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  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • What do you think about this mass-farming blueprint?

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    QuietJoyQ
    Cybran shields are a meme unfortunately and I say that as a Cybran main. I'd say cybran mass farms need some hives in there also, as a minimum consideration.
  • radar proximity clusters

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    K
    I asked GPT and maybe the code she returned matches the requirement Narrator: It didn't.
  • What makes you more or less likely to join the 2v2 matchmaker queue?

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    FemboyF
    The rating disparity, in 2v2 Im like a 1k so I get matched with other 1k people but I’m more around 1.5k so I just steamroll super hard and I feel really bad for everyone involved. However, 50% of the time I do get a quality match so it’s pretty decent but not like 4v4 where it always feels balanced
  • I am loving the new reclaim batching in 2022.10.0

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    QuietJoyQ
    @cascade said in I am loving the new reclaim batching in 2022.10.0: One thing that I miss about the old additional reclaim info mod was that it gave you the total sum of reclaim on screen. It was fun to zoom out and see the exact amount of reclaim on the map or in a specific area Seconded !
  • What are your favorite and least favorite maps to play in the matchmaker?

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    X
    My favorite 4v4 TMM maps: Mangrove Delta Forgotten Archipelago Maridia Metir Basically, I love navy maps with an emphasis on frigate raids, t2 navy, and torps. These maps in particular are very much the sweet spot for me in terms of aggressiveness. Other navy maps like Headland, Lena River, Lost Archipelago or Saskiya are a bit too large/turtely for me. Still ok maps, but not great. Good 4v4 land maps: Monument Valley Plateau of arracis (haven't played it much, but I enjoyed the 4v4 on it so far) Here I like asymmetry, larger than 10x10 so TML and firebases arent too dominant, not some kind of winner-takes-it-all mex or reclaim distribution. My least favorite 4v4 TMM maps: Seraphim Glaziers (usually decided after 2 minutes by bomber vs transport) Winding river (so much wrong here. River too long and narrow. Corners 100% contestable winner-takes-it-all. After winning mapcontrol and having 3x the eco the game drags out for another 30 minutes because you cant actually attack bases with land/navy) Adaptive Kusoge (bottom 2 slots too open. 20x20 diagonal is just too big for a pure land map) Sands of Ablicka (<2km rush distance on top lane and very contestable reclaim) Syrtis Major (just awkward middle relcaim and lots of chockes) Sirgis (too spread out, fucked side slots) any very linear/lane-oriented and symmetric 10x10 land map Seraphim outpost (basically 4 1v1s next to each other, with whoever wins his lane first then just dominating all other slots with air) Delta river (too turtely) Strife of Titan (you spwan like 1km away from an enemy in 4v4) While compiling this list I came across a couple maps that should be considered for 4v4 tmm: Turtle Beach Adaptive Ocean Crater Skadi Krakens Nest Madness -8-
  • This topic is deleted!

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  • How are sequenced transport drops done?

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    QuietJoyQ
    @amygdala said in How are sequenced transport drops done?: That vid might help too. https://www.youtube.com/watch?v=-GQuFgutQLQ&list=PLxH0oefiZR_VrY6qtvv4iIHfn6i6ipnaS&index=12 Yup this is how i learnt this trick
  • What separates good players from great players

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    Ctrl-KC
    Mods
  • What do you call the game mode/map where....

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    veteranasheV
    There's a crazy rush mod as well
  • Why does this game seem to get harder the more I play it?

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    arma473A
    If you want some help with the learning process, you can seek out a trainer. Or you could take a look at the guide I wrote. Just the first few pages have some basic concepts that can be really helpful if you don't already know them. Watching replays is very important for improving, but you need to know what to look for. The main thing is to try to figure out which side is winning vs. losing. When you get a sense of what is a winning position vs. a losing position, then you can try to figure out HOW each of those players is putting themselves into a winning vs. losing position.
  • Individual Player Cards for LOTS 2022

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    FemboyF
    @xayo most of the images and quote were made by NOC/NoOneCares. Some were made by him and others were taken from the LOTS player survey.
  • Is it just me or has FAF been very unstable recently?

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    Brutus5000B
    It happened 3 times in the last 2 weeks, so yes you are not mistaken.
  • Server Down Yesterday

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    Brutus5000B
    All of our services run on Docker containers, which are a way to package and run software in a isolated and lightweight environment. Unfortunately, the Docker engine crashed with an exception, causing all services to be stopped. After investigating the issue, we suspect the root cause to be an out-of-memory issue. In order to prevent this from happening again, we have tweaked some server settings and reallocated RAM from file system cache to Docker. We apologize for any inconvenience this may have caused and are committed to ensuring the stability of our services. Thank you for your patience and understanding.
  • 0 Votes
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    ThomasHiattT
    500ms is still a reasonable minimum delay for FAF since the playerbase is scattered around the planet with the worst PCs and connections possible. Time spent on computation should be virtually nothing compared to the delays introduced by networking. In a 60fps game you only get 16ms to compute everything and render a frame, and 60fps is starting to be considered substandard now.
  • TMM map team error

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    CaliberC
    Another issue
  • Developers patch 3745 - 3748

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    JipJ
    I've renamed this topic to the patches it represented.
  • When are we getting an in-client rating leaderboard?

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    FemboyF
    @brutus5000 tbh I wasn’t part of this agreement nor knew about it
  • Can I build here, sir?

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    JipJ
    Yes, I haven't found a proper solution to it yet.
  • Why do unfinished buildings degrade with time?

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    arma473A
    People have an emotional reaction to anything being taken away from them, even if it is at a negligible rate. It creates a sense of urgency and makes the situation seem more dynamic than it really is.
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    No one has replied