radar proximity clusters
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I thought of something that works in real life - the ability to hide the number of aircraft displayed on the radar based on their proximity
I asked GPT and maybe the code she returned matches the requirement:
-- define a function to calculate the distance between two objects function calc_distance(obj1, obj2) -- get the x and y coordinates of each object local x1, y1 = obj1:getPosition() local x2, y2 = obj2:getPosition() -- calculate the distance between the objects using the distance formula local distance = math.sqrt((x2 - x1)^2 + (y2 - y1)^2) -- return the calculated distance return distance end -- define a function to group enemy planes that are in close proximity function group_planes(planes, threshold) -- create a table to store the groups of planes local groups = {} -- loop through all of the planes for i = 1, #planes do -- get the current plane local plane = planes[i] -- create a new group for the current plane local group = {plane} -- loop through the remaining planes for j = i + 1, #planes do -- get the next plane local other_plane = planes[j] -- calculate the distance between the two planes local distance = calc_distance(plane, other_plane) -- if the distance is below the threshold, add the other plane to the group if distance < threshold then table.insert(group, other_plane) end end -- add the group of planes to the groups table table.insert(groups, group) end -- return the groups of planes return groups end -- test the group_planes function with a list of planes and a proximity threshold local planes = {plane1, plane2, plane3, plane4, plane5} local threshold = 50 local groups = group_planes(planes, threshold) -- print the groups of planes for i, group in ipairs(groups) do print("Group " .. i .. ":") for j, plane in ipairs(group) do print("- " .. plane:getName()) end end -
noises of cringing
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I asked GPT and maybe the code she returned matches the requirement
Narrator: It didn't.
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