Hello everyone,
I'm looking for the Mod Civilian Defense. Does anybody know him?
In the old forum -
https://forums.faforever.com/viewtopic.php?f=38&t=3916
I saw at least one discussion about it.
@softles Holy shit my dude, this is outstanding.
I was driving myself mad trying to get io.open to do something. I'll be sure to check your code out and ask you a million questions!
The dragger is used for UI elements such as a scrollbar. I don't think it has to do anything with selection. You can look into the mod of my first post (the filter selection mod) to find some functions related to selection.
Besides that - I made that mod four years ago and uploaded it to gitlab a while back. My memory of these functions / this part of the base code are vague .
Thanks, this is pretty promising! However it's not perfect
There is no "Set control group and remove from other control groups", only "Add"
doubletap delay, doubletap zoom level, factory control grouping thing
Well, check the game.log for warnings / errors.
You could use a IssueMove() command to move the drone to the target.
This way you can see if undock etc. is working
Then check fire angle of drone weapons. Maybe they can't aim to the ground.
Kyros lobby has an /info <player> text command that be done in lobby that can be recalled along with other things. The old version is busted but I'll be uploading a new version soon with fixes and other additions.
Setting up offline fa exe and then loading up the skirmish missions. Is easiest way. Then cheatspawning nomad acu. SCTA Mods also provide a means for this w/o cheatspawning!
@Vanifica
have in mind you always can distribute new loadingtips to the game itself.
Just write an issue or make an PR on Github:
https://github.com/FAForever/fa
Depending on your effort and the quality of your tips it would be also possible to patch the game
and make it possible to load tips from a mod before the loading screen is displayed.
(i would not like that, good tips should be available from the default game)
Last "and" least you can make a .SCD mod. That means you make an archive with the changed files and put it direcly as *.scd file into the gamedata directory. This will overwrite the original files before loading the game.
But i would not recommend that. Since it will overwrite the original files it must be fixed after every game patch.
Including your tips to the game itself (Git-Hub) would be the best option!
Sorry for the delay in responses I had a power outage due to storms. I've tried a few different solutions to no avail. It's so strange. I'll give it some more thought before I look for another angle of attack for balancing out my game.
Note: A better version of this mod would have customizable options to enable/disable groups of buttons. I currently do not have the inclination to make that change so if anyone else is they are welcome to build upon this mod.
Agreed. It's been suggested that using hotkeys is not necessarily better than not using them, especially when going from not using them at all to suddenly trying to learn to use dozens of them. It would be a better mod if it could just target in on one hotkey at a time that you know would benefit you to use more. Forcing dozens of hotkeys might just end up being frustrating enough for people to not bother using the mod.