Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • Every ranked 1v1 map is generated?

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    ThomasHiattT
    I'd say fighting to the death with giant robots and missiles is more stressful when done in an unknown environment rather than one you are familiar with.
  • Watching local replays while queuing (workaround)

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    4 Votes
    2 Posts
    248 Views
    ThomasHiattT
    Finally starting to see the light.
  • My 1v1 ranked games have been disconnecting

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    10 Posts
    850 Views
    T
    I have tried to post the game log but it is too lengthy. I will try to find you when you are online.
  • MM why 3min queue?

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    2k Views
    GeosearchefG
    Do you know what wait time the algorithms of other games use? No, they don't show you the timer. So here's my suggestion, just replace the wave countdown with a continously increasing counter,that way everyone's happy.
  • History Of FAF

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    6 Votes
    6 Posts
    481 Views
    Brutus5000B
    Subtitle: The song of fans and bans
  • takes me 30 minutes to launch

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    LightBearerL
    I just read a different post about a player who was having troubles launching and it was as simple as cleaning old files from the install directory as there were old exe files that were causing conflict so perhaps cleaning the disk/cache/folder would help you out?...
  • Moving and atacking as a formation

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    560 Views
    R
    CTRL-RMB (with or without shift) for formation move. CTRL-ALT-RMB (plus shift) for formation attack move.
  • The biggest Problem with faf is lag

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    383 Views
    QuietJoyQ
    I think it's fair to say that everyone knows lag can be an issue but the volunteers have been looking into it. If you want to contribute time or effort to fixing this issue just reach out to the team.
  • Should ACU's be giftable units?

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    QuietJoyQ
    @ftxcommando said in Should ACU's be giftable units?: if a dc or quit happened Wow, that would actually be a fantastic improvement to the game, wonder how possible that would be to implement...?
  • Quantum Gate teleport

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    I
    @jip Ok let me think about this. & let this thread be an example for the rest of you NoObs!
  • MM game quality question

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    276 Views
    AskaholicA
    Because there is a trade off to requiring higher quality, which is that you will be sitting in the queue for a very, very, long time. This is exacerbated by FAF having a pretty small player base, so the algorithm has to be pretty forgiving in terms of game quality so that any matches can happen at all. Generally the more players are in queue the higher you should expect the game quality to be. As @NoOneCares said, there is also the fact that if your rating has high deviation (I.e. you are new) then the maximum possible quality you could get even against someone with exactly the same rating as you tends to be very low (as low as ≈40% for brand new players).
  • The 4v4 No Share Matchmaker Has Been Fixed

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    1 Posts
    230 Views
    No one has replied
  • Bug with TML on randomly generated map

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    3 Posts
    148 Views
    S
    This is not an issue with the generated maps. What happened is that the terra-forming that the game naturally does to ensure structures are on flat ground caused the terrain under the tml to be higher than the hitbox of the missile. This happens on any map when you build tml first on a ramp and then place a large structure adjacent to it like you did with the shield generator. [image: 1642962929835-untitled.png]
  • Prebuilt engis

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    1 Votes
    14 Posts
    722 Views
    ThomasHiattT
    I don't think you want to kill build orders though. People have a hard enough time figuring out how to play the game already when they can just use the same generic build order on almost every map. It's so bad that the majority of the playerbase just plays the same map with the same predefined roles and build orders over and over.
  • Nomad Mod in FA Campaign

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    4 Posts
    465 Views
    Brutus5000B
    As of now it is impossible to play Nomads in the regular campaign. Nobody is working on changing this. Also I don't know if this is possible (Nomads would need to be turned into a regular mod - but as far as I can see Nomads is no longer developed - so also I do not believe a Nomads campaign will come).
  • Tactic for Dual Gap with 100% win rate (for 1-3 players)

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    6 Votes
    20 Posts
    2k Views
    A
    @zxccursed Of course it can be countered, this is not imbalance tactic. I just pointed at the fact, that it works for majority of games on Dual Gap.
  • Increase units count

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    18 Posts
    866 Views
    I
    Shall I next make a thread about getting a Quantum gate teleport "Stand alone" mod for FAF?
  • Thought about the 4vs4 MM

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    12 Posts
    521 Views
    Z
    Yes, please make a TMM with map gen only.
  • Co-operative maps

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    3 Posts
    252 Views
    speed2S
    Coop section was on the old forums and it was pretty inactive https://forums.faforever.com/viewforum.php?f=78
  • PC Problems

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    J
    @bisky37 you should be able see the currend sim speed on the scoreboard or if you hit F11. my 5600x also isn't able to run a high rated setons replay on +0 towards the end. But just be aware that the whole game runs as slow as the slowest cpu in the game.