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  • SCTA Project: Balance, Bugfixing, and more!

    scta totalnihilation
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    Dragun101D
    Showmatch next week (March 9th), Noon EST featuring Blackheart vs Jagged! Also some updates released featuring unit descriptions for units and otherwise.
  • Battle Royale - a community maintained mod

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    TheVVheelboyT
    Also if you wanna see what is possible here are 2 simple ideas recorded: Area shrinking Player dying
  • Could Enhanced Campaign AI mod work in FAF?

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    R
    Ah yup cool. I'd never looked at campaign AI before so was quite a fascinating exercise in how it compares to the skirmish.
  • UI Mods

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  • Looking for help whit old mod that's outdated and missing uID

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    L
    @uveso Alright thanks to that the client loads it but the mod itself is not working, it should change some of the campaign maps but seems it's not doing anything, guess its not implementing the map, mohodata and lua changes when it loads the campaign mission. Thanks for the help tho
  • Advanced Grouping Mod

    uimod
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    BlackYpsB
    If you want to do it nobody is stopping you. I just don't expect anybody to do it for you because there is no benefit of doing that aside of personal curiosity of finding out how things work.
  • 3D models of the characters

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    C
    futa aeon com mistress cat dolls for everone? wasnt there this guy (beteigeuse or something like this) who 3d printed the coms and the monkeylord. Maybe he got EDIT: ahh lol you mean the actual character, not the war machines. Maybe pls make a fortnite dancing dostya or something like this? =P
  • Sound Modding

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    F
    Thank you for the help, i will tell if I can make it work in the next few days. I really appreciate it!
  • Smart Reclaim Support [UI][REMOVED]

    uimod eternal-modpack
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    M
    Changed game.prefs. Thank you for the help.
  • Looking For help with mod

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    UvesoU
    @Zukko like Jip already stated, almost everything is possible. Just a matter of time to code it. So yes you can increase the mass output like you descibed. Its also possible to lower or increase the buildcost of all stuff and also change the build time. Like the cheat option for the AI you could make a handicap function for one or all players. But this will need deep knowledge about the game function to mod this. So join us in the discord that jip already posted. @Jip As always, thank you for you help
  • DynamicReclaimGrouping [UI]

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    Eternal-E
    @femboy only if you use bad mods with "reclaim counter", dont include my mod. With my OnScreenReclaimCounter it works fine. They are written bad and touching reclaim logic on what we worked on
  • Uploading Mod

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    C
    @rowey thanks! Ill have a look!
  • Emojis are coming, but...

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    FtXCommandoF
    Need all 10,000 psycho variations
  • Fixed income values [UI]

    uimod eternal-modpack
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    Eternal-E
    Version: 5 Changelog: fixed hard-coded code
  • Patch for hotkey modding tutorial

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  • How to use different strategic icons

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    M
    edit: ignore, issue was my fault in addition to that, i did not notice that manually setting support commanders only works for the default , not for the preset rascoms, rambo, etc. i tried seeing if there was a specific BP name for presets to change, but couldn't find them. I noticed that the nxt file in gamedata only works if named Advanced strategic icons, otherwise log flags it as unsafe, but I assume that is built in behavior.
  • This topic is deleted!

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  • Steamstats mod?

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    M
    @macdeffy Thanks! This was the one I was looking for
  • List of Crowdsourced Icons for UI Mods

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    C
    Has anyone done a full rescale of the stock icons at 150% (nicely)? I have batch rescaled them with ImageMagick (with a sharpen filter) but the result is not pretty in-game.