• EMP tractor-beamed units

    3
    -3 Votes
    3 Posts
    216 Views
    D
    @melanol I don't understand why this is a bad outcome.
  • RTP Session drops. Potential mitigation.

    3
    0 Votes
    3 Posts
    235 Views
    Brutus5000B
    @beebob said in RTP Session drops. Potential mitigation.: the vast majority are drops of the UDP/RTP Session to a single or a number of players I think it's not one player dropping all other players, but one player dropping one connection to another player. @beebob said in RTP Session drops. Potential mitigation.: Since we can clearly see a successfully established RTP Session, which fails later on, we can assume that the firewall configuration is ok on all involved sides. That is a fallacy. Just because you were allowed to open connections does not mean, that the firewall doesn't decide to kill it later. Even the firewall configuration could change dynamically somewhere in the internet in between and you wouldn't even notice. (Simple example would be if you are on 4g and you are handed over from one station to the next). When all players are connected, all we know that it works right now. The big differene to telephony or other multimedia streams where ICE is used is: packet loss does not matter. If you switch over to a different connection and dropped a few packets, voice or image get blurry for a few seconds is fine. But in FAF it kills a game. @beebob said in RTP Session drops. Potential mitigation.: The ICE Log and the advanced ICE log only tell me that sessions are dropped. The operating doesn't know why a connection is dropped, thus it can't tell us. Hell, with UDP and TCP you don't even know WHEN exactly the connection dropped. @beebob said in RTP Session drops. Potential mitigation.: the ICE Client seems to utilize the full range of the High-Port spectrum I think we are using 40000-60000. We can reduce this, but what that help? I think the port range is mostly relevant for a system admin on a backend server trying to reduce the amount of open ports. @beebob said in RTP Session drops. Potential mitigation.: The ice advanced log is not detailed enough. Most of the ICE logic is not implemented by us, but by the library called ice4j. It's a blackbox for us. We don't know what it exactly it does and due to connection timeouts etc. it's also impossible to debug. We can't add any logging there. Apart from that feel free to make suggestions what we could log.
  • 0 Votes
    18 Posts
    809 Views
    N
    @mostlostnoob The previous exploit was based on the fact that Armies 1, 2, etc spawned on markers 1, 2, etc., so you could look at the spawn marker positions from the save file and associate them with an Army, identifying which player got what slot (Armies also contain player name and faction data). This got patched by FAF by scrambling the marker positions upon sim initialization for random spawn settings maps. This scrambling isn't reflected in the save file obviously, so there is no way for the UI to know what players spawned where, only where the spawn points are. The "... (Revealed)" spawn settings work by adding the newly scrambled positions to the Sync table for the UI to access and use to place the visual elements. My version of the reveal positions mod still looks at markers in the save file, but it doesn't show player names if the spawn settings scrambled the spawns.
  • In Matchmaker, spawn top players to face each other

    15
    1 Votes
    15 Posts
    847 Views
    SkratS
    @stormlantern xD, I rarely play lately and misunderstood the problem (translation issues)
  • Suggestion for TML: bigger yellow projectile indicator

    8
    3 Votes
    8 Posts
    479 Views
    arma473A
    What you're describing are icon mods with a different strategic icon for the TML structures. What's being discussed in this thread is the icon for the actual tactical missile projectile. I assume his point is that putting extra emphasis on the projectiles is consistent with the way a lot of people are already playing As long as it is aesthetically pleasing, I'm in favor of making the missiles more audible and visible
  • Remove tiny plain maps from map pool 1vs1

    8
    -1 Votes
    8 Posts
    528 Views
    ZeldafanboyZ
    Just send labs or tanks with your engineers. it will slow your expansion but if your opponent rushed labs to snipe your engies and they don't pay off they're not ahead anyways
  • Test Harness

