• Select/Add nearest idle engineers option

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    arma473A
    Just ban @broker please, he's a low-effort troll.
  • Power stalls should make you predictable instead of dead

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    DeribusD
    Topic locked by Valki's request
  • Feature Request: Reason For Adding A Foe

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    Brutus5000B
    Since you keep your foes forever I should be stored server side.
  • Decrease air unit HP

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    KaletheQuickK
    @veteranashe TBH that seems fine to me. I don't think ASF fly low enough for that to be a common problem. And T1 Arty should be able to shred through landed ASF, just like how some guys with Tommy guns in a Jeep can take down the Luftwaffe.
  • Increase Ladder Unit Cap

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    JipJ
    @Uveso Thank you for dropping in. I've closed the issue in question - the default unit cap remains 1000. With a recent PR introduced by Askaholic and Blackyps we can now dynamically set the game options with the server. There we can inflate this number as required for ladder, without affecting the test setup of the AI developers. This will be available when TMM 3v3 / 4v4 is, and that shouldn't be too far out anymore.
  • let UI scaling affect Economic Overlay

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    ValkiV
    @emperor_penguin Thanks, this is already a great improvement of the normal view.
  • Size Proportional Radar/Sonar

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    FtXCommandoF
    There’s like no reason why lazy scouting should be encouraged in the game.
  • Seraphim Coop Campaign Suggestions

    campaign coop seraphim suggestion
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    JipJ
    And you're welcome if or when the time comes
  • Make the Sacrifice ability more efficient

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    KaletheQuickK
    @ftxcommando oh my god I remember that now. And sometimes they have a long "sacrificing" phase and can't cancel or something. Just awful. @Deribus That is actually pretty nifty!
  • Real shard buff: Hover Ship

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    K
    Not sure about the not so subtle change of speed that it would require though
  • Have a factory be able to assist a engineer

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    ValkiV
    Absolutely, not just for engineers. If you could assist to a military unit too then you sort of have a mobile army waypoint where a factory can just reinforce an army wherever it is
  • Map and mod auto update option

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    S
    @reckless_charger said in Map and mod auto update option: On a related note if I mod any of my mods is changing the uuid sufficient to avoid it getting overwritten by a mod update? Yes
  • Time to become more friendly to new people as a game

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    T
    Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal Each mission focus on learning a new game mechanic. https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg
  • Make the game units more colourful

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    speed2S
    @seethinglong no
  • Escape mode?

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    arma473A
    Have you looked into the "Claustrophobia" game mode? It's not exactly the same thing but it has the same vibe as what you're suggesting. https://wiki.faforever.com/index.php?title=Claustrophobia
  • Let's make global rating affected by TMM

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    Dragun101D
    @FtXCommando actually that sounds brilliant/somewhat related to the idea I talked with you about shown rating. But more reasonable/logical.
  • 3 Votes
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    JipJ
    Tagada is working on the tutorial tab
  • Do we really need veterancy?

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    ZeldafanboyZ
    Veterancy costs very little to compute and it’s an important game mechanic that rewards skill. Don’t change it.
  • Streamer tab

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    RoweyR
    That just pulls anyone whom is streaming in the forged alliance forever category and its not visible unless you type the command a who tab is verry diffrnet to a chat command
  • Make it obvious that a game is rated or not

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    KazbekK
    Few months ago I used modified kyros lobby client to show is map ranked or not just be adding prefix by [R] or [U]. R with default settings always rating game. May be show is map ranked can be good in general.