• Seeking assistance with the Volcano Script

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    R
    Did you add an army called "VULCAN" under Extra Armies on the Map > Armies Tab?
  • I Created table file, Now Map is showing OUTSIDE Borders

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    No one has replied
  • Simple Question about Duplicate, Copy, Paste Tools....

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    IndexLibrorumI
    @madmax said in Simple Question about Duplicate, Copy, Paste Tools....: held together with duck tape [image: 1683702274769-de31de39-c09b-4b98-9648-e1f4aba150d1-image.png] @OnceHandsome But when selecting these tools there is no further options to select anything so can someone breifly explain how to use these edit tools? Works for map markers and props. Not sure why you'd think it would work on terrain without leaving all kinds of artefacts. Take MadMax's advice and come to the FAF mapping discord for these kind of questions.
  • Army 17 -AI units -How to get them to patrol?

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    O
    thnx
  • Where are lua files are located?

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    UvesoU
    If you need the code from the FAF version, then you should look here: C:\ProgramData\FAForever\gamedata\lua.nx2 (also a .zip archive like the .scd files)
  • Cant Upload map because same name exists.!!!??

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    Brutus5000B
    Locked before my blood pressure makes my head explode
  • Proper Way to Rework an EXISTING MAP?

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    CaptainKlutzC
    Method 1: With Blessings Does NOT apply to GPG original maps Contact original author and obtain permission to rework a map, or find a map with an open license (e.g. Survivial Genesis, Adaptive Alpine Valley) Download the latest version of the map Rename the folders, filenames, and file name references within the files to a new, unique name Open with editor of choice, and make changes you desire Upload and enjoy Method 2: Without Blessings NOT ethically sound Download the latest version of a map Open two map editors simultaneously on the same screen Load the map you want to remix on one instance of the editor, and make a new map on the other Make a map from scratch, using the existing map as reference This will get you in trouble if you cannot reasonably prove you made a map from scratch and didn't directly copy any existing features
  • Need to ADD Simple Defensive Structure to MAP

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    MadMaxM
    load the map in editor , make your modifications, change the name, use save as, then upload through the client same as any other map
  • Units create buildings or cities for maps

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    SaverS
    Units in the game can be changed via hocks. does the dot work in maps too?
  • Hosting a mapping 101 in Discord this Sunday

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    BlossomedB
    Sounds good will try to participate
  • Map Bounty Thread

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    Rodimus_PrimeR
    I love this idea, as I am regularly scouring the vault for new customs.
  • [New problem]How to make extraarmies behave like AI players?

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    G
    @ghoustaq_14 said in [New problem]How to make extraarmies behave like AI players?: @penguin_ Wow, It seems that you created a new AI for the map of Twin Cities. I wonder if it is possible for extra amies to call the original AI codes? OK, I think I already solved this problem. Thank everyone for helping me.
  • [Another question]How do those different types of layer work on game?

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    MadMaxM
    @jip said in [Another question]How do those different types of layer work on game?: You'd need to do that in a mod, but that is possible yes. If you want to take that road you're better off asking in #modding-general on the official discord. Make sure to give yourself the modder role in #role-selection. There's a lot more activity on Discord you can do this in the map script https://forums.faforever.com/viewtopic.php?f=53&t=19181
  • I need some help for the script.lua of my map

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    RoweyR
    @Ghoustaq_14 Any other question feel free to reach out on the discord in adding yourself a role in #role-selection and give your self the mapping role and all the experience people live their and will be bale to aid you further
  • FAF Version Maps

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    MadMaxM
    Desert Planet II - FAF Version Issue 1 the map is asymmetrical [image: 1679415249783-desert-planet-ii_scenario_preview-resized.jpg] [image: 1679417575918-cbb5bae2-7224-4aed-821b-1991f9d65ad6-image.png] Fixed by using the top half and rotating it to the bottom half i also added a dry lake bed to replace the lost one [image: 1679415213712-desert_planet_ii_faf_version_scenario_preview.png] [image: 1679417602582-21e9eed2-0f5d-4268-8a40-ea568778b334-image.png] Issue 2 The map had random spots of blocking terrain type all over causing units to die on transport drops [image: 1679415507445-d76bed7a-8b84-4d31-ac84-a0a20d4912de-image.png] Fixed by redoing the terrain types to be more consistent [image: 1679415635904-a785ff1f-9dcb-4788-bde8-52459b022ef2-image.png] Issue 3 The map had no AI path markers Fixed by adding path markers (only showing land markers amph and air markers are also present) [image: 1679416125456-c1b5c531-2a4e-48cb-9b71-8d91983f3423-image.png] Resources Old [image: 1679416596210-7f55fc1f-95ec-4952-b7c9-7b3026a586be-image.png] New [image: 1679416626213-893bb42d-62df-4350-96fa-d69342cab87d-image.png] Reclaim Old [image: 1679416806638-73737623-5083-4a3b-8c7c-e6520849bc71-image.png] [image: 1679417326902-ebb234e8-be72-4c25-ae84-743ac5d2d1a1-image.png] New [image: 1679416854518-c5435a5d-3052-4021-a5ab-2079c5d4dc34-image.png] [image: 1679417460730-391dbe98-3ec2-4c93-bd85-01ea02a8a66b-image.png] credit to @Sheikah for proving the rotated scmap
  • Seton's Clutch is as disgusting as Dual Gap

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    NOC-N
    This man has clearly not matched many setons if he thinks we only play a certain way
  • AIs Spawn but don't Build

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    G
    M27 worked great, note to self: try more of the newer AIs. Thanks for your help @maudlin27
  • How to make Extra Armies do more stuff? (Patrol, Attack, etc.)

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    UvesoU
    @MrShady i only know the location on the repository (Git-Hub): https://github.com/FAForever/fa/tree/deploy/fafdevelop/testmaps/PerfTestOriginal
  • On the idea of map bounties

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    ThomasHiattT
    Paying me to play the video game and complain about maps sounds like a good idea.
  • Maps

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    SkratS
    А они открыты для общего пользования?