v5 15x15 map aiming for the 2v2 TMM pool

        Talon WIP

        Sketches

        Pockmarked Plains, 7.5x7.5, volcanic open map

        Pockmarked WIP

        Rackham Harbour, 5x5, choke + naval map with Loki-style civilian bases

        Rackham WIP

        Plastic Isthmus, 7.5x10

        Plastic WIP

        1 Reply Last reply Reply Quote 3
        • CaptainKlutzC Offline
          CaptainKlutz
          last edited by

          Uploaded:

          Adaptive Alpine Valley

          10km x 10km with adaptive settings for 1v1 and 2v2, featuring invincible civilians.





          (Images taken on v.0001 which does not have the field rock reclaim present on v.0002)

          1 Reply Last reply Reply Quote 8
          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            Lessons learned from Settling Scores

            • Just because a map can be played 1v1, doesn't mean you should put it in the pool of a 1v1 tournament
            • A delayed map may eventually be good, but a bad map debut is bad forever
            • Everyone will dislike a map at first
            • Nobody cares how groundbreaking your map is if the gameplay is atrocious
            • Stop putting mass spots every 5 metres
            • Stickleback should be my new standard going forward
            • Don't be afraid to ask for help from pros
            • Not map related, but $100 for hours of content for hundreds of people is actually a pretty good deal
            1 Reply Last reply Reply Quote 3
            • AurikoA Offline
              Auriko
              last edited by

              have you fixed that alpine valley pathing ? 😛

              1 Reply Last reply Reply Quote 0
              • CaptainKlutzC Offline
                CaptainKlutz
                last edited by

                Yes! Arch did a very good job of chasing me up on that.

                1 Reply Last reply Reply Quote 1
                • CaptainKlutzC Offline
                  CaptainKlutz
                  last edited by

                  Uploaded:

                  Auburn Canyon

                  7.5 km x 7.5 km 1v1, featuring usage of some of the new props, is now on the map vault with 50% finished decals and is eagerly awaiting playtesting.

                  Auburn Overview

                  Auburn Vanity

                  1 Reply Last reply Reply Quote 4
                  • CaptainKlutzC Offline
                    CaptainKlutz
                    last edited by

                    Just thought this looked nice.

                    1 Reply Last reply Reply Quote 0
                    • AurikoA Offline
                      Auriko
                      last edited by

                      pink ones just look like weir candy that have fallen on a weird green table, doesn't feel like bushes or trees.
                      The orange ones are nice

                      1 Reply Last reply Reply Quote 0
                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        Floralis

                        5km x 5km 1v1, featuring more of the new props. Mostly finished. Uploaded and eagerly awaiting playtesting.

                        Floralis Overmap

                        Floralis Vanity

                        1 Reply Last reply Reply Quote 1
                        • DerpFAFD Offline
                          DerpFAF
                          last edited by

                          You're doing gods work Captain.

                          1 Reply Last reply Reply Quote 0
                          • CaptainKlutzC Offline
                            CaptainKlutz
                            last edited by

                            Tamara Pass

                            10km x 10km 2v2. Going back to basics with this one. Very unlike me to upload a map that actually has finished decals, but there you go, I guess I'm growing. Thanks to Arch and Jip for lots of help on this one.

                            Tamara Overmap

                            Tamara Vanity

                            1 Reply Last reply Reply Quote 1
                            • W Offline
                              WhiteRush
                              last edited by

                              Wow, Capitan realy wonderfull work...the map pleases the eye

                              1 Reply Last reply Reply Quote 0
                              • LightBearerL Offline
                                LightBearer
                                last edited by

                                Amazing work dude. Really wish I knew how to do this but I am glad you do. Just incredible.

                                Let there be light

                                1 Reply Last reply Reply Quote 0
                                • CaptainKlutzC Offline
                                  CaptainKlutz
                                  last edited by

                                  maybe i should make a quick tutorial

                                  FemboyF 1 Reply Last reply Reply Quote 2
                                  • FemboyF Offline
                                    Femboy Promotions team @CaptainKlutz
                                    last edited by

                                    @captainklutz Yes, tutorials are always good

                                    FAF Website Developer

                                    1 Reply Last reply Reply Quote 0
                                    • RoweyR Offline
                                      Rowey
                                      last edited by

                                      @CaptainKlutz if you want to make any mapping videos let me know and possibly get them linked to the FAF youtube or can upload them with credit to you ?

                                      "The needs of the many outweigh the needs of the few" - Spock

                                      1 Reply Last reply Reply Quote 0
                                      • CaptainKlutzC Offline
                                        CaptainKlutz
                                        last edited by

                                        Want to post it here now I've been asked about it a couple of times- I am open to the idea of commissions. A 10x10 map for me takes anywhere between 8-16 hours from start to finish, and if we go for a generous €10/hour, that works out to easily over a hundred for a 10x10 map. However, this assumes I'm doing it from scratch. It would depend on each case, but I'm willing to discount if given clear directions and sketches. Or, I might just like the idea so much that I'll do it for free, like I did with Astral Craters and Forest Nothing.

                                        In any case, I like hearing ideas, so don't hesitate to talk to me about any you might have.

                                        I also won't stop making maps for free. The inspiration just comes and goes, and now the leaves have fallen from the trees I'm lacking it. But seeing as I have 3 maps in the matchmaking pools right now, I expect replays on those will be nice to watch. Thanks to everyone who's been staying tuned and continues to help and encourage me. I wouldn't be able to be where I am without you.

                                        1 Reply Last reply Reply Quote 4
                                        • X Offline
                                          Xayo
                                          last edited by Xayo

                                          Mangrove Delta and Frozen Firefight are some of my favorite maps in the TMM map pool. Thanks for making these awesome creations!

                                          My only tiny suggestion of improvement: I find it often hard to read which parts of the map are passable, and which ones aren't (I hate Adaptive Moon for this reason). Frozen Firefight suffers a similar issue with a hill-like looking texture on one of the islands. It can be seen in the top left of this image:

                                          Frozen Firefight

                                          To me, this visually looks like a mountain, particularly when only glossed over from a top-down perspective in the heat of a hectic battle. It doesn't help that the actual mountains on this map have the same color theme as this spot. However, contrary to the visual communication, this area is transversable by units. I think I'm not the only one who is confused, as I observe many players circumventing/avoiding this spot with their raids.

                                          Maybe the communication could be improved by making it a wind-blown snow hill texture instead? Or alternatively, make it a proper mountain.

                                          CaptainKlutzC 1 Reply Last reply Reply Quote 2
                                          • CaptainKlutzC Offline
                                            CaptainKlutz @Xayo
                                            last edited by

                                            @xayo you will hopefully be happy to hear that after feedback from you, Morax, and the rest of the matchmaker team, I've changed the lighting and one of the textures on Frozen Firefight to better represent the pathability of the terrain.

                                            1 Reply Last reply Reply Quote 2
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