• Janky Chicken

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    LightBearerL
    I am a sera player for the most part and love the chicken as is personally. Not sure if the animation effects turning but to me I would be worried that changing it would affect the engrained meta use of the unit. Its frailty is part of what makes it so endearing to me lol. On a side note, the hover chicken does look cool but I am curious does it now hover over water rather than being submersible? Just imagining 3 chickens hovering over the ocean racing out to take on a naval force....that's about the only way I can imagine ever being good at navy....with hover chickens lol
  • Improving performance in larger/longer matches

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    JipJ
    @scout_more_often said in Improving performance in larger/longer matches: @jip Apologies for showing my ignorance but would it at all be possible to reach out to the LOUD team and ask them what improvements they made to their code and then copy and paste the better bits into FAF code? To quote myself in the association chat earlier today: (...), This is not entirely true - they do a lot of other things, that we're only starting to do recently: better memory management better access patterns removing redundant code (that doesn't impact the game) refactoring the code for better performance (as an example, all units (regardless of what unit) tries to run a 'UnderwaterMove' sound every time they change their movement (stopping, starting, cruising, top speed, etc)) And yes - they did change some gameplay to favor a gamestate that offers better performance. As an example: we can easily have 500+ t1 engineers at some point in the game. They buffed their factories to have more bp in comparison to engineers to naturally reduce the number of engineers. But they're not that big in my opinion As Sprouto mentioned, we're working on it. The code base is large, and it is manual work. We take it one step at a time .
  • Improving Share Until Death

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    M
    I realize that not every map or game style is catered towards it or another. I'm aware of the reasons for and against, was just stating my preference. I prefer quick games so i can start another. But I'm also not against tweaking it because I've had good and bad games with both ways and everyone has already argued ad nauseum in plenty threads about it. If tweaking this at least improves this aspect then it's at least worth it.
  • An "Unlimited Unit Cap" Option

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    I
    Cannot delete
  • able to save matches against AI and continue at later date

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    QuietJoyQ
    You might find adjusting the game speed to +1 or +2 to be helpful. It's still very manageable to play at these rates and they'll cut down game time.
  • patreon supporters reward in forum?

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    QuietJoyQ
    @blackyps Ooh yes this would do the job i think !
  • Thoughts on the map in the lobby

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    QuietJoyQ
    Re: Thoughts on the map in the lobby I'd made a mockup before I saw that Femboy had submitted those, here it is, just as a suggestion for a different concept/style. [image: TAb4ZmW.png]
  • Overcome language barriers with a "chat wheel" with standard messages

    chat
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    Ctrl-KC
    Hey! It's a good feature, but i would recommend to try Better Chat mod, you can add any phase you want
  • Simspeed: Revive work on modifying luajit to work with FAF

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    S
    Ended up manually throwing together a testing bundle (expected a failure). And it worked without a problem. I looked into it and I was wrong it wouldnt be as simple as a binary compatible DLL. Neither MohoEngine.dll or LuaPlus_1081.dll are actually used by Supcom. Both are statically (lib) compiled into the exe. Doh.
  • Make Client Download All Maps in List Before Matching

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    AskaholicA
    A lot of that is not really possible to do in the autolobby as it happens before FA is even started.
  • 5x5 1v1 queue

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    Eternal-E
    ㅤㅤㅤㅤㅤㅤㅤㅤ
  • Auto-remake with same players

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    DeribusD
    Even if 7/8 players want the rehost I don't think forcing people to join lobbies is a good idea
  • Engineer Always-reclaim

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    A
    @jip said in Engineer Always-reclaim: You're asking me to: Take a share of my time to implement your feature. Take a share of my future time to maintain your feature. It's not mine. I was considering how it might be helpful for lower skill players and providing some pros and cons on their behalf. Just read my first post: @corvathranoob said in Engineer Always-reclaim: So I don't really have an opinion whether it's a good idea to do this or not, but don't think it matters much anyway because it is pretty easy to attack move some engies instead so this gives very little advantage or help to noobs anyway. @jip said in Engineer Always-reclaim: Your response is insulting. @rezy-noob said in Engineer Always-reclaim: watch your language,@CorvathraNoob I think it is more insulting to be trolled when you're trying to contribute to the conversation and bring up points of view that other people may not have considered, than anything I said. I know English is not everyone's first language here, so I will clarify what I said. I did NOT say Jip was stupid. I said I DIDN'T think he was because we both clearly knew the proposed change would save more than two clicks a game. So, since he was NOT stupid, he must have been trolling. I chose my words very carefully to show how egregious his derisive and contemptuous response to my argument was. I would say "please read my words more carefully next time," but the point is moot because I won't be contributing any more thoughts because I'm done with being trolled and insulted.
  • Rotating Factory Schematics

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    ValkiV
    You can already rotate build templates, couldn't buildings that are part of build templates be rotated as the template rotates?
  • Please Fix Rhino missing shots

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    Chenbro101C
    Ok. Done. https://github.com/FAForever/fa/issues/3548
  • The function of automatically building mass storage around the miners.

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    FtXCommandoF
    cuz i got more engies for the radar upgrade
  • Arty not shooting with attack orders and following units.

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    No one has replied
  • Fix blazes so you can disengage them.

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    KaletheQuickK
    @hlpstpbroimstuck IDK man, i only play Aeon. just dont put blazes in urban environments. or try turning off their weapons and shiftG moving them. Some units are unweildy or get stuck in certain situatuons. so avoid those situations. Hammer -> Nail Screwdriver -> Screw
  • LanCache.NET support

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    Brutus5000B
    What we would need is a regional loadbalancer. But that's not some simple software you get as open source. The enterprise way us throwing shittons of money to CDN like cloudflare (yes it has a free tier but only for tiny websites / files < 100kb)
  • Mercy simple suggestion: reduce damage vs ACU

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    KaletheQuickK
    I really would like it to be more useful. I just hate when units are so rarely used that I practically forget about them. Like the shard, mercy, fire beetles, and aeon sacrifice ability.