• Civilians Defence

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    SaverS
    Hello everyone, I'm looking for the Mod Civilian Defense. Does anybody know him? In the old forum - https://forums.faforever.com/viewtopic.php?f=38&t=3916 I saw at least one discussion about it.
  • Text data output from mods.

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    KaletheQuickK
    @softles Holy shit my dude, this is outstanding. I was driving myself mad trying to get io.open to do something. I'll be sure to check your code out and ask you a million questions!
  • change mod

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  • Custom Factional Modding

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  • Disable leading a target for a unit when ground fire selected

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    Chenbro101C
    When I say ground fire, I mean the fire mode, not the action. There are 3 modes. Return fire, ground fire and hold fire.
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    O
    Same problem, uploaded client log client.log
  • Mod idea - Draft & Skirmish

    draft
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  • Any way to disable built-in selection deprioritisation?

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    JipJ
    The dragger is used for UI elements such as a scrollbar. I don't think it has to do anything with selection. You can look into the mod of my first post (the filter selection mod) to find some functions related to selection. Besides that - I made that mod four years ago and uploaded it to gitlab a while back. My memory of these functions / this part of the base code are vague .
  • Mod request: fix control group behavior

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    B
    Thanks, this is pretty promising! However it's not perfect There is no "Set control group and remove from other control groups", only "Add" doubletap delay, doubletap zoom level, factory control grouping thing
  • Needs help with dockable drone's behavior

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    UvesoU
    Well, check the game.log for warnings / errors. You could use a IssueMove() command to move the drone to the target. This way you can see if undock etc. is working Then check fire angle of drone weapons. Maybe they can't aim to the ground.
  • 6 Votes
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    VanificaV
    @lightsaviour Ok, I joined your discord. I managed to dig up some of your replays. You guys have been having fun We can talk more there.
  • Request for campaign editor

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    G
    Thank you very much for the support.
  • The unit icon is modified to indicate important units

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    QuietJoyQ
    Still cannot get this to work: [image: 1629125653650-faf.png]
  • Allow UI mods to communicate with external services

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    M
    Kyros lobby has an /info <player> text command that be done in lobby that can be recalled along with other things. The old version is busted but I'll be uploading a new version soon with fixes and other additions.
  • Marlo's mod compilation

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    BlackJaguarB
    Nice Aeon and Sera ships !!!
  • Nomad ACU in normal FAF campaign

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    Dragun101D
    Setting up offline fa exe and then loading up the skirmish missions. Is easiest way. Then cheatspawning nomad acu. SCTA Mods also provide a means for this w/o cheatspawning!
  • Loading screen tips-can you change them?

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    UvesoU
    @Vanifica have in mind you always can distribute new loadingtips to the game itself. Just write an issue or make an PR on Github: https://github.com/FAForever/fa Depending on your effort and the quality of your tips it would be also possible to patch the game and make it possible to load tips from a mod before the loading screen is displayed. (i would not like that, good tips should be available from the default game) Last "and" least you can make a .SCD mod. That means you make an archive with the changed files and put it direcly as *.scd file into the gamedata directory. This will overwrite the original files before loading the game. But i would not recommend that. Since it will overwrite the original files it must be fixed after every game patch. Including your tips to the game itself (Git-Hub) would be the best option!
  • Firesong

    mods
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    SaverS
    wow bin sehr gespannt auf den Mod
  • Firing Randomness/ No Results??

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    S
    Sorry for the delay in responses I had a power outage due to storms. I've tried a few different solutions to no avail. It's so strange. I'll give it some more thought before I look for another angle of attack for balancing out my game.
  • Force Me To Learn Hotkeys

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    Z
    Note: A better version of this mod would have customizable options to enable/disable groups of buttons. I currently do not have the inclination to make that change so if anyone else is they are welcome to build upon this mod. Agreed. It's been suggested that using hotkeys is not necessarily better than not using them, especially when going from not using them at all to suddenly trying to learn to use dozens of them. It would be a better mod if it could just target in on one hotkey at a time that you know would benefit you to use more. Forcing dozens of hotkeys might just end up being frustrating enough for people to not bother using the mod.