• Starters guide to Mapping

    guide map mapping
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    MadMaxM
    yes but gpg lacks the mirroring functions of ozonex
  • M&M Map Vault Plans for Fall 2020 and On

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    MoraxM
    This thread needs to be locked considering it's not really relevant anymore and just a grounds for senseless arguing...
  • A Method of Recreating Classic Total Annihilation Maps in SupCom

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    A
    yeah something gone wrong there, its a fiddly process. My guess is that you scaled the height (the "multiply" operation in ImageJ) by too much and then when you imported into FAForever Map Editor you selected the "clamp top" option when it complained about "distance between lowest and highest point is higher than 50". Another possibility is that in ImageJ (if you're not careful) the saturated rendering can affect the numbers. I can't remember exactly what to do in ImageJ to make that happen, but if you mouse-over the pixels you should be able to see what intensity (ie height) the pixel is at the top left of the window. Check that just before you export to .raw. If those numbers seem saturated, then that's the problem.
  • This topic is deleted!

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  • Morax's Maps 2020

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    nine2N
    Lewkin good
  • Map cant upload to vault : 500 Internal Server Error

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    L
    So that means u built a map with too little details, like 1-2 textures that the server thinks you are handing it a ZIPBOMB. Cause your map Zip is really tiny cause it only consists of repetition but unzipped it is rather big...
  • How to Get and Use Custom Textures in FA

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    No one has replied