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  • 342 Topics
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    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
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    ACU and all units increase is physical size as they vet.
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  • Endless autorization in FAF client

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  • 4v4 TMM slot assignment

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    Eternal-E
    @thewheelie What do you know about real conspiracy... I`m getting always aeon on random. Even in TMM
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  • Looking for a Clan/Guild

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    HolmenlundH
    @femboy Thanks for the post and help man! I'll reach out to them
  • I would like to share this high level omicron brain play

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  • My friend had a CPU of +/- 250 now its sudently +400

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    JipJ
    Correct - we're working on a small benchmark map. That way there is no theoretical score anymore - your score represents how fast your computer was able to finish the benchmark map, in seconds. The average should be about one minute.
  • Manual /doc for 4vs4 matchmaking?

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    I see. Well, I'm glad we do have a rating system, Forged Alliance (under GPGnet) did not have anything. I was not aware it had that many problems. Thanks for explaining it.
  • 2v2 TMM Matchmaker Pool

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    January 2022 TMM Map Pool Happy new year! Please leave your feedback down below. [image: 1641233864722-draft-2v2-reall.png] EDIT: >>IMPORTANT<< The team agreed to add a 5th bracket so therefore we're increasing the map pool from 25 to 28.
  • FAF Youtube LotS Video Stats

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  • I 100% understand why people gravitate to maps like Dual gap

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    veteranasheV
    I just took a shower though
  • Saraphim co-op missions bugged.

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    @martin_pl given the huge amount of features and various mods this game has, it would require a triple-A studio to maintain it in a way where there are little or no issues on releases and updates. Even such a large studio would have issues keeping the game completely bug free. Given the fact that we are a voluntary organization with people choosing to donate their time to work on the game, we can't act as a triple-A game studio would. Instead we have two choices: Release updates which may break things and do our best to fix them as we become aware of them. Of course doing our best not to break things in the first place. Or, Release no updates at all and leave everything as is. I'm fairly confident it's in everyone's interest that we stay with option one and it's a part of our core mission to keep expanding on and improving the game. @jip thank you for the work you're doing. The coop missions were worked on quite extensively a few years ago and perhaps it's worthwhile reaching out to those contributors for help?
  • Bug: UEF T2 Kennels can't be templated [SOLVED]

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    OMG, you are right. I have tons of templates and I can create templates of everything, the template button is automatically pressed normally. I don't know why it isn't in this case. It was just a weird anomaly. Now it works, thanks.
  • Game version 3731

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  • SCTA showdown feedback.

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    TheVVheelboyT
    Draguns keyboard sounds are quite peculiar it seems.
  • Unhandled Exception when watching games

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    NOC-N
    Also any game I join causes same problem
  • 2021 1v1 Tournament Stats

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  • Does Supcom work with windows 11?

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    I still don't get it, a context switch should save the entire size of the FPU register stack (each 80bits) when a context switch happens, and should then restore it when you thread resumes. The context switcher does not even know if the registers contain doubles or expanded floats, so it needs to save all bits anyway. Since each FPU register is 80 bits on x86, you have expansion anyway regardless of whether you use floats or doubles, because doubles are only 64bit. Do you have a link where that issue is described in a bit more detail because i feel there is something missing here.