    6
    0 Votes
    6 Posts
    465 Views
    Brutus5000B
    The ice adapter currently does not work without a game. The whole process is quite complicated, but the start is the following: faf-client launches ice-adapter and tells it to listen on TCP port 12345 ice-adapter opens a socket and waits for someone to connect to TCP port 12345 faf-client launches a game instance game and tells it to connect to TCP port 12345 game instances connect to ice-adapter on TCP port 12345 game instance tells ice-adapter it's UDP port is 23456 Now ice-adapter is ready to relay messages. This is the minimum requirement. For a good test game instance and faf client could be mocked away with simple CLI tools, which is a thing I am currently working on. But the game COULD be responsible for bad networking too... we don't know. Since we do binary patching on the exe lord knows what side effect a single change could have. The overall problem with the network stability is that the whole setup is a moving target. The users network connection change (LAN/WIFI, ISDN/ADSL/VDSL/Fibre/3G/4G/5G) The users OS change (Windows XP->7->10-11 + always patches) The users environment OS changes (firewalls, antivirus, ...) The game is patched. The faf client is patched. The underlying Java runtime is patched. The server is sometimes DDoSed.
  • Client remembering replay and map vault searches

    5
    1 Votes
    5 Posts
    211 Views
    S
    They are a separate issue. Same with mods. https://github.com/FAForever/downlords-faf-client/issues/3120 https://github.com/FAForever/downlords-faf-client/issues/3118
  • Lobby titles rework suggestion

    7
    -1 Votes
    7 Posts
    438 Views
    IndexLibrorumI
    @quantumtyphoon By all means report these when you see them! I've handed out several longer term bans for this kind of stuff.
  • Tiers of offensive words?

    4
    -3 Votes
    4 Posts
    364 Views
    NOC-N
    Easiest way to make FTX mad is just to say UEF worst faction
  • Game title length needs a max length adjustment?

    3
    -1 Votes
    3 Posts
    198 Views
    deletethisD
    I don't think there's a need for that, no.
  • Helpful to have "report disconnect" feature?

    7
    0 Votes
    7 Posts
    384 Views
    deletethisD
    the 'fix my sound' topic by @magge which for some reason I always have trouble finding How are you having trouble finding it? Home -> I need help -> FAQ (you can also directly go to FAQ from the home) How are you looking for it? Should something be done to make the FAQs easier to reach?
  • Disconnect gate out

    8
    0 Votes
    8 Posts
    331 Views
    N
    You could maybe add something like if someone disconnects at 90%+ HP he won't explode that way if you randomly dc in your base you won't blow anything up, but if you're in a fight you can also just walk away with 90% hp and once you're lower you still explode. I don't think there's much that can bring your com down from 100% quickly and then struggle against some units that didn't blow up because he preemptively dc'd.
  • The "Network Issues/Eject" Dialog.

    2
    1 Votes
    2 Posts
    315 Views
    C
    @Gibsaw Are you talking about the ingame f11? or DC screen or 'Awaiting players' screen. Can you elaborate?
  • Replays watched indicator missing

    2
    3 Votes
    2 Posts
    123 Views
    D
    And the rating system is down.. I just don't think this is a priority to the devs.
  • MapGen Terrain Symmetry selection

    3
    0 Votes
    3 Posts
    232 Views
    CheeriosC
    Intresting thanks!
  • FAF 20 years from now

    6
    0 Votes
    6 Posts
    571 Views
    AskaholicA
    I wrote a version manager to do this a few years ago but there have been a lot of security changes to the API and download process that broke it. You could probably save a copy of your %APPDATA%\FAForever directory by hand, although it will include some unnecessary stuff that will just take up extra space.
  • Suggestion: Recall Timer Reset

    19
    0 Votes
    19 Posts
    868 Views
    ?
    @saggy1 said in Suggestion: Recall Timer Reset: @fiercelv it's just a videogame babygirl Indeed it is.
  • Add Time and Date to the Patch Notes page.

    7
    1 Votes
    7 Posts
    374 Views
    RoweyR
    Feel free to suggest any other small improvement that would be beneficial either here or on discord at Spaceman Rowey
  • my photo of my wife talking to me welll i play FAF

    6
    1 Votes
    6 Posts
    812 Views
    TerariiT
    @tvnobby_starlink said in my photo of my wife talking to me welll i play FAF: https://www.reddit.com/r/supremecommander/comments/17rrh96/my_sexy_faf_wife_your_alll_nooobs/ [image: 1699605042791-screenshot_37.png]