• Higher tolerance when matching few people

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    BlackYpsB
    It is possible, I just don't think it is a good solution. We could increase how fast the time bonus for waiting in queue increases if people feel it takes too long to get to the maximum. But the suggestion to do it based on active people seems to me to increase complexity a lot for marginal benefits.
  • UEF T2 Field Engineer (T1 pgens)

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    maudlin27M
    I use them, but I almost never want to build t2 arti with them (t2 arti generally are very weak), and when I build t2 arti I no longer bother with t1 pgen adjacency (even if im building with t2 engineers) as I usually have better things to focus on than the small efficiency boost provided. One (admittedly more niche) scenario I regularly use them for is if I inherit a uef t1-t2 base as I can queue up a few sparkies and use them as a low apm way of holding the line, with a much greater tolerance than if I used t2 engis (who die easily if misjudging how quickly the enemy will start to arrive when trying to get the first couple of t2 pd, and can’t be used as aggressively)
  • point out volume mixer in FAF Wiki for audio issues

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  • Make modded games visible and ranked

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    IndexLibrorumI
    Another small UI change that could help would be to add a message like this to the bottom of the game list: [image: 1719190270705-29515a13-deb5-4237-bdf8-eb3adfbecf38-image.png] Just to remind people these games are there. Ideally, clicking the message should un-hide the modded games.
  • Enable / Disable recalling games

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    R
    🧌
  • Fatboy Veterancy

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    ZLOZ
    i don't think that small gains from veteranicy is the main problem with fatboy if it feels to weak then would be nice to just buff it maybe add more shield HP i mean... i just like the idea that you can go under shield to damage fatboy or use shield to protect other things or kill power to stop shield from working or use shield disruptor or use TML cause hitting the shield is easier i like that it kinda makes it weaker vs t2 arty cause it is easier to hit shield i'd like to keep all those things but if unit is to weak cause of them then can just buff it
  • detect game lag in lobby

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    ComradeStrykerC
    @thorkan12 If you're referring to the Kyro's Lobby 'mod'... it's not a mod one can download from the mod tab in the FAF client. It was more of a plugin that was shared here and there on Discord and whatnot. Unfortunately, that 'mod' has since been abandoned and no longer works. The owner was MIA last I heard, and the mod is in disarray as it hasn't been updated in years, at this point.
  • Desync suggestion

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    S
    A desync is, in every case, a situation where the data on one machine, is different than the data on another. This is invariably caused by different code producing a different result between one or more machines. The nature of the desync can tell you something about the cause. Immediate desync messages are most often caused by the map being different. In progress desyncs are most often caused by a mod, or other user addon, that has altered the game data in some fashion. These would be mods that change units, or gameplay or balance factors - rather than those which simply modify the UI. In only the rarest of cases does an internet hiccup cause a data corruption, since the nature of the internet involves preventing pretty much exactly that from happening. I can likely count, on one hand, the number of times I've seen anything like that happening, it's far more likely you'd have a crash to desktop, than that result.
  • Rating gain reduction for only playing a single map

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    FtXCommandoF
    The point of trueskill is getting you to a 50% win rate. If you only play one map, then you get the rating that gets you a 50% win rate there. Your idea just makes it less efficient at accomplishing its intended goal and kinda just makes it easier for people to do some variation of smurfing.
  • Disconnect tele effect

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    FreadyFishF
    @nomander said in Disconnect tele effect:. This is the competitive option in my opinion, which gives some time to stabilize and use the ACU, but limits the use time since there were concerns about having two ACUs being OP. New standard for ladder perhaps?
  • Uh, Oh... Please stop searching...

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    waffelzNoobW
    Yeah would be cool if it just automatically left queue
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  • Matchmaker que change

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    BlackYpsB
    As you said there is the problem with possible rating manipulation. If you are that many people it's better to host a custom game. It should fill rather quickly when you already start with six people
  • Let's make formations great again - Formation Movements Speed Bonus

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    C
    Formations are definitely slower: [image: 1715316777320-formations.gif]
  • Replay search tools are not powerful enough

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    Brutus5000B
    @PViddy The problem can never be solved with a SQL join. What happens in the API is this: perform the join, then filter. So first you join a game and get a result like: game player rating 1 A 1900 1 B 1900 1 C 1900 1 D 2100 2 A 1900 2 B 1900 2 C 1900 2 D 1800 3 A 2200 3 B 2100 3 C 2200 3 D 2000 And now you filter rating>=2000 on all records of that table. So the result would be this: game player rating 1 D 2100 3 A 2200 3 B 2100 3 C 2200 3 D 2000 It's easy to find a game where on participant matches a criterium. But there is no row-based filter in SQL that could require all players to be >=2k. For that you need either SQL subselects (which is not supported by our API logic for technical reasons) or we calculate somehting like min/max/mean rating during fetching the game in the API. The latter is generally possible, but not so simple with our API logic, because a game participant has potentially multiple leaderboards, so it need to return these KPIs per leaderboard (even though in practice each game right now has only one leaderboard).
  • This topic is deleted!

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  • Please can we keep faction differences?

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    yeah battleships outrange t2 arty. So if you lose navy, there is absolutly nothing you can do to stop battleships from pounding you now. Atleast when t2 arty had more range you could shoot back, but you cant even do that now anymore.
  • Paragon turn on/off button

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    JipJ
    @valstrax said in Paragon turn on/off button: I think he means that engineers reclaimed everything under the factory constuction zone quickly without needing to click each individual rocks or to do the slow way of patrol/attack move. Now, placing a factory down erases all "natural" reclaim (aka trees and rocks, wrecks still needs to be reclaimed) It doesn't erase rocks or other relative valuable props. Just individual trees and other props that are worth very little to no resources.
  • Human sub-commanders

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  • This topic is deleted!

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